Vampire Seducer

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@TGMaxMaxer--I think you nailed it perfectly, thanks for the great advice. You guys were right, I got greedy with the nets.

@John Compton--I'm not so sure, some of the Bard Archetypes only replace two abilities, but others are almost unrecognizeable as Bards (Archaelogist, Sandman, I'm looking at you!). You are right in that the original was too much, I will probably go with TGMaxMaxer's recommendations and call it a day. While I was going through all the archetypes again and again before posting, it seemed like a major common theme was to replace Versatile Performance with a series of abilities aimed in another direction, so my goal was to try to make her an archetype who replaced Versatile Performance with whip combat tricks while keeping a "performing" flavor and also not being a complete waste of time at higher levels. What I find funny is that while I was worried about being too awesome by being able to trip, frighten, etc. everything, when I gave it to my GM he was worried I was going to die and hurt the party because I gave up all my lethal damage weapons, so I agreed to take dagger back (kinda fits I suppose). I guess time in-game will tell.

Thanks for all the advice, guys!


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Hmm... I viewed it more as trading 5 feats (all the lethal damage-dealing weapons the Bard starts with proficiency in: longsword, rapier, sap, shortsword, shortbow) for 3 feats (Weapon Focus Whip (Bards start with Weapon Proficiency Whip), Weapon Proficiency Net, and Weapon Focus Net) that all involve weapons that don't yet deal lethal damage (or any damage, in the case of the net). That doesn't seem like a fair exchange to you?


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I am fleshing out (pun intended?) a new Bard Archetype for an upcoming campaign that is already leaning pretty far dark, though not evil. After reading quite a bit about whips and trips, I put together the following as a start:

Bard Archetype: Dominatrix
Loses Weapon Proficiency in Longsword, Rapier, Sap, Shortsword, Shortbow
Gains Weapon Proficiency in Net
Begins with Weapon Focus: Whip, Weapon Focus: Net

Refluff Bardic Knowledge as Clientele Gossip
Loses Countersong Bardic Performance
Replaces Countersong with Harsh Words (refluff of the ability Wordstrike from the Sonic Striker Bard Archetype):
Wordstrike (Su): The sound striker bard can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard's level to an object, or half this damage to a living creature.

Keeps Fascinate as is.

Replace Distraction with Tie Me Up--Gain Net Adept and Net Maneuvering Feats

Replace Inspire Courage with Exquisite Pleasure/Exquisite Pain--Can use performance as either Inspire Courage or the Satire ability from the Court Bard Archetype:
Satire (Su): A court bard can use performance to undermine the confidence of enemies who hear it, causing them to take a –1 penalty on attack and damage rolls (minimum 1) and a –1 penalty on saves against fear and charm effects as long as the bard continues performing. This penalty increases by –1 at 5th level and every six levels thereafter. Satire is a language-dependent, mind-affecting ability that uses audible components.

The Arcane Duelist Bard and Daredevil Bard lose Versatile Performance in exchange for a series of feats at 2nd, 6th, 10th, 14th and 18th levels. So Dominatrix loses Versatile Performance in exchange for Whip It!--At 2nd level, gain Whip Mastery and Dazzling Display. At 6th level gain Improved Whip Mastery. At 10th level gain Greater Whip Mastery. At 14th level gain ability similar to Gypsy Archetype's Gypsy Prank--Add any perform skill to CMB and CMD for combat maneuvers with whip. At 18th level gain ability to use a whip for all combat maneuvers against any creature even if it would normally be immune.

Replace Well Versed with Fear Connoisseur--Dominatrix is able to stack fear effects from different actions to demoralize creatures from shaken to frightened to panicked (e.g., Enforcer, Dazzling Display, Blistering Invective, Cornugon Smash, Dirge of Doom) but cannot achieve more than Frightened at Level 2 (upgrades to Panicked at Level 6?)

Maybe, haven't thought this one entirely through yet: Lore Master--Replace with Costume Proficiency as the Diva Archetype does (refluff as Costume Kink):
Costume Proficiency: At 5th level, the Chelish diva has become so used to wearing strange and cumbersome costumes for her performances that she gains medium armor proficiency and can cast bard spells while wearing medium armor without incurring the normal arcane spell failure chance. At 11th level, she gains heavy armor proficiency and can cast bard spells while wearing heavy armor without incurring the normal arcane spell failure chance. A multiclassed diva still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Suggestion-maybe use Weird Words with a more flavorful name, per sound striker archetype.
Dirge of Doom?
Inspire Greatness?
Jack of All Trades?
Soothing Performance?
Frightening Tune?

Still very much a work in progress, but wanted to get some thoughts on what I have so far--too much? I am trying to address the complaints I read with Trip builds at higher levels (can't use trip on lots of high level enemies, CMD outpaces CMB, etc.) without completely unbalancing the game.

Any thoughts?


Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I am fleshing out (pun intended?) a new Bard Archetype for an upcoming campaign that is already leaning pretty far dark, though not evil. After reading quite a bit about whips and trips, I put together the following as a start:

Bard Archetype: Dominatrix
Begins with Weapon Focus: Whip

Refluff Bardic Knowledge as Clientele Gossip
Loses Countersong Bardic Performance
Replaces Countersong with Harsh Words (refluff of the ability Wordstrike from the Sonic Striker Bard Archetype):
Wordstrike (Su): The sound striker bard can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard's level to an object, or half this damage to a living creature.

Keeps Inspire Courage but change name to Safeword for flavor.
Keeps Fascinate as is.
Replace Distraction with?

The Arcane Duelist Bard and Daredevil Bard lose Versatile Performance in exchange for a series of feats at 2nd, 6th, 10th, 14th and 18th levels. So Dominatrix loses Versatile Performance in exchange for Whip It!--At 2nd level, gain Whip Mastery and Dazzling Display. At 6th level gain Improved Whip Mastery. At 10th level gain Greater Whip Mastery. At 14th level gain ability similar to Gypsy Archetype's Gypsy Prank--Add any perform skill to CMB and CMD for combat maneuvers with whip. At 18th level gain ability to use a whip for all combat maneuvers against any creature even if it would normally be immune.

Replace Well Versed with Fear Connoisseur--Dominatrix is able to stack fear effects from different events to demoralize creatures from shaken to frightened to panicked (e.g., Enforcer, Dazzling Display, Blistering Invective, Cornugon Smash, Dirge of Doom) but cannot achieve more than Frightened at Level 2 (upgrades to Panicked at Level 6?)

Lore Master?
Suggestion-maybe use Weird Words with a more flavorful name, per sound striker archetype.
Dirge of Doom?
Inspire Greatness?
Jack of All Trades?
Soothing Performance?
Frightening Tune?

Still very much a work in progress, but wanted to get some thoughts on what I have so far--too much? I am trying to address the complaints I read with Trip builds at higher levels (can't use trip on lots of high level enemies, CMD outpaces CMB, etc.) without completely unbalancing the game.

Any thoughts?