TrollBallz's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Thalin wrote:
I house-ruled it into not detecting illusions and abjurations; that makes it useful for fusing magic items, but not illusions, invisible people, and magic traps.

I play this way too. A 0th level spell should not be able to duplicate the effect of a 2nd (detect invis) or 6th (true seeing) level spell.


TrollBallz wrote:
Can anyone link to this other thread that had spell combos in it? I didnt find it with a quick search.

Nevermind, just saw it was already linked to.


Can anyone link to this other thread that had spell combos in it? I didnt find it with a quick search.


My group is on the fourth book right now, and this is some of the best gaming I've experienced in years ( good module and good party ).

To the point, there is nothing special you need to know. All of the CC modules are a blend of social interaction and dungeon crawl and this is no exception. Just explore the dungeons cautiously, all CC dungeons are easier to tackle if you are creative and dont just romp through them.


The Shaman wrote:
When I get UC, I want to check out how a martial artist monk/savage barbarian would look like.

Monk/barbarian doesnt work. Barb requires non-lawful alignment of you lose abilities. Monk requires lawful.


Okay, seems I missed a lot of things

Caineach, Gozreh is definitely the Deity i was looking for. I have been working off the online srd and I missed him.

TheEel, I completely missed that, thank you.

So the reason I wanted a polearm inquisitor is because the party will be low on frontline fighters, so i wanted to be able to provide battlefield control for those hiding behind me with reach and stand still. Combat patrol would provide me what i need, but with the feats it requires I need to take a step back and re-evaluate my build.

I'll think about this and post again later when i'm out of work. Thanks guys.


I missed that one, I incorrectly assumed inquisitors had martial weapon prof. Thanks

Sounds like having my first or second level be fighter is in my best interest. So my feats would change to look something like this:
Level 1: combat reflexes, stand still, power attack
Level 3: weapon focus bardiche, paired opportunist
Level 6: cleave?


First off, hello everyone, and thanks in advance for any help. I've played a healthy amount of AD&D, 3.0, and 3.5 over the years, but this is my first PF character. Please critique and let me know what could be better and what are poor choices. This will be a character for the carrion crown adventure series

Character Concept: Hippie inquisitor of Erastil. Searching for enlightenment and happiness while smiting those who do bad stuff and go against mother nature man. He also carries a bardiche and enlarges himself to 10 feet tall from the growth domain.

Stats: DM hasnt told me my point buy yet, but Dex and STR first, WIS and CON second, dump int and chr
Race: Human
Domain: Growth to get free swift enlarge
Spells: CLW and divine favor
Feats:
Level 1: combat reflexes and stand still
Level 3: power attack
Level 6: weapon focus bardiche
Skills: assuming an 8 int..Max out Knowledge (Nature), Knowledge (Religion), Perception, Sense Motive, Spellcraft, Survival

Combat Idea: Growth myself as a swift action and take control combat with 20 foot reach ( growth + bardiche = 20 foot reach right?) and Stand Still. I would have the ability to heal myself in a pinch and buff if I have time.

So one of the big internal debates I've been having is whether or not to dip into fighter to get free feats and heavy armor proficiency after level 5. I am worried about being feat starved with a polearm fighter who already doesnt have full BaB. Will I be totally outclassed by any fighter?

I was also considering dipping into barbarian too because it would be a blast to have a 12 foot tall hippie going crazy up and down the battlefield. Also is there any feat or trait to increase the rounds of growth i get from the domain power?