"I, for one, understand Zachrin's motivation. Irrespective of how he personally feels on Tessara's actions, if he - and by extension the church of Sheylin - publicly condone and encourage her actions the church will quickly find its way to the banned list. Once that happens there will be very few public groups that can still perform good in this city. In essence Tessara's small act of heroism then creates more suffering and deaths than if she had not acted at all." Turik muses over a glass of unflavored rain water. "Acting for the greater good is an important task for the head of the church. It is that wisdom that sets him apart from aspiring clerics."
"Okay, I need you guys to pound boots to the ground and find out any dealings we can around Setrona Sabina and the Order of the Torrent. Clearly they have been a thorn in Thrune's side without us becoming aware of them. That is the kind of ally that we need." Team, gather information, bonus?: 1d20 ⇒ 19
Philipe of Triela wrote: I think Turik has first dibs on wealth as he's the lowest. Nah, Turik's (soft) wealth-limit is 1000gp - that will primarily be filled with consumables. Once Turik has a couple more levels he can look into some item options. (Also that means we can make Tessara more sneaky with the cloak of elvenkind; we have a pretty decent group-sneak then.) In terms of rebel actions: getting money is not so important, and we should use a level 3 team for that to get good multiplier actions on it. I vote to get as many additional teams as possible for our current rebel level; and upgrade all teams to maximum as soon as possible. The additional action-options that we expose make a massive difference down the line. Turik pats the cloak he's been using down and folds it neatly before handing it in to the rebel "armory". His new vision, his guiding thoughts, are centered on Irori. The archivists' shell of a secret hideout struck a cord with Turik; even more so with the strange knowledge elemental that they met. Previously Turik had sought to scratch the itch in his soul for perfection through the monasteries of the dark prince - the immediate solution here in Kintargo - but seeing the meticulous and elaborate labors of Irori's flock in action has swayed Turik to rid himself of his desires for cheap and quick results. Turik now embraces Irori's teachings fully; and has taken a vow of poverty as a token of his reverence toward Irori.
Turik raises an eyebrow, "Just remember, leave no evidence of who we are. We cannot have a repeat of that dogboxing incident. I'm worried Tassara's going to get so despondent she will wear moth-eaten rags out of protest." Turik's face broadens into an extra wide grin, "But! Do I have an idea for you - what if we can find a pastry chef that is able to make an amazing dish with hidden mint! We just need to get the mayor to eat it and publicly acknowledge its splendid flavor."
"Excellent work Morgar, we'll get to the bottom of this yet. ...we got ourselves a menagerie of bizarre magical pieces - no telling how they would influence an investigation of the place. Then we have Asmodean priests in there, do they think some of the exhibits can be fashioned to their purposes? Or are they digging into the hidden headquarters? Then the headquarters itself - if it still exists it may be hard to find and have some form of defense if we do manage to breach it."
Turik bends over the map of Kintargo, makeshift markers indicate prior and possible operations, areas with heightened Thrune activity, and various strategic positions. The newly added Hocum's Fantasmagorium sits center-stage to his attention; Rexus had at some length quantified his hope that his parents - or at least his mom - may have survived the Night of Ashes. A shiver of excitement washes over Turik as he realizes that this may be his only chance to meet and learn about the Archivists - those who preserve the true history of Kintargo. "We'll need a team to put ear to the ground on this. If there is any noteworthy activity on at Hocum's we should know about it as soon as possible." Mission gather information (Hocum's) - bonus?: 1d20 ⇒ 20
Turik rubs his eyes, something clearly has been affecting him. Maybe it is the pressure of the rebellion, the constant fear of being picked up by the dottery; or maybe its meeting so many different people under extreme situations - be that as it may, Turik feels far more perceptive. A keen eye for both the environment and the people in it, how they do things, why they do things. +Alertness With the successes around Kintargo, the current emphasis falls to the missing Cloven Hoof head, as well as the burnt tavern and estates. "More eyes on the ground and feet in the street! If we're lucky somebody will find some evidence or hint that will come in handy." Turik wants a gather information mission going. |
