Search Posts
My party has had a bit of a scuffle with at least one Werewolf clan, and now feel the need for a drink made from Wolfs bane. what are the rules for searching for, and finding, a plant in the wild? We do not have a Ranger or druid in the group, I'm hoping survival skill will be enough. So far the only two bitten have the highest fort saves, but I fear others will be bitten soon.
I have a couple of people at my table who do not care if their PC dies. They feel that its no biggie "I will just roll up a better Character". This is somewhat troubling to others at the table but more so to me (the GM). This has become a way of power leveling for them, and an unfair advantage as the new build is custom designed for what is/has been happening in the AP. There is no real penalty that I can think of imposing that will not hurt the group as a whole. What have others done to prevent this type of behavior?
I'm curious how long it takes others to run a scenario. The games I'm in usually run 4.5 to 5 hrs long. We tend to get bogged down with knowledge checks and looking up rules, and sometimes we even get slowed down by role playing, I know right. I'm not sure how we can really speed things up without instant recall on rules...
I'm a newer GM, I freely admit not knowing all the rules and I never will. At my table a while ago we had a character death due to wild shape, which I was unfamiliar with, I had my players look it up and do what we thought was right. Later we found that we misunderstood the rules and the Character death should not have occurred. I have some players now saying that as a GM I should have full understanding of the rules, especially when a character death is involved. I replied that we as a group misunderstood and there is a level of responsibility of the player(s) to double check that any rule is being done correctly. I feel that I should not have to look up every rule I’m one person there are five others sitting at the table with internet access that can look things up in minutes while I try and move the story along. This turned into a bit of a heated disagreement which left me not wanting to GM further. Am I that far off base, that no GM understands every rule? If a table consensus is wrong should the GM take the blame? I’m a very forgiving GM who does not want any PC to die, especially from a misunderstood rule.
I’m Semi new to GM'ing, and I have never posted anything before so I hope this is in the right place. The group of 5 I’m running through ROTRL is for the most part new, the leader of the group is very experienced in builds and Society Play. He is unhappy with the other player’s inexperience and willingness to learn (which for the most part is true), and the make up of the party. Currently they have a 5th lv cleric with 3 lv's of cleric and 2 of ranger, a 5th level Druid, a 5th lv monk with 4 lv's of monk and 1 of druid. And a 5th level rogue. They are playing core with 15 point buy. To try and make up for the lack of party balance he wants to take the Leadership feat. Here is his plan: I. Leadership Score (19)
Wow right? Although I think it would be interesting to explore the leadership feat the others in the group are starting to get a little upset with him trying to "Teach" them what to do. I’m very concerned if I allow this, it will create a lot of problems that I’m not experience enough to deal with. Any input would be most welcome. |
