Dwarven Inquisitor 2
"Probably best ta put these things to rest." Tug grips the hand axe, and murmurs a spell. The axe glows briefly, he kicks open the first lid and hurls it at the zombie inside. A few seconds later it returns to his hand. Spoiler:
HP 18/18
AC:15 tch:12 ff:13 Fort +5 Ref +2 Will +6 Effects: returning weapon 2 minutes I have 2 minutes of returning weapon, should I roll to hits?
Dwarven Inquisitor 2
"Well, what we have here is a magic sword. It'll give ya a little edge in a fight if you know howta use it. If not, yer just holdin it for the next person t'pick a fight with ya. Got a quality axe and silver dagger too. I don't have much use for any of em."
Dwarven Inquisitor 2
After determining the lack of hostiles, Tug looks at the doors and scratches his head. "Eh... uhh. More doors... well maybe whatever we're facing down here is vulnerable to drafts! Ha ... you know .. all the shut doors and ... uh ehh. Lets take a second."
Dwarven Inquisitor 2
"Welly well well well. What have we here?" Tug strolls around, and tries to determine how long the torture room has been out of use. (particularly taking note of condition of the leather straps) After looking around, Tug moves to the east door. He glances to the others, then opens it and quickly shifts to his battle stance and war face.
Dwarven Inquisitor 2
sorry... yes, that was my intention Tug looks around for something to wipe the gore from his weapon. He eventually settles for removing what he can with the toe of his boot. "Ech... Everyone alright? Let's see what's in this here room..." Tug enters the room from which the beasts came.
Dwarven Inquisitor 2
Etohya's touch snaps Tug out of the little shame spiral in his head. 'I am a Milkbeard! Magrim still blesses me with divine grace... well maybe not grace...Gah! Just hit it!" He swings again at the nearest foe, choked up on the chain of the dorn-dergar. 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Spoiler: HP 18/18
AC:15 tch:12 ff:13 Fort +5 Ref +2 Will +6 Effects: using guidance
Dwarven Inquisitor 2
Tug allows Etohya's magic assistance to help guide his hand. Shrugging off the tiny bit of self-doubt, he swings again - the ball misses and smacks into the wall.
Spoiler: HP 18/18
AC:15 tch:12 ff:13 Fort +5 Ref +2 Will +6 Effects: using guidance *
Dwarven Inquisitor 2
Tug gets his weapon's momentum going, waiting for the first foe to come through. ready action to strike first foe within 10' 1d20 + 3 ⇒ (5) + 3 = 8
stats:
HP 18/18 (+1 temp)
AC:15 tch:12 ff:13 Fort +5 Ref +2 Will +6 Effects: virtue * my bad attack rolls are getting ridiculous
Dwarven Inquisitor 2
Whatever beginning of a plan Tug had, has now vanished ... he backpedals "Ahh! Which doorway?!" Unsure of where to place himself in his panic, Tug steps back a few feet - ready to strike the first creature to step in front of him.
5'step, move action to switch weapon to 10' reach, ready action to strike first foe to step within 10' threatened area. using guidance on attack roll when it comes. readied action 10'reach strike 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Dwarven Inquisitor 2
Tug stands entranced... just staring at the statue. "Well I'll be. That is incredible!" He shakes his head in disbelief. "Red marble! Ha!" He takes a look at her face. "Wonder how long she hadta pose like that." Tug looks at Jonas and nods "Yep lets go .. that way" and shoots a finger toward the opposite door.
Dwarven Inquisitor 2
Tug looks to the others to see if they are ready, and notices Etohya looking around the room. "Didja see something?" He scans the area. perception(current room) 1d20 + 8 ⇒ (4) + 8 = 12 "Alright. Here we go... " Tug opens the door as quietly as he can, and peers in the room. perception(next room) 1d20 + 8 ⇒ (2) + 8 = 10
Dwarven Inquisitor 2
"Ehh. Another corridor. I suggest for now, we either make all right or all left turns. Helps to keep from getting lost. Sooo ... let's do right."
Dwarven Inquisitor 2
Tug looks at Jonas and raises an eyebrow. "You sure you weren't just mad from whiffing so much?" Tug gets his answer from Jonas's expression .. "Hmm. Well keep away from its jaws ... sounds like a good plan. Let's keep movin."
Dwarven Inquisitor 2
Tug talks to the knocked out aberration while he scans the room. "You down here all alone, Sweetheart?. " He takes a few steps, and peeks around to the back.
perception - room 1d20 + 8 ⇒ (16) + 8 = 24
Dwarven Inquisitor 2
Round 3 Spoiler:
HP 18/18
AC:15 tch:12 ff:13 Fort +5 Ref +2 Will +6 Effects: none std action attack, move action switch to 5' reach + 5' step Tug tries to crack the beast once before moving, shimmying to his left as the ball flies toward his foe. He chokes up on the chain again after missing... 1d20 + 3 ⇒ (4) + 3 = 7
Dwarven Inquisitor 2
Round 2 "You wanna bite down on sumthin? Here ya go sweetheart."
Spoiler: HP 18/18
AC:15 tch:12 ff:13 Fort +5 Ref +2 Will +6 Effects: none std action: attack 1d20 + 3 ⇒ (3) + 3 = 6
|