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This is a good idea. A flow chart of the main encounters or something maybe? I'm a visual thinker and always like to make a flow chart or web for campaigns so I can see it all in one piece instead of looking through it sequentially.

However, I see how that could be hard to work out for a general audience, since so often things have to be improvised and tailored to different group play styles. For instance, I usually run games with small parties (2-3 usually but have done solo many times as well) and end up having to modify most of the encounters and treasures to account for gaps in the players' abilities anyway.