About Tural WodeBasics:
Character Name: Tural Wode Character Race: Aasimar Alignment: Neutral Good Deity: Sarenrae Current Moderator: Bombadil
Appearance:
Tural has an almost regal bearing with his silvery chain shirt. He wears a scimitar on one hip with a light club on his other. He has a light crossbow hanging on his pack. He has a strange birthmark on his left hand that led him to his career as a Divine Paragon of Sarenrae. It is his holy symbol, very clearly outlined.
Statistics:
Character Level: 4 EXP Points Gained: 0 EXP Needed For Next Level: Known Languages
Defense and Saves:
Armor Class: 18 (Base: 10, Dex +3, Armor +5) Flatfooted Armor Class : 15 Touch Armor Class: 13 +1 Mithral Shirt: +5 AC Special Armor Class Notes: None
Special Save Notes:
Attacks and Weapons:
Initiative Modifier: +5 (Dex +3, Trait +2) Base Attack Bonus: +3 Melee Attack Bonus: +0/+3 (finesse) Ranged Attack Bonus: +3 Special Combat Notes:
+1 Scimitar d6 | 18-20/x2 | S | 2 KGP, 4 lb
Skills:
Total skill points earned: 4/level (2 + Int(1) + Favored Class(1)) +4 ranks in Perform Cleric class skills: Appraise(Int), Craft(Int), Diplomacy(Cha), Heal(Wis),
Acrobatics: = +3 (Dex 3)
Feats & Traits:
1st Level Feat: Channel Smite Divine Paragon Bonus feat: Deific Obedience 1st Bonus Feat: Guided Hand 2nd Bonus Feat: Weapon Finesse 3rd Level Feat: Dervish Dance Traits:
Race: Aasimar:
+2 Wisdom, +2 Charisma Native Outsider: Aasimars are outsiders with the native subtype. Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Aasimars have a base speed of 30 feet. Darkvision: Aasimars can see in the dark up to 60 feet. Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks. Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability. Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. Class: Cleric/Divine Paragon:
Channel Energy (Su): 2d6, 3 + CHA(3)/day , DC 10 + 1/2 level + CHA(3) - + Cleric Level to damage to undead. Devoted Domain: Sun
Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive. Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike,
Second Domain(Spells only): Fire
Devoted Domain: A divine paragon is intensely devoted to a single deity, and her alignment must be identical to her deity’s alignment. She gains Deific Obedience as a bonus feat, even if she doesn’t meet the feat’s prerequisites. She gains access to her boons at an accelerated rate (see below) rather than the standard HD-based rate granted by Deific Obedience (and as such cannot benefit from the accelerated rate granted by the Diverse Obedience feat). When the divine paragon selects her domains, she must designate one of the two domains she gains as her devoted domain. She gains all of this domain’s granted powers and domain spells normally. For her other domain, she gains only its domain spells—she does not gain any of the granted powers of that domain. Instead, she must choose from the evangelist, exalted, or sentinel boons granted by her deity. At 5th level, she gains access to the first boon granted by her deity. At 11th level, she gains access to the second boon. At 14th level, she gains access to the third boon. In order to retain access to her domain spells, the domain powers of her devoted domain, and the boons granted by Deific Obedience, the divine paragon must perform her obedience daily. If she fails to do so, she loses access to these abilities until she next performs her obedience (but she can still cast spells, channel energy, and perform other abilities granted by her cleric levels). Divine Brand (Ex): At 1st level, a mark appears somewhere on the divine paragon’s body. The mark’s location varies by individual and faith, but takes the form of the deity’s holy symbol and generally appears in a location easy to display, such as on the hand, forearm, chest, or face. An uncovered divine brand functions as a holy (or unholy) symbol and as a divine focus for spellcasting. The divine paragon’s aura is even more powerful than a typical cleric’s as a result of her devotion, and her cleric level is treated as 1 higher for the purpose of determining the strength of her aura when it is viewed by spells like detect good.
Equipment & Gear:
+1 Scimitar: 2,000 GP, 4 lb
+1 Mithral Shirt: 2.1 KGP, 10 lbs Belt of +2 Dexterity: 4 KGP Backpack: 2 GP, 2 lbs: Total Weight: 5 lbs
Belt Pouch: 1 GP, 1/2 lbs: Total Weight: 4.5 lbs
Total weight carried: 30.5 lbs
Carrying capacity : Light -> 38 lbs, Medium -> 76 lbs Starting Gold: 10,000 GP
Remaining Money: 74 GP, 7 Silver, 8 Copper
Movement:
Magic:
Racial: Daylight 1/day as SLA Orisons (4): Detect Magic, Guidance, Light, Stabilize Level 1: 4 + 1 Domain - Aspect of the Nightingale - Divine Favor - Fallback Strategy - Sun Metal D-Burning Hands Level 2: 3 + 1 Domain
Save DC: 10 + Spell Level + WIS(4)
Character History:
Fate Cards from Madam Eva:
https://paizo.com/campaigns/v5748p75jar8d/gameplay#19 ”For you, Tural, your past is marked by The Ace of Hellfires, a successful choice that improved your life and your wealth; your present aligns with The Page of Viking Horns, with clever plans and a competitive nature you achieve your goals; and in your future is The Nine of Hellfires, you will find prosperity and comfort.” A nervous look crosses her face as she turns the Fate card, then an unrestrained smile breaks out. ”And your Fate, The King of Hellfires, the generous provider that shares his wealth and success from all that’s been accomplished.” With a lighter spirit she turns the final cards for Mimi. https://paizo.com/campaigns/v5748p75jar8d/gameplay&page=3#125
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