Maug

Tsnng's page

1 post. Alias of Misroi.


About Tsnng

Male Silicart Psychic
Init +1; Senses darkvision 60 feet, Perception +x

DEFENSE
AC 12, Touch 11, Flat Footed 11 (+1 Dex, +1 natural) (+2 racial bonus to AC vs. rays)
hp 8 (1d6+2)
Fort +1, Ref +1, Will +3 (x)
Resistance cold 5, electricity 5, fire 5

OFFENSE
Speed 20 feet
Melee
Special Abilities
Psychic Discipline: Mindtech
Discipline Powers: Synergized Energy (Whenever you use a battery (Technology Guide 39), a generator (Technology Guide 62), or the ability described in the psychic battery psi-tech discovery (see above) to restore charges to any piece of technological equipment, you regain 1 point in your phrenic pool. The maximum number of points you can regain in your phrenic pool in this way per day is equal to your Wisdom modifier.)
Phrenic Pool: 2
Phrenic Amplifications: Defensive Prognostication (When casting a divination spell, the psychic sees a glimmer of her future. By spending 1 point from her phrenic pool as she casts a divination spell, she gains a +2 insight bonus to AC for a number of rounds equal to the linked spell’s level. She can instead spend 2 points to increase the bonus to +4. This amplification can be linked only to divination spells.)
Spells (Psychic CL 1, concentration +4)
Known Spells
1st 4/day: ear-piercing scream, mind thrust I, technomancy
Knacks detect magic, ghost sound, read magic, telekinetic projectile

STATISTICS
Str 12 (+1), Dex 13 (+1), Con 12 (+1), Int 16 (+3), Wis 14 (+2, Cha 10 (+0)
Base Atk +0; CMB +1; CMD 12
Feats
Normal Skills (5/level, total 5)
Background Skills (2/level, total 2)
Traits Timelorn, Focused Mind
Drawback Meticulous
Languages Babbel, Mythou, Signs, Sky-Tongue
Favored Class: Psychic (bonus HP 1, bonus SP 0)

RACIAL QUALITIES
Crystalline form: Silicart have a reflective, crystalline skin that grants them a +2 racial bonus to AC vs. rays. Once a day, a Silicart can deflect a single ray attack aimed at them as though they had the Deflect Arrows feat.

Rocky skin: Silicart gain a +1 natural bonus to AC.

Stony resilience: Silicart gain cold resistance 5, electricity resistance 5 and fire resistance 5.

Purposefully crafted: Silicart gain a +2 racial bonus to one Craft, Perform or Profession skill.

Ferrous growth: Once a day, a Silicart can cause a touched piece of iron or steel to grow into an object weighing up to 10 pounds, such as a sword, crowbar or light steel shield. This object remains in this form for 10 minutes or until it is destroyed, at which point it shrinks back to its original size and shape.

Darkvision 60 ft.

Alien mentality: Silicart struggle to understand non-Silicart, and take a racial -4 penalty to Sense motive checks.

Light blindness: Abrupt exposure to bright light blinds Silicart for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

EQUIPMENT
Currency: 20 gp