Who needs rest? The monsters only rolling 10s on saves and spell resistance makes this too easy.
Jimmy The Human CLeric. Domains Glory and Darkness. N alignment
Base stats
str 10
dex 13
int 10
Wis 25
Cha 10
Items used to boost stats.
Belt of Physical Might +6 Dex and Con
Ioune stones Deep red(Dex), Rohm(Con), Incandescent Blue(Wis)
Manual of Bodily Health+5, Manual of Quickness of Action +5, Tome of Understanding +5 Headband of inspired wisdom +6
Boosted stats
Str 10
Dex 26
con 23
int 15
wis 38
cha 15
HP:230
Other Equipment.
Ring of Spell storing Greater (Holds Miracle)
Greater metamagic rod of quicken.
Bag of holding (full of diamond dust)
Bag of holding (full of incense)
Otherworldly Kimono (+4 Cl checks +4 saves)
Saves
Fort:+22
Ref:+18
will:+32
Feats: Spell Focus abj, greater spell focus abj, spell pen, greater spell pen, reach spell, improved initiative, skill focus perception, alertness, spell focus necro, blindfight.
Init:+12
Spells (Notable)
lvl9
Gate
Miraclex6
lvl8
Reach Plane shift (DC 31)x2
lvl7
repulsionx6 (DC33)
lvl6
wind Walkx4
lvl5
Plane shift
reach protection from energyx4
Spell Resistance x2
lvl3
Water breathing.
lvl1
Detect evil
Jimmy wakes up, after a late night of worshiping the darkness, he slept in a bit. Not to worry, time to go slaughter some monsters. He starts off on his way to the water to kill the SHoggoth, on the way he notices a tarrasque. He Casts wind walk. flies backwards a few 500feet. Next round he closes the gap. He dispels windwalk as a free action, and casts plane shift, easily makes the touch attack and sends the tarrasque to the bottom layer of the abyss. (tarrasque gets a 22 on its saving throw).
Eager to make his way to the Shoggoth he continues on his way. He enters the water after casting water breathing. He wins initiative (with a score of +12) casts reach plane shift on the shoggoth. Shoggoth gets a 25 on its will save and is sent to the plane of fire. Next on the list is the Tarn Linnorm.
When exploring the mountains Jimmy casts Repulsion on himself, so he won't be sorrounded by giants and the like(As mountains are the most infested with crap region in all the realm). The Tarn Linnorm emerges from its lake and shoots its breath (as it fails the save to approach and grapple) dealing 99 acid damage. regardless of who goes next the Linnorm roles a 2 on its breath recharge and can't do shit next round. Jimmy responds to these attacks as appropriate (barely makes the fortitude save on the poison btw) he casts reach plane shift on the linnorn, makes the touch attack, linnorn fails the save with a 30. Jimmy heals himself with channel energy. Repeats until full health.
Jimmy finds a dungeon. Dungeons are notorious for having evil stuff inside and Jimmy knows how to prepare. He casts miracle with magic circle against evil (DC 37) He also casts Spell resistance. He begins to explore. He enters a candlelit room. A Balor, knowing the danger of the caster in front of him, drops from above and makes a full attack. Jimmy shits his pants, but is otherwise unaffected as the balor continously fails the will saves to make melee attacks. Jimmy regains his composure and wins the initiative. He defensively casts Miracle to raise the save for Banishment(DC 37). The Balor gets a 35 and is sent back to the abyss from which it came.
In light of this fight Jimmy decides to cast detect evil to prevent himself from being caught off gaurd. He also casts Spell resistance to extend its duration. He is therefore not taken aback when he enters another room and finds a pit fiend. The pit fiend initiative. It knows melee attacking Jimmy is a bad idea, as it watched the fight with the balor. It casts wish and immidiately all sound in the room is blocked(unhallowed effect, range is full room not just 20ft). It knows Jimmy can not cast silently and that Jimmy's only hope is that his ring of spell storing will oneshot the pit fiend. Jimmy uses his ring of spell storing to use miracle with a banish effect. The pit fiend does not make the save and is banished. (Don't complain about the wish, in a real game where not every fricken roll was exactly 10 it would have likely resulted in the pit fiend winning)
With nothing left in the dungeon Jimmy moves on to the Solar, he enters the garden and wins initiative. On his turn he casts miracle, and uses his rod to cast quickened miracle, both miracles take the effect of destruction. (DC36) The solar gets a 10 on both rolls (counting each as single rolls, if they count as 10 and 11 by the rules then Jimmy casts quickened destruction and quickened dimensional anchor, the solar will fail the destruction save and get one round to try and kill Jimmy. As Jimmy has 230 hp and wont fail the slaying arrow DC he can simply tank the damage from one round, 80 dmg average if the solar is full attacking with its bow, and cast destruction again the next) The solar takes 400 damage and is engulfed in unholy fire, its remains burning away.
Last but not least is the Golden dragon. Jimmy wins the perception duel and gets the surprise round. He casts Miracle and quickened miracle.Each casts reach destruction (DC 36) with both. Dragon fails both saves (no matter how you calculate them) and takes 400 damage and is engulfed in unholy fire until its remains are consumed.