Sajan Gadadvara

Tsunis's page

16 posts. Alias of Skorn.


Full Name

Tsunis of Water

Race

Suli, but Mostly Human - Purple eyes.

Classes/Levels

Warpriest (Sacred Fist) 1

Gender

Male

Size

Medium

Age

23

Special Abilities

Flurry, elemental resistance 5

Alignment

Neutral Good

Deity

Ng

Location

Ire of the Storm

Languages

Common, Aquan, Auran

Occupation

Explorer

Strength 12
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 18
Charisma 8

About Tsunis

Tsunis of Water
Male suli warpriest (sacred fist) of Ng 1
NG Medium outsider (native)
Init +4; Senses Darkvision 60;; Perception +8

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Defense
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AC 18, touch 18, flat-footed 14 (+4 Dex, +4 Untyped bonus)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +6
Resist cold 5

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Offense
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Speed 30 ft., swim 30'

Melee:
cold iron kama +4 (1d6+4) or
cold iron nunchaku +4 (1d6+4) or
cold iron siangham +4 (1d6+4)) or
silver kama +4 (1d6+4) or
spear +4 (1d8+4/×3) or
unarmed strike +5 (1d6+5) (+6 nonlethal) or
unarmed strike flurry of blows +5 (1d6+5) (+6 nonlethal)

Ranged:
javelin +4 (1d6+4) or
shuriken +4 (1d2+4) or
sling +4 (1d4+4)

Special Attacks:
blessings 3/day (Good: holy strike, Travel: agile feet)

Warpriest (Sacred Fist) Spells Prepared (CL 1st; concentration +5)
1st—divine favor, shield of faith
0 (at will)—guidance, light, resistance

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Statistics
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Str 12, Dex 18, Con 14, Int 12, Wis 18, Cha 8
Base Atk +0; CMB +43; CMD 17

Feats:Improved Unarmed Strike, Weapon Finesse, Weapon Focus (unarmed strike)
Traits absalom bouncer, fate's favored, mizu ki hikari rebel

Skills:
Acrobatics +8,
Appraise -1,
Bluff -3,
Climb -1,
Craft (alchemy) -1,
Diplomacy -3,
Disguise -3,
Escape Artist +2,
Fly +2,
Heal +2,
Intimidate -3,
Perception +8,
Ride +2,
Sense Motive +8,
Stealth +0,
Survival +2,
Swim +13;
Racial Modifiers +2 Diplomacy, +2 Sense Motive

Languages Aquan, Auran, Common

SQ amphibious, flurry of blows, hydrated vitalityARG, meticulous

Gear:

Armor: None

Weapons:
cold iron kama
cold iron nunchaku
cold iron siangham
javelin (4)
shuriken (50)
silver kama
sling w/bullets
spear

Other Magic:

Consumables:
potion of mage armor (1)
Wand of Mage Armor (10 charges)
acid (2)
vermin repellent (2)

Other:
backpack,
elt pouch
blanket
crowbar
soap
trail rations (5)
waterskin
16 gp, 3 sp, 9 cp

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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Flurry of Blows (Su) You can make a flurry of blows, as the monk.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Hydrated Vitality (2 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Meticulous -2 on all untrained skill checks
Swim (30 feet) You have a Swim speed.
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