Mogmurch

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dragonhunterq wrote:

GM Rednalls advice is extremely solid.

click me
Scroll down to the bottom and there is a list of archetypes, check out the ones with an X under the mount class feature.

How nifty! Thanks a bunch; this'll really help a lot!


Hey, unrelated question, but can a cavalier not have a mount? My player doesn't want to have an animal companion, but I'm not sure I want to allow it, even if it IS possible...


Yes, we're all pretty new to the game, lol. Even me. I have a lot to learn, but I'm thankful I found this site because it makes everything so much easier!

Dragonhunter, thanks for your imput, but I think I'm going to take Rednal's advice. It'll be good for all of us to go through it step by step.


Hello, I'm a GM who is pretty new. This question is more for my players than me. I'm having a few new players enter the campaign because I had several openings.

The rest of the party has been playing for about 2 weeks already, so they're all about level 5. Now, I'm pretty familiar with creating characters that are level 1, but it feels unfair to make them have to level grind to play catch up. However, I can't find anything that shows how to make higher level characters. Help me out, please!

By the way, the characters are an Aasimar cavalier and a dwarven druid.


Hrothdane wrote:

I love Chosen One.

I made the reincarnated King Arthur traveling with Merlin's familiar Archimedes, and I'm loving it <3

Is Archimedes a dove, by chance?


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Sorry for the big delay in posting. Life got crazy, lol. I wanted to let you all know that I carefully read through each response and will take everything you kind souls said to heart. I no longer feel frozen up with paranoia about committing a HUGE SIN and driving my players to hate me.

Taku, I will make sure to use your advice to slow down especially. Once a week still sounds a little TOO long to wait, but now I no longer feel compelled to do something EVERY DAY, or even every-other day. I'm going to draw the line at three times a week, and spend the rest of the time plotting. Meh heh heh!

Thanks again everyone for chipping in and making this newbie feel right at home. It really means a lot.

Btw, tomorrow is when my friend leaves, and today was probably the last time I'll ever see him. I bought everyone pizza and we had a fun little going-away party for him. I'll miss him, but I'll keep his character active as an NPC who retired from the group because he found his true calling and fell in love. (After getting permission, of course!)


These are all really great tips, and I can already feel myself shaking off those tell-tale signs of paralysis. I suppose I was worried about cramming as much as I could in X amount of days because one of my main contributors is leaving this week and I wanted him to see where the plot lead in full.

But I really might as well leave it be; I'll still have his number, and I can just text him stuff that happens and revert his character to an NPC of sorts so he doesn't feel totally forgotten. But trying to rush through stuff doesn't make any kind of sense. As the saying goes, if it's not worth doing right, it's not woth doing at all.

I've decided to take a much looser sand-boxy approach to the plot for now until everyone who's planning to leave can do so and have their places filled without creating too much upset.

I'm in a program called "Job Corps" which is basically a taxpayer funded technical training... thing. We mostly don't have to worry about homework at all, which is why I have so much free time to run it like I do. We tend to meet several times a week, especially during the weekend. How would you guys advise handling players that frequently don't show up with no explanation?


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Hi, all. I'm posting this from my phone, so if it's filled with typos, please be forgiving. I live in a college-like campus and right now I'm running a campaign with a few of my classmates. My campaign is only a little over a week old, and I'm already worried about it. Not only am I new to GMing, I'm also new to Pathfinder (and its parent game D&D) as a whole. The only experience I had with Pathfinder was creating a character sheet once and attending one meet-up at my last campus. That campaign was made by another one of my friends, but I fell in love with it so much that I became determined to start my own group.

The current campaign seems to be going pretty well - I can tell my players are having fun because they never stop talking about the various antics that go on. Most of the guys are as new to the game as I am, and I've chosen my closest friend as a confident and advisor, seeing as he knows the most about the mechanics.

I have the phone number of everyone that has a cell, I keep a detailed journal of stuff that goes on, I have a binder filled with their character sheets and other information to keep them safe, and I have lots of NPCs written up in case they need to interact with anyone. The story follows a plot of my own design, in a setting that is similar to Golarion, even to the point of having the same deities, but it's ultimately my own design, too.

The players are great, they seem to be having fun, and I'm having fun too, but I feel like it's an uphill battle fighting my own flaws and insecurities. It's a lot of pressure, and for someone who's not used to being in the spotlight, it's also pretty terrifying. Add my unfamiliarity with the game mechanics and perfectionist tendencies, and you've got one heck of a rodeo.

TL;DR: Does anyone have any tips for a GM that's both new to the game and extremely shy / introverted.