Raistlin

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The current Star Wars d20 rules is Saga. It's pretty good, certainly it's an improvement over the earlier Revised Core Rules.
Another D20 alternative is D20 Modern, which also has a Future supplement.
If you want a change, there is an older system called Alternity that was eventually bought out by WOTC and killed off in favor of D20 Modern.
The loyal fans of Alternity still maintain their own website:
http://www.alternityrpg.net/
Another generic rule set is GURPS. http://www.sjgames.com/gurps/

Or you can get D6: http://www.rpgnow.com/index.php?filters=0_0_0_0_0&manufacturers_id=468


Ask and ye shall recieve:

Shadar-kai
Outsider (native)
+2 Dex, +2 Int, -2 Con
Size: Medium
Speed: 30ft
Feyblood: Shadar-kai are considered Fey for all effects that target creature type.
Shadow Origin: Shadar-kai are native to the Shadowfell and so are considered a shadow creature for the purpose of effects that relate to creature origin.
Superior Lowlight Vison: Shadar-kai see four times as far as humans in conditions of dim light.
Weapon Familiarity: Shadar-kai treat the Spiked Chain as a martial weapon.
Sneaky: Shadar-kai recieve a +4 racial bonus to Stealth checks.
Winterkin: Shadar-kai gain cold resistance 10. They also gain a +1 racial bonus to Fortitude saves and a +2 racial bonus to death saving throws and saving throws against the unconscious condition.
Shadow Blending (Su): Attacks made against a Shadar-kai while they are within areas of dim light have a 50% miss chance instead of the normal 20% miss chance.
Languages: Common, Bonus Languages: Abyssal, Draconic, Infernal


since Pathfinder is fully compatible with 3.5, if I wanted my Pathfinder wizard to become, say, a Master Specialist would he still gain all his arcane school abilities if he took the prestige class at 4th level or are they determined by class level rather than character level?