Kutholiam Vuere

Tural Wode's page

65 posts. Alias of AGM Lemming.


Classes/Levels

Human Divine Paragon 4 | AC:18, F:15, T:13 | Perception+13, Diplomacy+10 | Channel Energy: 3/6

About Tural Wode

Basics:

Character Name: Tural Wode
Character Race: Aasimar
Alignment: Neutral Good
Deity: Sarenrae

Current Moderator: Bombadil
Adventure: Ravenloft
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Gender: Male
Age: 26
Height: 5' 10"
Weight: 175 lbs
Eyes: Grey
Hair: Black

Appearance:
Tural has an almost regal bearing with his silvery chain shirt. He wears a scimitar on one hip with a light club on his other. He has a light crossbow hanging on his pack. He has a strange birthmark on his left hand that led him to his career as a Divine Paragon of Sarenrae. It is his holy symbol, very clearly outlined.

Statistics:

Character Level: 4
EXP Points Gained: 0
EXP Needed For Next Level:

Known Languages
Common, Celestial, Varisian, Draconic
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Strength: 11 (1 point)
Dexterity: 16 (5 points, Belt +2)
Constitution: 10
Intelligence: 12 (2 points)
Wisdom: 18 (7 points, Race +2, Level 4 +1)
Charisma: 16 (5 points, Race +2)
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Hit Points: 23 (d8)

Defense and Saves:

Armor Class: 18 (Base: 10, Dex +3, Armor +5)
Flatfooted Armor Class : 15
Touch Armor Class: 13

+1 Mithral Shirt: +5 AC

Special Armor Class Notes: None
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Save vs. Fortitude: +4 (Base: +4, Con: +0)
Save vs. Reflex: +4 (Base: +1, Dex:+3)
Save vs. Will: +8 (Base: +4, Wis: +4)

Special Save Notes:
acid resistance 5, cold resistance 5, electricity resistance 5

Attacks and Weapons:

Initiative Modifier: +5 (Dex +3, Trait +2)
Base Attack Bonus: +3
Melee Attack Bonus: +0/+3 (finesse)
Ranged Attack Bonus: +3

Special Combat Notes:
Weapon Finesse: With light weapons (and Scimitar) use Dex Adjust +3 to hit.
Guided Hand: Wisdom Adjust, +4 to hit with Scimitar.
Dervish Dance: Dex Adjust +3 to damage with Scimitar. Have to have off hand empty.
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Weapons:

+1 Scimitar d6 | 18-20/x2 | S | 2 KGP, 4 lb
Hanbo d6 | x2 | B | 1 GP, 2 lb
Light Crossbow d8 | 19-20/x2 | 80' | P | 35 GP, 4 lbs
Bolts (10) 1 GP, 1 lb

Skills:

Total skill points earned: 4/level (2 + Int(1) + Favored Class(1)) +4 ranks in Perform

Cleric class skills: Appraise(Int), Craft(Int), Diplomacy(Cha), Heal(Wis),
Knowledge(arcana)(history)(nobility)(planes)(religion)(Int), Linguistics(Int), Profession(Wis), Sense Motive(Wis), Spellcraft(Int)
Added by trait: Perform(Cha)

Acrobatics: = +3 (Dex 3)
Appraise: = +5 (Int 1) 1 Ranks +3 [Class Skill]
Bluff: = +3 (Cha 3)
Craft: = +1 (Int 1)
Diplomacy: = +10 (Cha 3) 2 Ranks +3 [Class Skill] Race +2
Disguise: = +3 (Cha 3)
Escape Artist: = +3 (Dex 3)
Heal: = +8 (Wis 4) 1 Ranks +3 [Class Skill]
Intimidate: = +3 (Cha 3)
Knowledge (arcana): = +5 (Int 1) 1 Ranks +3 [Class Skill]
Knowledge (history): = +5 (Int 1) 1 Ranks +3 [Class Skill]
Knowledge (planes): = +5 (Int 1) 1 Ranks +3 [Class Skill]
Knowledge (religion): = +5 (Int 1) 1 Ranks +3 [Class Skill]
Linguistics: = +5 (Int 1) 1 Ranks +3 [Class Skill]
Perception: = +13 (Wis 4) 4 Ranks Race +2, Trait +1, Deific Obedience +2
Perform(Harp): = +10 (Cha 3) 3 Ranks +3 [Class Skill] Trait +1
Perform(Sing): = +7 (Cha 3) 1 Ranks +3 [Class Skill]
Ride: = +3 (Dex 3)
Sense Motive: = +9 (Wis 4) 2 Ranks +3 [Class Skill]
Spellcraft: = +5 (Int 1) 1 Ranks +3 [Class Skill]
Stealth: = +3 (Dex 3)
Survival: = +4 (Wis 4)

Feats & Traits:

1st Level Feat: Channel Smite

Divine Paragon Bonus feat: Deific Obedience

1st Bonus Feat: Guided Hand

2nd Bonus Feat: Weapon Finesse

3rd Level Feat: Dervish Dance

Traits:
- Faith: Fate's Favored: +1 to any Luck bonus
- Combat: Reactionary: +2 to Initiative
- Social: Talented: +1 to one perform skill and all are class skills.

Race: Aasimar:

+2 Wisdom, +2 Charisma
Native Outsider: Aasimars are outsiders with the native subtype.
Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Aasimars have a base speed of 30 feet.
Darkvision: Aasimars can see in the dark up to 60 feet.
Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability.
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.

Class: Cleric/Divine Paragon:

Channel Energy (Su): 2d6, 3 + CHA(3)/day , DC 10 + 1/2 level + CHA(3)
- + Cleric Level to damage to undead.

Devoted Domain: Sun
Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike,
6th—fire seeds, 7th—sunbeam, 8th—sunburst, 9th—prismatic sphere.

Second Domain(Spells only): Fire
Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds,
7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only).

Devoted Domain: A divine paragon is intensely devoted to a single deity, and her alignment must be identical to her deity’s alignment. She gains Deific Obedience as a bonus feat, even if she doesn’t meet the feat’s prerequisites. She gains access to her boons at an accelerated rate (see below) rather than the standard HD-based rate granted by Deific Obedience (and as such cannot benefit from the accelerated rate granted by the Diverse Obedience feat).

When the divine paragon selects her domains, she must designate one of the two domains she gains as her devoted domain. She gains all of this domain’s granted powers and domain spells normally. For her other domain, she gains only its domain spells—she does not gain any of the granted powers of that domain. Instead, she must choose from the evangelist, exalted, or sentinel boons granted by her deity. At 5th level, she gains access to the first boon granted by her deity. At 11th level, she gains access to the second boon. At 14th level, she gains access to the third boon.

In order to retain access to her domain spells, the domain powers of her devoted domain, and the boons granted by Deific Obedience, the divine paragon must perform her obedience daily. If she fails to do so, she loses access to these abilities until she next performs her obedience (but she can still cast spells, channel energy, and perform other abilities granted by her cleric levels).

Divine Brand (Ex): At 1st level, a mark appears somewhere on the divine paragon’s body. The mark’s location varies by individual and faith, but takes the form of the deity’s holy symbol and generally appears in a location easy to display, such as on the hand, forearm, chest, or face. An uncovered divine brand functions as a holy (or unholy) symbol and as a divine focus for spellcasting. The divine paragon’s aura is even more powerful than a typical cleric’s as a result of her devotion, and her cleric level is treated as 1 higher for the purpose of determining the strength of her aura when it is viewed by spells like detect good.

Equipment & Gear:

+1 Scimitar: 2,000 GP, 4 lb
Hanbo 1 GP, 2 lb
Light Crossbow 35 GP, 4 lbs
Bolts 1 GP, 1 lb

+1 Mithral Shirt: 2.1 KGP, 10 lbs

Belt of +2 Dexterity: 4 KGP

Backpack: 2 GP, 2 lbs: Total Weight: 5 lbs
- Minor Bag of Holding: 1 K, 3 lbs
- - Holds 50 lbs/6 cuft
- Bedroll: 1 SP, 5 lbs
- Coffee Pot: 3 GP, 4 lbs
- Mug: 2 cp, 1 lb
- Coffee Beans: 5 cp, 1 lb
- Pathfinder Chronicles: 50 GP, 1 lb each (x4)
- - +2 to Knowledge Roll for: Arcana, History, Planes, Religion
- Waterskin: 1 GP, 4 lbs
- Silk Rope, 50': 10 GP, 5 lbs
- Whetstone: 2 cp, 1 lb
- Hallowed Chalice: 200 GP
- - Can store the effect of a channel up to 24 hours
- Masterwork Harp: 100 GP, 3 lbs
- Healer's kit: 50 GP, 1 lb

Belt Pouch: 1 GP, 1/2 lbs: Total Weight: 4.5 lbs
Acid: 10 GP, 1 lb (x2)
Alchemist's Fire: 20 GP, 1 lb (x2)
Antiplague: 50 GP (x2)
Antitoxin: 50 GP (x2)

Total weight carried: 30.5 lbs
Weapons: 11 lbs
Armor: 10 lbs
Equipment: 9.5 lbs

Carrying capacity : Light -> 38 lbs, Medium -> 76 lbs

Starting Gold: 10,000 GP
Weapons: 2000
Armor: 2100
Equipment: 5825.22

Remaining Money: 74 GP, 7 Silver, 8 Copper

Movement:
Base Speed: 30 ft.
Normal Speed : 30 ft. (Run 120 ft.)

Magic:

Racial: Daylight 1/day as SLA
Orisons (4): Detect Magic, Guidance, Light, Stabilize
Level 1: 4 + 1 Domain
- Aspect of the Nightingale
- Divine Favor
- Fallback Strategy
- Sun Metal
D-Burning Hands

Level 2: 3 + 1 Domain
- Burst of Radiance
- Spiritual Weapon
- Weapon of Awe
D-Produce Flame

Save DC: 10 + Spell Level + WIS(4)

Character History:

Fate Cards from Madam Eva:

https://paizo.com/campaigns/v5748p75jar8d/gameplay#19
”For you, Tural, your past is marked by The Ace of Hellfires, a successful choice that improved your life and your wealth; your present aligns with The Page of Viking Horns, with clever plans and a competitive nature you achieve your goals; and in your future is The Nine of Hellfires, you will find prosperity and comfort.” A nervous look crosses her face as she turns the Fate card, then an unrestrained smile breaks out. ”And your Fate, The King of Hellfires, the generous provider that shares his wealth and success from all that’s been accomplished.” With a lighter spirit she turns the final cards for Mimi.

https://paizo.com/campaigns/v5748p75jar8d/gameplay&page=3#125
Darya asks to be trained about Sarenrae.