Sandpoint Devil

Twitchell's page

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Bump, Cause I am curious about the familiar in relation to the wandering spirit as well.


Agreed however the mechanical traps can be disabled by anyone with a high enough 'Perception' to see it and a high enough 'Disable Device' to disarm it. What I'm saying is that its kind of a bummer that only the rogue with 'Trapfinding' can disable a magical trap.

Parties with no Rouge will have to huddle behind a tower shield and hope for the best or hope the local Sorcerer or Wizard has dispel magic on them and can counter the trap as it goes off.


The one thing that bugs me is that to disarm a magical trap you NEED trap finding. No other class can disarm a magical trap other than those that can gain access to the trap finding ability. so a sorcerer (barring things like dispel magic and the like) cannot even undo a magical trap.


NobodysHome, watch out for that wife of yours. she has a mad evil genius mind! I love the idea of the captured Tangletooth and a coerced Gogmurt. maybe he will send a Birdcruncher goblin for more goblin tribes to help.

I forgot to mention I have another fun/interesting dynamic brewing in the form of Orik and Lyri. the PCs originally payed Orik to leave but instead he went and found Lyri and tried to get her to leave with him. That not working he joined up with her. When the PCs arrived and discovered the betrayal they tossed grenades in the room but in the process let slip that Tsuto was dead. Lyri, distraught escaped through the secret door but left Orik to be blown up by the grenade. the betrayal of Lyri did not sit well and the PCs convinced Orik to join them to exact revenge on Lyri.

all of this is now shaping up to be another good adventure not just a mop up of what they missed the first time. thanks for the good ideas and keep' em coming if you got more :D


ok, I'v got a kinda odd DM situation here.

Spoiler:
When the PC's took on Thistletop they navigated around Gogmurt and the ten Birdcruncher goblins outside. they completely cleared out the top two layers leaving only Lyire and Nualia. due to the pace they went through the dungeon they were about out of resources like spells and such when they reached Nualia and had to run. they made it back to town barely due to some quick thinking with the rope bridge.

my question is given that only Gogmurt and the Birdcruncher goblins are left and the political structure between him and Nualia is very bad how would you guys reset up Thistletop for when the players inevitably go back to finish the job. I hate to leave only Lyire, Nualia, and a Yeth hound to guard that whole complex when Nualia is busy unlocking secrets. however I have a hard time seeing Gogmurt being willing to work with Nualia. Im looking for some good ideas to make this another epic story rather than just a return to clean up what they couldn't do before