HarbinNick wrote:
Yes,they are all EVIL! They spend all of their off time plotting to kill your character and steal your Doritos while you go to the bathroom. Those players that the DM does good things for, they are the DM's henchmen! They are just helping the evil DM set you up for failure! They take great glee in knowing that this is really your campaign,not the DM's that they are ruining and not playing the right way.I bet they are reading your post right now and laughing an evil laugh as they plot new ways to torment you. You have to do something NOW, or the terrorists will win!
blackbloodtroll wrote:
That was my hobby horse, my high horse is much bigger. blackbloodtroll wrote:
Well, that is a bold claim. but you have not proven it yet. What do you have to back it up?Also a characters "role" is whatever the player wants it to be. That's why its called a role playing game.
If you are playing a rogue, you should NEVER engage in a fair fight if you can avoid it. If any enemy mage has a component pouch, steal it. If a barbarian roars in your face, kick him in the junk and run (Improved dirty tricks, kids) If an enemy is busy with the party fighter, flank 'em then stab him in the back (the enemy not the fighter). Don't be afraid to fight defensively until you have your shot. Don't let enemies box you in. Keep moving, dodging and tumbling out of the way. (mobility is a great feat). You are a hit and run specialist not a tank. Withdraw, change opponents, or catch others off guard. If you can't get a flank, "aid another" is a good option. Feinting in combat is your friend because it opens up a chance for sneak attack. If you can cast spells or reliably use a magic wand, then touch spells are great! A sneak attack with shocking grasp does brutal damage.
I'm seriously considering converting I1 Dwellers of the Forbidden City to Pathfinder (with Serpent folk in place of the Yuan-Ti)....but here is the twist...
What I need to know is if someone has already done some of the conversion work on this module on their own. It would save me a lot of effort. I'm also looking for any ideas or opinions on how to make this work.
The only thing you owe you party is to play your character the way you want to.
Too many players get lost in the CRPG mentality and try to build a party like they are preparing for a raid on an MMORPG.
Thats spot on Bruunwald! If you want to keep a horror atmosphere, you have to play a few mind games with your players. 1: Mess with them a little to cause some paranoia.
2: Use vivid descriptions and minor events to inspire fear.
3: Use scary but harmless events to build up the fear.
4: Twist perceptions with the bizzare:
5: NEVER let them see the monster until the finale. Let them see the "results" of the monster. "The inkeeper's wife takes your coins and shows you to your room for the night. She tells you that they don't usually get visitor this late at night, but your party (and your gold) are certainly welcome. She tells you to make your self at home and clean up with the fresh water in the basin then bids you all good night. "Don't let the candles burn too long! she says as she closes the door on her way out." <Party does whatever..talks about what to do tomorrow, cleans up etc.> About ten minutes later... "You notice a trickle of red fluid running under the door...BLOOD! You throw the door open to reveal the body of your hostess lying on floor. Her head is...missing. Her hand clutches the coins that you gave her minutes ago. The inn is as quiet as a tomb." Thats how horror works.
Here is the skinny, I'm preparing an upcoming campaign and a few players are interested in play the classic lawful good paladin.
But I mentioned that Paladin's should have a code of honor that they follow, then gave them a basic code as aguideline for their characters.
1: Place your god above all else and maintain his temple.
2: Serve Your order with Valor and Faith.
3: Protect the weak and the defenseless.
4: Refrain from the wanton giving of offense.
5: Live by honor and for glory.
6: Despise monetary reward.
7: Fight for the welfare of all.
8: Obey those placed in authority.
9: Guard the honor of your fellows.
10: Eschew unfairness, meanness & deceit.
11: Persevere to the end.
12: Never refuse a challenge from an equal.
13: Never turn your back on a foe.
14: Honor a worthy opponent.
Do you see any problems with this?
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