
Tyorl |

Demonhide Armor (D&D)
In the year 3628AC the World of Kajia found itself faced with a great threat, the demon lord Kal’koh’tech led a great army from the abyss to conquer the fractured lands still trying to rebuild after the destruction unleashed upon the world by the coming of the false gods. The demon lord, however, made one very grave mistake, for he sorely underestimated the courage of heroes.
Kal’koh’tech’s conquest eventually brought him into direct conflict with the adventurers Sir Alzibard, Broli, Shade and Taylin. The battle’s finally found the demon lord, weakened by Taylin’s druidic ligntening and Shade’s poison, facing off against the the infamous warrior Sir Alzibard. The combatants were well matched but the battle finally ended by a decapitating blow from Sir Alzibard’s mighty sword. However, mere seconds before the fatal blow was struck, the necromancer Broli had managed to trap Kal’koh’tech’s life force in a magic jar., preventing him from fleeing back to the abyss to regroup.
Kal’koh’tech was eventually able to escape the magic jar, but not before Sir Alzibard had taken the fallen demon’s skin and had Broli fasion it into a suit of armor.
Kal’koh’tech’s Spite
This Plate +5 grants the wearer resistance to fire and acid, absorbing the first 5 points of acid damage and the first 10 points of fire damage per attack. Broli has never been a very trusting sort, so, unknown to Sir Alzibard he also built a curse into the armor. Broli took a tooth from Kal’koh’tech, which he hollowed out to create a flask, and linked the flask to the armor. The link allows the holder of the flask to magic jar who ever is wearing the armor, using the flask as the magic jar. There is however a second curse on the armor. Without his entire corporeal form Kal’koh’tech can no longer manifest himself in the prime material plane. This means that the wearer of Kal’koh’tech’s Spite will find them self continually under attack from the demon lord’s minions trying to retrieve their master’s skin.
Strong Necromancy [evil], CL 14th; Craft Magical Arms and Armor, Resist energy, Magic Jar; Price: 75,800 gp; Cost: 48,900 gp + 3,125 XP.