Hi all, We were about to start adventure deck 1 and on opening the box we found that the two packs of cards in there were duplicated. Can anyone let me know how I should go about getting this sorted out? Adventure deck 1 is part of the base box so if I take it back to the store I'll need to swap the whole thing... Thanks all.
Hi all, I was hoping for some knowledge from some gms and players who are more experienced than myself... I am looking for a stand alone dungeon adventure for 5 level 7 characters which can be played through in about 8 hours. Preferably something with heaps of traps and available as a pdf from either this site or drivethrurpg (or a similar site). I'm looking for something to drop into my existing campaign to give the chars a money and magic item boost. Anyone know of any good ones? Thanks Twak
Hi all, Would like some input from some experienced people on the following: Party has a retainer (a barbarian) who they want to turn on and kill off. The Druid has a plan to offer to heal his wounds, but rather than cast a cure spell on him turn around and cast a curse spell on him instead. So my questions are: Would the barbarian get a save vs the curse?
It would likely be easier for the players to kill the barbarian in his sleep, but these whacky schemes are what makes the game fun!! Thanks for your thoughts... Twak
Hi all, Our Druid recently acquired the Cat ally which you can reveal to add 2 to a check to recharge a spell. So the question is: can she use the cards +2 power and then use that same ally to activate her Druid power of adding another +d4+2 (it's been upgraded) for a total of divine+d4+4? Does it make any difference if she has a 2nd animal ally to reveal to activate her power? Thanks, Twak |