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Thanks for the thread! Though it seemed open ended. Looks like it's up to the DM to decide how much freedom the second part of the bloodline arcana gives you. Since it can be argued either way


Hello I'm in a pathfinder Iron Gods campaign and there are a surplus of constructs(robots). I'm playing a Impossible bloodline sorcerer because of the Bloodline arcana it provides and I'm focusing on mostly charm compulsion spells. The Bloodline arcana states

"Constructs are susceptible to your enchantment (compulsion) spells as if they were not mind-affecting.

Constructs are treated as living creatures for the purposes of determining which spells affect them.

Would the fact that they are treated as "Living creatures" deny them of their innate ability to ignore any spell that applies a fortitude save?


Hello all I'm not too experienced with pathfinder but I do have fun with making characters and hope to use them. I was looking at the dimension dervish feat chain and saw a post about someone using a summoner as a mount and his eidolon as the rider, the eidolon taking the spirited charge feat line and the mount(summoner) taking the dimensional dervish feat line. This apparently allows for two charges a turn? I'm not sure if that's right but here's the original post. Please let me know if the seems plausible, I'm not sure if mounts themselves get actions or how movement works.

"The eidolon gets specialized for mounted combat with evolutions that grant weapon wielding limbs and the spirited charge feat line and the summoner takes the dimensional agility feat line allowing you charge in virtually any situation, and you can even grab the teamwork feats distracting charge and outflank to get some pretty high attack bonuses giving your mounted eidolon a very good chance to hit while doing massive damage thanks to spirited charge and lances.
In case it wasn't clear, the eidolon is riding the summoner, and since with mounted combat you can benefit from a mounted charge when your mount charges, your eidolon gets a mounted charge from the dimensional door charge that the summoner does."


Hello all I'm not too experienced with pathfinder but I do have fun with making characters and hope to use them. I was looking at the dimension dervish feat chain and saw a post about someone using a summoner as a mount and his eidolon as the rider, the eidolon taking the spirited charge feat line and the mount(summoner) taking the dimensional dervish feat line. This apparently allows for two charges a turn? I'm not sure if that's right but here's the original post. Please let me know if the seems plausible, I'm not sure if mounts themselves get actions or how movement works.

"The eidolon gets specialized for mounted combat with evolutions that grant weapon wielding limbs and the spirited charge feat line and the summoner takes the dimensional agility feat line allowing you charge in virtually any situation, and you can even grab the teamwork feats distracting charge and outflank to get some pretty high attack bonuses giving your mounted eidolon a very good chance to hit while doing massive damage thanks to spirited charge and lances.
In case it wasn't clear, the eidolon is riding the summoner, and since with mounted combat you can benefit from a mounted charge when your mount charges, your eidolon gets a mounted charge from the dimensional door charge that the summoner does."


Scratch that apparently the animal has to be unmodified, woo taking out the fun.


Anguish wrote:
TurtleTamer wrote:

Thank you for the help, it clears up alot. My understanding now is that they can only deliver touch spells that are yours and on your turn. This gives me some solid boundaries, and you even gave me an alternative approach (thanks again). Following up on that if I may, my next questions are.

1. What are the requirements for a familiar to use a magical device such as a wand? Does it need to be improved, or just have appendages?

2. How does the familiar gain its UMD stat, is it based on the owners stat, if so how much?

3. If the familiar doesnt need to be improved but needs to be anthropomorphic, would the spell anthropomorphic animal allow the animal to use the wand anyway?

1} This is partly a DM decision. I expect most DMs apply some realism. Expecting a turtle familiar to use a scroll or wand stretches the imagination. Same with a cat. But an exceptionally generous DM might not care, and let a goldfish use a wand. But really, the requirement would be being able to realistically manipulate the item. Just holding it in their mouth is probably not enough since most spell-completion items have a command word that has to be spoken. Which is another component. So... mostly improved familiars.

2} In the familiars section of the core rulebook, it shows that familiars gain their masters' skill ranks. They won't get a class-skill bonus unless that skill happens to be class for their type (magical beast). The familiar applies its own ability modifier. So a wizard 7 who has 7 ranks in UMD would have a familiar who also has 7 ranks. But the familiar's Charisma modifier might be negative where the wizard's is positive. In general, the master will be better at the skill, but once you get high enough level it stops mattering because you can meet the DCs.

3} No. The target of the anthropomorphic animal spell is "animal touched". A familiar is no longer an animal. The moment they become a familiar, they change from animal to magical beast.

Unrelated...

Alright well thanks again, its hard sometimes to find the right information on the internet and i dont own the books... The potion idea might work, though it would help to have a anthropomorphic animal with hands. I wonder if I could find an animal that i would take on as a familiar, but before I do cast permanency anthro animal on it. Sounds like a dm decision but I don't see why it coulnd't work. Or maybe a homunculus, but they are pretty expensive.


Anguish wrote:
TurtleTamer wrote:

Hey all ive played like 4 pathfinder games but im not a very knowledgable player, at least about the rules. So if anyone wants to, please help I really appreciate it. I have a friend whos playing a warpriest/bloodrager dont know the set up. But it sounds like he got his valet familiar through bloodrager, not important. So from what i understand he has one level in the class that gives him his familiar. He has some ability that lets him heal extra from whatever healing he gets and he wants to utilize it more but it specifies that fast healing doesnt affect it so we are looking for some solo ways to heal him without devoting other members of the party to do so, since no one else has healing other than wand of cure light wounds.

Question part 1 - Does BOON COMPANION allow his level 1 familiar count as a level high enough to (3 or 4 or 5) cast touch spells.

Question part 2 - Does his familiar have its own turn?

Question part 3 - If his familiar has his own turn and can cast touch spells, (I think it uses up his spell slots) can the familiar cast a touch spell on him on the familiars turn?

sorry for the long post, thank you for your help if you give any

Welcome to the game.

First up, here's how the Boon Companion feat works. Imagine you take four levels of monk. None of those grant you a familiar, so you don't have one. Then you take one level of wizard, and you get a familiar. There's a table that tells you what a "wizard 1" familiar can do. If you take Boon Companion as your feat, your "effective wizard level" is 5 for purposes of your familiar's abilities. So you look up on the table what a wizard 5 would get for a familiar.

That all said, here are you answers.

1} No. Familiars don't get to cast any spells. (Though some specific Improved Familiars may have some spell-like abilities which they can cast.) What familiars get at "wizard 3" is "deliver touch spells". That just lets the wizard cast a spell, and instead of the wizard touching the...

Thank you for the help, it clears up alot. My understanding now is that they can only deliver touch spells that are yours and on your turn. This gives me some solid boundaries, and you even gave me an alternative approach (thanks again). Following up on that if I may, my next questions are.

1. What are the requirements for a familiar to use a magical device such as a wand? Does it need to be improved, or just have appendages?

2. How does the familiar gain its UMD stat, is it based on the owners stat, if so how much?

3. If the familiar doesnt need to be improved but needs to be anthropomorphic, would the spell anthropomorphic animal allow the animal to use the wand anyway?


Gorbacz wrote:

Not every archetype/feat/PrC was designed with PCs in mind. This PrC in particular, actually called Razmiran Priest (with name changed by d20pfsrd) was designed for a faction that's pretty much universally antagonists in the Golarion setting.

The "god" you are refering is originally the false god Razmir. The PrC makes little sense when the Golarion flavour is cut out but hey, that didn't stop d20pfsrd from listing it. You can find the original PrC, with no lore elements cut away, here.

Im pretty sure razmiran priest is the "alternate" name of the sorcerer archetype (which is broken), not the prestige class (which is horrible)


Hey all ive played like 4 pathfinder games but im not a very knowledgable player, at least about the rules. So if anyone wants to, please help I really appreciate it. I have a friend whos playing a warpriest/bloodrager dont know the set up. But it sounds like he got his valet familiar through bloodrager, not important. So from what i understand he has one level in the class that gives him his familiar. He has some ability that lets him heal extra from whatever healing he gets and he wants to utilize it more but it specifies that fast healing doesnt affect it so we are looking for some solo ways to heal him without devoting other members of the party to do so, since no one else has healing other than wand of cure light wounds.

Question part 1 - Does BOON COMPANION allow his level 1 familiar count as a level high enough to (3 or 4 or 5) cast touch spells.

Question part 2 - Does his familiar have its own turn?

Question part 3 - If his familiar has his own turn and can cast touch spells, (I think it uses up his spell slots) can the familiar cast a touch spell on him on the familiars turn?

sorry for the long post, thank you for your help if you give any


Avadriel wrote:

sorry for the necro, but I think a non synthesist summoner actually makes the best use of the feat chain, since with the Advanced class guide a medium sized eidolon can get a feat allowing them to ride a medium sized mount.

The eidolon gets specialized for mounted combat with evolutions that grant weapon wielding limbs and the spirited charge feat line and the summoner takes the dimensional agility feat line allowing you charge in virtually any situation, and you can even grab the teamwork feats distracting charge and outflank to get some pretty high attack bonuses giving your mounted eidolon a very good chance to hit while doing massive damage thanks to spirited charge and lances.

In case it wasn't clear, the eidolon is riding the summoner, and since with mounted combat you can benefit from a mounted charge when your mount charges, your eidolon gets a mounted charge from the dimensional door charge that the summoner does.

NECRO! the problem being the summoner isnt a mount, so get a wand of beast shape 1?


Gisher wrote:
If you can fit it into a 10 ft cube (maybe posing it in a seated or fetal position) then the Treasure Stitching spell might solve your problem.

Does a golem retain spell resistance after being defeated? broken? I know objects can have spell resistance.


RealAlchemy wrote:
Off the top of my head, I'd start with the spell Shrink Item. At CL 9 it will affect 18 cubic feet of item, reducing it to 1/4000 mass (a bit under 8 pounds in your case.) If you have to you can break said golem into chunks for easier transport.

But would the Golem retain its spell resistance after being defeated? Even if it didn't is it not still considered a magical item?


Dire Mongoose wrote:
thepuregamer wrote:


Are there any others I am missing?
Strand of prayer beads (karma).

They already said prayer beads


Hey we are running a mostly casual pathfinder campaign and I think our DM is going to throw a Noqual Golem at us since this is the Iron Gods campaign and i read about it. We have been really shafted for gold and the items we get are mostly useless but some of the party doesnt want to sell them, and they hoard them. Anyway I think we are going to fight this golem at somepoint and i read that its made of like 53,000 gp of materials, but it also weighs like 31,000 pounds. We are a level 9 party and im a sorcerer. What can we do to get this thing somewhere we can sell it?