Mogmurch

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Sorry for the big delay in posting. Life got crazy, lol. I wanted to let you all know that I carefully read through each response and will take everything you kind souls said to heart. I no longer feel frozen up with paranoia about committing a HUGE SIN and driving my players to hate me.

Taku, I will make sure to use your advice to slow down especially. Once a week still sounds a little TOO long to wait, but now I no longer feel compelled to do something EVERY DAY, or even every-other day. I'm going to draw the line at three times a week, and spend the rest of the time plotting. Meh heh heh!

Thanks again everyone for chipping in and making this newbie feel right at home. It really means a lot.

Btw, tomorrow is when my friend leaves, and today was probably the last time I'll ever see him. I bought everyone pizza and we had a fun little going-away party for him. I'll miss him, but I'll keep his character active as an NPC who retired from the group because he found his true calling and fell in love. (After getting permission, of course!)


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Hi, all. I'm posting this from my phone, so if it's filled with typos, please be forgiving. I live in a college-like campus and right now I'm running a campaign with a few of my classmates. My campaign is only a little over a week old, and I'm already worried about it. Not only am I new to GMing, I'm also new to Pathfinder (and its parent game D&D) as a whole. The only experience I had with Pathfinder was creating a character sheet once and attending one meet-up at my last campus. That campaign was made by another one of my friends, but I fell in love with it so much that I became determined to start my own group.

The current campaign seems to be going pretty well - I can tell my players are having fun because they never stop talking about the various antics that go on. Most of the guys are as new to the game as I am, and I've chosen my closest friend as a confident and advisor, seeing as he knows the most about the mechanics.

I have the phone number of everyone that has a cell, I keep a detailed journal of stuff that goes on, I have a binder filled with their character sheets and other information to keep them safe, and I have lots of NPCs written up in case they need to interact with anyone. The story follows a plot of my own design, in a setting that is similar to Golarion, even to the point of having the same deities, but it's ultimately my own design, too.

The players are great, they seem to be having fun, and I'm having fun too, but I feel like it's an uphill battle fighting my own flaws and insecurities. It's a lot of pressure, and for someone who's not used to being in the spotlight, it's also pretty terrifying. Add my unfamiliarity with the game mechanics and perfectionist tendencies, and you've got one heck of a rodeo.

TL;DR: Does anyone have any tips for a GM that's both new to the game and extremely shy / introverted.