Quandary wrote:
The main thing making it "much weaker" is your Stats might not be as high while Wildshaped, right?
So what's stopping you from focusing on STR/DEX/CON and minimally on WIS?
What I enjoy about wildshape, is it's independence from a character's own physical stats. So I could have a diminutive character; rather unassuming, but when he needs to defend his grove (or fellow adventurer's) then he takes his strength from nature.
That's what made wild shape so unique. I become powerful because a bear is powerful, not because I was already powerful.
I also hate how both PFrpg and 4th ed. mention that a player "looks like" an animal of that type, but it doesn't say that you become that animal. I personally feel like that pulls the druid away from it's roots. A Druid should become a wolf in appearance only, a druid should truly become a wolf. It should hunt like one, smell like one, fight like one... For a Druid to simply appear to be an animal, but to otherwise remain himself, it seems silly.
Why bother to look like an animal at all.
I play a druid to be someone so in tune with nature and with the animal kingdom, that I can speak with animals, understand animals, and truly become an animal.
My favorite races to play druid with, are typically halflings or gnomes, with the occasional old man human or elf. The small races seem to share a connection with nature already and the wild shape strengths, seemed a perfect compliment to their small stature. My tree-hugging halfling might not look like much now, but wait until he's a dire wolf breathing down your neck.
The venerable druid has always been another pleasing juxtaposition. A weak old hermit, living in the woods; wolves constantly surrounding his cabin. Delicate and frail, until.... you get the picture.
There was a very good reason that your physical were altered during animal form, and that is because the strength to battle didn't come from yourself, but from nature.
I've played a druid once that had 1 level of druid, just for the animal companion and background story, but then every subsequent level was from the Werewolf racial levels. This worked pretty great. The GM let me pretend that those weren't werewolf levels, and it was just my natural Druid progression for this particular druid. It was nearly spot on, for what I wanted; A druid that could shapeshift whenever he felt like it. I just made the wolf his totem beast, and it made sense for him to always shift into wolf form. The only problem I had was that those racial levels, never seemed quite as powerful as normal levels in a class, but it was a small price to pay.
I know there are PrC that do almost what I'm wanting, but I really feel like this is more the territory of a variant druid. The same druidic philosophy, minus the spell-casting (or external control of nature), with a focus on shape-shifting (or internal union of self and nature).