Verez

Tujonvrek's page

77 posts. Alias of Havocprince.


Classes/Levels

Init:+2 Bab:+2 Fort:+7 Ref:+2 Will:+3 Sp:25/25 Hp:20/20 RP: 3/3 Kac:17 Eac:19

Strength 12
Dexterity 14
Constitution 18
Intelligence 8
Wisdom 11
Charisma 10

About Tujonvrek

Class: Soldier/1 Race: Vesk Theme: Priest Gender: Male Al:LE
Bab:+2 Fort:+7 Ref:+2 Will:+3 Sp:25 Hp:20 Kac:17 Eac:19
Str: 12
Dex: 14
Con: 18
Int: 8
Wis: 11
Cha: 10

Rp:3

Theme:
Priest

Reduce the DC of Culture and Mysticism
checks to recall knowledge about religious
traditions, religious symbols, and famous religious
leaders by 5.

Racial:
Medium size, Low light vision

Vesk use armor in a way that complements
their uniquely sturdy physiology. When wearing
armor, they gain a +1 racial bonus to AC. When
they’re wearing heavy armor, their armor check
penalty is 1 less severe than normal.

Vesk receive a +2 racial bonus to saving throws
against fear effects.

Vesk are always considered armed. They can
deal 1d3 lethal damage with unarmed strikes
and the attack doesn’t count as archaic. Vesk
gain a unique weapon specialization with their
natural weapons at 3rd level, allowing them to
add 1–1/2 × their character level to their damage
rolls for their natural weapons (instead of just
adding their character level, as usual).

Class:
Guard
You reduce the armor check penalty of armor you wear by 1
(to a minimum of 0) and increase the maximum Dexterity
bonus allowed by your armor by 1.

Skills:
Athletics, Acrobatics, Survival, Intimidate

Feats:
Toughness, Weapon Focus(Long Arms)

Equipment:
Thinplate Eac+4 Kac +6 dex+2 check-3

Club 1d6 B analog, archaic

Ember Flame Doshko! When he activates it, its flames are a red and green flare. A little tag says that once a day, he can grant himself a second chance to swing his mighty weapon at his foes! (1/day Re-roll any attack roll) 1d8 F Wound Powered (capacity 20, usage 1)

Azimuth laser pistol 1d4 f 80" 1d4 burn 20 charges

Azimuth laser rifle 1d8 f 120" 1d6 burn 20 charges

3 smoke grenades Smoke 1 min 20"
3 sticky bomb grenades Entangle 2d4 rounds 10"
3 frag grenades 1d6 P 15"