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The comparison to real world "classes" breaks down for multiple reasons, but not least because in the real world we don't have levels, and if we did it'd cap around level 5.
So, getting help from a fresh out of school surgeon or a world famous excavator operator should instead be a newbie surgeon versus literally Superman.
The surgery example isn't all that helpful because we lack a proper, detailed mapping between the ingame check and the equivalent real life result. One skill for which we do have such a mapping is the athletics skill, and the long jump activity in particular.
So, according to the long jump rules a level 20 human legendary athlete with 22 str and the fleet and powerful leap feats can clear a maximum of 35'. This is less than 20% beyond the current record of about 30', which is itself 20% higher than the 25' record at the beginning of the 20th century. High jumps are much the same. Certainly not Superman-tier stuff, and certainly not what we were led to believe about the capabilities of legendarily skilled characters in the run up to the playtest when the idea of +lvl to everything and the concept of legendary skills were introduced.
In essence, the question is this: how does it make sense for a mere-human fighter to plant himself in front of a titan more than ten times his height (and more than 1000 times his mass) and proceed to pound him into submission in a blow-for-blow contest of pure martial prowess, only to be pulled back down to earth again when it comes to how far he can jump or how fast he can run? Am I supposed to be picturing a tiny figure repeatedly stabbing the colossus in the toe until he dies from annoyance because the logical alternative supposedly feels "too anime" to some people, or what? It seems like PF still doesn't know what it wants to be.