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Store swapped just the adventure deck 1 for me. Had to open up a whole starter box to do so.

Champs!

Kudos to Mind Games Melbourne!


Thanks Hawk, will try the store 1st.


Hi all,

We were about to start adventure deck 1 and on opening the box we found that the two packs of cards in there were duplicated.

Can anyone let me know how I should go about getting this sorted out? Adventure deck 1 is part of the base box so if I take it back to the store I'll need to swap the whole thing...

Thanks all.


Thanks Bugleyman, I'll check it out!


Hi all,

I was hoping for some knowledge from some gms and players who are more experienced than myself...

I am looking for a stand alone dungeon adventure for 5 level 7 characters which can be played through in about 8 hours.

Preferably something with heaps of traps and available as a pdf from either this site or drivethrurpg (or a similar site).

I'm looking for something to drop into my existing campaign to give the chars a money and magic item boost.

Anyone know of any good ones?

Thanks

Twak


No, the barbarian is not the retainer of another char (we try and avoid party infighting as it just makes everyone angry out of game).

So if a bluff vs the barb be successful, you think he would pass up the opportunity to take the will save? When receiving healing are chars assumed to be doing so?


Hi all,

Would like some input from some experienced people on the following:

Party has a retainer (a barbarian) who they want to turn on and kill off. The Druid has a plan to offer to heal his wounds, but rather than cast a cure spell on him turn around and cast a curse spell on him instead.

So my questions are:

Would the barbarian get a save vs the curse?
Would he have any idea if he had been cursed if he either passed it failed his save? Would he know the Druid didn't actually heal him?

It would likely be easier for the players to kill the barbarian in his sleep, but these whacky schemes are what makes the game fun!!

Thanks for your thoughts...

Twak


Thanks guys/gals!!


Hi all, quick question...

Do you have to spend a feat slot as solo as it is available? Or can you save one or more for later, for once you have the prerequisites?

Thanks

Twak


Hi all,

Our Druid recently acquired the Cat ally which you can reveal to add 2 to a check to recharge a spell.

So the question is: can she use the cards +2 power and then use that same ally to activate her Druid power of adding another +d4+2 (it's been upgraded) for a total of divine+d4+4?

Does it make any difference if she has a 2nd animal ally to reveal to activate her power?

Thanks,

Twak