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Tugg Fireblood's page
51 posts. Alias of Motomiles.
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"Arminius, my good man, I meant no offense. I've seen your skills first hand and I know them to be formidable. I only meant that the dwarf's approach might serve us well given the circumstances. More flies with honey, and so on."
"Same goes for you, Dellan. I'm not good in these things, since I usually end up putting my foot in my mouth. You two have made my point for me that I should stay in the shadows on this one."
There you go, Tuggo. Why can't you just shut up? Not everything has to be a joke.
Well, what's the fun in that? With all the horror in the world, why not laugh when things go your way? Why not find the humor?
They'll see it eventually. A sad day but a happy day. And then we'll have a good long laugh about it.
Tugg turns to Padrym, "Right. Looks like you and I are a team. I follow your lead, sir." Tugg bows foppishly and stands aside for Padrym to take the vanguard.
“No offense, Arminius, but you’re not exactly a barrel of laughs. Well, I guess Dellan isn’t much of a comedian, either. Maybe we let the dwarf do the talking?”
Mayor, any insights on how we might convince the council? You must know them better than most.”
The benevolent GM throws us a...bone. I’m here all night.
“The young lady has a point. Dellan, what would happen if we were to...uh...demonstrate...that they were dead? This may be shocking to them. How do you convince a whole town they’re dead? Should we call a meeting? Ask them all to remember what happened? They are incorporeal, right? A bit of a magic display may prove useful if it proves them to be unharmed?”
Tugg glances at Danria and flashes a smile. “I’m no expert in these matters, but having seen a thing or two I have a feeling I can’t hurt them.”
Mama always used to say, “at least you have your health.” If she could see me now!

Tugg has been at the back of the pack for most of these exchanges. Taking in his new surroundings. Well, at least you're not dead! Shame about everyone else, though. Real shame about Shayna. That's everyone with a clue dead! Guess when we get out of here I'll have to start from scratch.
"This place makes me hungry. Anyone else peckish?" Tugg pulls a small piece of jerky from his pack and shoves it into his mouth. There isn't enough to share.
"You lot seem a little spooked. Didn't you hear them? We're not dead! That's good news, friends! Fate is fate, and thems that's dead is dead, but we ain't among them and that should be good news!" Tugg throws his head back and yells into the sky, "we're not deeeaaaaadddddd!"
He glances around, waiting for his new friends to share in his joy, but doesn't wait long. "Alright, Umble, Thoot, we'll do your convincing. There's a great, bloody skull moon in the sky - how hard could it be?"
Tugg whistles a happy song to himself as he steps out into the valley, waving his companions along.
"I love this sword!" Tugg hoots and eagerly jumps into place in front of the remaining creature.
longsword attack: 1d20 + 4 ⇒ (10) + 4 = 14
longsword damage: 1d8 + 2 ⇒ (5) + 2 = 7
“Good steps, Padrym! Let’s bring this guy down!”
Tugg swings with sword and axe at the Celodon.
longsword: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 + 2 ⇒ (1) + 2 = 3
handaxe: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d6 + 1 ⇒ (5) + 1 = 6
longsword crit confirm: 1d20 + 2 ⇒ (16) + 2 = 18
crit damage: 1d8 + 2 ⇒ (5) + 2 = 7
Tugg rushes past the first Celedon and across the room to get into a better position and allow his companions entry.
"Sorry to do this, but your brother said you're not as understanding as he is and I'm sick of this damned tomb!"
He slashes out with his new masterwork alchemical silver longsword.
longsword attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 + 2 ⇒ (8) + 2 = 10
Retcon that Tugg took the sword in the last room after establishing that nobody else wanted it. He says something like, "Cool new sword!" and then does what he did but with sword instead of mace in hand.
"Padrym, my good man, would you mind providing some illumination for me? Maybe you could light my sword? It's a bit dark in here and us humans aren't as suited to it as the dwarves."
Tugg flashes a grin at Padrym and takes his place at the entryway to the Northeast hallway, waiting for his vision to adjust before stepping in.
Tugg follows Dellan into the room, stepping to the right in a mirror of Dellan's footsteps. Mace and ax in hand, he peers around the room in search of oddities.
perception: 1d20 + 6 ⇒ (18) + 6 = 24
Tugg curses under his breath in Varisian and steps to the East to attack the creature.
mace attack: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d8 + 2 ⇒ (1) + 2 = 3
Handaxe attack: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d6 + 1 ⇒ (1) + 1 = 2
“Arminius, wait. There’s a creature resting in there - some kind of caterpillar, though I can’t say what species. Shall we wake it and risk a little bug on sword combat? That does look like a fine piece of craftsmanship lodged in there...”
“What’s everyone looking at?”
perception: 1d20 + 6 ⇒ (17) + 6 = 23

Tugg beds down with his pack as a pillow, propped against the wall so that he can keep an eye on Barple, Padrym, and Number Three. He may be young, but a life on the move and occasionally the run has made him extremely observant and a light sleeper.
He watches the morning rituals of the casters with some comfort. Never bad to have the divines on your side, although I’d feel better if we had a cleric of Sarenrae with us. Never mind, these are good companions for now. The sorceress is a bit touched, and the dwarf a bit zealous, and the Paladin a bit of a bore, and the other guy a bit...strange. But at least he’s Varisian. That’s a good omen. Come on, Tugg, get moving. Can’t do what you came for if you’re stuck in a tomb. Let’s go!
“Number Three, thank you for watching over us. We will rid this place of its pestilence and be on our way. Apologies in advance of your brothers are harmed, I can assure you that we will try our best not to engage them in combat.”
“You lot ready? I could use a hot breakfast and a cold beer and I don’t think we’ll find either of those stuck in this damned tomb. Up and at ‘em, slowpokes!”
“A nap sounds fine to me. Number three, I hate to ask, but are there ways that we should prepare ourselves to face your brethren? We will try to avoid it, but if a fight is inevitable we should steel ourselves.”
Tugg runs forward into the room, the thread of an idea forming in his mind.
"Wait! We are friends of Roslar, we are trapped in this tomb and seek only to free ourselves. There is no need for combat!"
Tugg is going to hold his standard until he gets an answer from the shiny metal dude.
Tension is running hot in here. Quick, make a joke and then move on to the next room.
“Sounds like he...Mite kill us and he...Mite not. Guess the gods were right when they named this little bugger. Shame he had to mess it up with a silly name like Barple.”
Tugg steps back from the creature and looks at it with pity in his eyes. We should probably kill him now. He didn’t hesitate to attack us, what if it were some other, less fortunate party? Still, maybe he’s learned his lesson. Certainly looks like he’ll need some time to heal up. He walks Away from the group and toward the door that Batple indicated.
Tugg walks up to the mite and holds the blunt top of his axe blade to the mite's chest.
"What big statue did you make run away? And where did it run? We've had a long morning, Barple, and if you can't help us I'm afraid we don't have much use for you."
Tugg tries his best to discern the truthfulness of the mite.
sense motive: 1d20 + 2 ⇒ (9) + 2 = 11
I'd like to ready an action: if Barple attacks Tugg or his friends, Tugg is going to crack him on the skull with his mace.
Tugg tries to mimic Arminius's form as he swings out at the mite in front of him.
mace attack: 1d20 + 1 ⇒ (15) + 1 = 16
mace damage: 1d8 + 2 ⇒ (1) + 2 = 3
handaxe attack: 1d20 + 1 ⇒ (16) + 1 = 17
handaxe damage: 1d6 + 1 ⇒ (6) + 1 = 7
Tugg grunts as the dart embeds itself in his thigh and immediately moves into position to smash the offending mite into the ground, ripping the dart from his leg as he does so.
“Well, I don’t know Kols but you seem to know what you’re talking about. Need a hand strapping this puppy on?”
Tugg smiles and helps the dwarf into his armor.
Lucky me! Never been on a group with so many fighters before. Never been trapped in a tomb with better companions!
Tugg snaps to attention when he sees the breastplate, having temporarily been lost in thought. How can I have missed so many times in a single combat..oooooh, nice breastplate!
“I could certainly use a little extra protection if you don’t mind, friends. Seems like Arminius here has his armor sorted. I’d wear this with pride if you’d all be amenable?”
Tugg, feeling confident now, takes a short step and lashes out at the final roach with both weapons.
mace attack: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d8 + 2 ⇒ (8) + 2 = 10
handaxe attack: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Tugg swings his mace and axe at the roach, hoping bring the battle to a close quickly.
mace attack: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d8 + 2 ⇒ (7) + 2 = 9
Handax attack: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 + 1 ⇒ (5) + 1 = 6
"Hey, big fella, let's see if we can't make the flank work again, eh?!" Tugg waves an arm at Arminius as he moves to strike the northern bug with his mace.
mace attack: 1d20 + 3 ⇒ (13) + 3 = 16
mace damage: 1d8 + 2 ⇒ (7) + 2 = 9
"Nevermind, I think I've got this one under control!"
Tugg jumps into action seeing more bugs and runs to attack the flank.
mace attack: 1d20 + 3 ⇒ (9) + 3 = 12
mace damage: 1d8 + 2 ⇒ (8) + 2 = 10
Tugg nods at the dwarf and opens the door.
Don't have knowledge nature!
"Well that was...hair raising."
Tugg chuckles to himself as he moves through the party and to the door in the northern wall. He puts his ear against it and opens his mouth slightly to improve his hearing.
perception: 1d20 + 6 ⇒ (7) + 6 = 13
Tugg focuses on the hair and carefully uses his mace and handaxe to try to remove it from Arminius' skull.
mace attack: 1d20 + 1 ⇒ (18) + 1 = 19
mace damage: 1d8 + 2 ⇒ (8) + 2 = 10
handaxe attack: 1d20 + 1 ⇒ (2) + 1 = 3
handaxe damage: 1d6 + 1 ⇒ (3) + 1 = 4
Tugg shakes the hair out of his eyes and attempts to crush the mite to his left.
mace attack: 1d20 + 1 ⇒ (8) + 1 = 9
mace damage: 1d8 + 2 ⇒ (2) + 2 = 4
handaxe attack: 1d20 + 1 ⇒ (10) + 1 = 11
handaxe damage: 1d6 + 1 ⇒ (2) + 1 = 3
"Stay still and die you little turd!"
"I like this mace!"
Tugg turns his attention on the mite to his left and swings out with the mace and his ax.
mace attack: 1d20 + 1 ⇒ (9) + 1 = 10
mace damage: 1d8 + 2 ⇒ (3) + 2 = 5
handaxe attack: 1d20 + 1 ⇒ (10) + 1 = 11
handaxe damage: 1d6 + 1 ⇒ (5) + 1 = 6
Tugg is desperate to get into the fight, having been slow on the draw in the last few skirmishes. He swims past Arminius and swings out at the small blue creature in front of him.
mace attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 + 2 ⇒ (5) + 2 = 7
Tugg watches incredulously as Danria pockets the bead and ring. A snarky comment jumps into his mouth but he holds it back. If it's magical and useful I'm sure we'll discuss. She can carry everything for now, anyway.
Seeing the redish light ahead, Tugg follows his companions into the room. Back of the pack AGAIN! That's no name you're making for yourself. His new friends in danger, Tugg attempts to get onto the other side of the Eastern-most creature to flank with Arminius.
acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15
Tugg takes a step back into the doorway of the room, safely away from the shelves in case they fall. He juggles his ax and mace, the ax ending in his stronger hand, and tosses it onto the shelves.
handaxe toss: 1d20 + 3 ⇒ (11) + 3 = 14
Tugg, having hung back while Arminius took care of the bone serpent, waits for the all clear and then steps into the room to the North.
perception: 1d20 + 6 ⇒ (15) + 6 = 21
"Well, friends, let see what we have here..."
appraise: 1d20 ⇒ 11
"Looks like we've found what this room has to offer. Back the way we came, then?"
Tugg stashes the bridle and strolls back into the larger room, Dellan's old mace in hand. Thanks!
Tugg sheathes his longsword and walks up to the cracked box. "Must've loved his horse, whoever he was. This acid look familiar to any of you?"
Before waiting for an answer Tugg begins pacing around the room, looking for treasure and tracks, and in that order.
perception: 1d20 + 6 ⇒ (13) + 6 = 19
survival for tracks: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Tugg grits his teeth and takes two swings at the creature.
longsword: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d8 + 2 ⇒ (4) + 2 = 6
handaxe: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 + 1 ⇒ (5) + 1 = 6
If this butthead is undead it's a +2 to handaxe damage.
He feels like he may have made a dent, but decides it would be best to step back and let his companions try their hands.
I should have picked up that mace. What was I thinking? Guess we'll go back for that, then.
I've been totally forgetting favored enemy!
Tugg sees his opening and steps up to the skeletal horse and strikes with both weapons.
longsword favored enemy: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
longsword favored enemy damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
handaxe favored enemy: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23
handaxe favored enemy damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
handaxe confirm crit: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
additional handaxe crit damage x3: 2d6 + 2 + 4 ⇒ (6, 1) + 2 + 4 = 13
Tugg runs into the room to help his new companions but finds himself fighting for space, yet again.
Tugg slashes with his long sword as the creature scuttles by, hoping to make up for his wild swings.
longsword: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d8 + 2 ⇒ (1) + 2 = 3
NOPE
Tugg steps back from the creature, slashes with his longsword and brings his handaxe down on its back.
flanking longsword: 1d20 + 3 ⇒ (5) + 3 = 8
longsword damage: 1d8 + 2 ⇒ (8) + 2 = 10
flanking handaxe: 1d20 + 3 ⇒ (4) + 3 = 7
handaxe damage: 1d6 + 1 ⇒ (1) + 1 = 2
Really gave it the business there.
Tugg strolls into the center of the room and whistles tonelessly at the mound of melted metal. "Looks like someone got here before us. Seems like a finesse job, too." Tugg turns to look at Arminius and smiles, "although, I have a personal preference for the big man's methods."
Tugg crouches at the melted figure and examines it thoroughly.
heal check: 1d20 + 2 ⇒ (16) + 2 = 18
perception: 1d20 + 6 ⇒ (19) + 6 = 25
"I suppose if someone preceded us we may be able to track them down. Could be the same person or people that stuffed us in those coffins back there." Tugg begins searching the floor for tracks, hoping to catch a footprint in the dust that will give them an idea on which way to go from here.
survival to follow tracks: 1d20 + 7 ⇒ (12) + 7 = 19
Tugg steps into the room and takes a look around.
perception: 1d20 + 6 ⇒ (10) + 6 = 16
Tugg slips past Dellan and looks over Padrym's shoulder to get a better view of the battlefield. Like standing in a bread line.
“I’m no expert, but if I didn’t know any better iid say that skeleton is being controlled by someone...”
Tugg peers over the shoulders of his new companions and into the room beyond.
perception: 1d20 + 6 ⇒ (20) + 6 = 26
"Looks a little tight up there at the moment! Reckon I'll hang tight until there's a bit more space to maneuver."
Tugg delays
"The door! Now that's an idea."
Tugg walks over to the door, drawing his longsword and handaxe as he does. "Can't be too careful, we did get buried alive, after all" he says to no one in particular.
He strolls up to the door and puts an ear on it.
perception: 1d20 + 6 ⇒ (18) + 6 = 24
"You all ready to leave? I'd prefer to get to know you all over breakfast than surrounded by human remains, but I'm amenable."
“Hello, friends! It’s a pleasure to meet you all. Odd circumstances, but a pleasure nonetheless. Thanks very much for getting me out of that coffin.”
Tugg beams broadly at the group and sweeps his dark hair out his face. He has a youthful confidence and earnestness that make it clear within moments that he’s a new soul - eager to learn and explore and maybe a touch naive. It’s also clear that he’s a Varisian through and through. A colorful scarf is tied around his neck and the clothing under his jet black armor is equally pied.
“900 years, you say? I’ve never heard of the Red Shrikes. Anything to be worried about with the destroyed 6th and empty 6th coffin? Maybe I’m over-thinking it, but that’s not usually my problem. Anyhow, I wouldn’t mind getting out of here - had about enough sarcophagi for one day. Any thoughts?”
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