Marilith

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Well so far so good with my three gestalt.

Our cast of includes :

Bertrum the beguiler/conjurer. He has been apprencticed to an elven conjurer, who owns a book store in the Noble district. A male human, with a reserved attitude and journal at his side, ready to scribe at any given moment. He has ties with the witchwarden.

"Frosty" the rogue/warlock..Raised by his aunt and uncle, who own an armorsmith in the Merchant district. A male human, he seems aloof at times but seems to be taking everything in. Uncle has recently revealed that he knows how and why "Frosty" aqquired his warlock powers and has sent for a package from the mainland that supposedly explains everything. Has ties with the dawn council.

And last but not least Sars, the barbarian/cleric. Sars, a male human, was recently inducted to the whirling fury and as an initiation underwent a ceremony to gain the amphibous template.
He is a junior watchman for the champions district and carries a greataxe, seems to always be expecting a fight.

Well if anyone want details of the first night I suppose I could start something over in the campains


Keeping the exiles alive. Buy this comic, its worth your time.


So the I finnally got my three player gestalt campaign to give me their character. No names but races and classes.

Human rogue/warlock (parents made a pact with a being from Risia so his blast looks all frosty and cold)

Dwarf (Amphibious) Barbarian/Cleric of the SH

Human Bugiler/Conjurer

So now I pray for good tactics and not a first session TPK :)


Any updates as to when the conversion notes are gonna be available?


I agree, House K could easily be fit in. And of course the dwarves running it would have to be shifty, shady, and of doubious moral character.


Well, besides converting the gods, I am not sure much needs converting for the first part of the adventure. In the Lhazaar Principalities the Dragonmarked houses have little or no influence. They only one I am adding is a small House Sivis outpost. Everyone needs mail, plus the fact the island northeast of the one Sasserine is on is gnomishly dominated. Go Go GNOMES. Now later on in the AP when it goes planar it will get trickier, but for now running the AP with just a few minor tweaks should not be a problem. Now that being said when the heck are the conversion notes coming out :)


If your party has three PC's Gestalting is a good way to make them flexible. I dont think it makes them more powerful per say since they still only have one type of action per round, just allows them more options. When they hit sixth level I suggest one of them take the leadership feat and that should help balance out the AP by then. Only thing to mention to them if they dont realize it would be that tactics will play a big roll in survival early on. One thing my group thought of was summoning spells early on help survival alot!