Flumph

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Even though I'm pretty sure it's a no, I might as well get some opinions... SO

Martial Focus:
Benefit(s): Choose one fighter weapon group. While wielding a weapon from this group with which you are proficient, you gain a +1 bonus on damage rolls.

Special: The Martial Focus feat counts as the weapon training class feature with the chosen fighter weapon group for the purpose of weapon mastery feat prerequisites and what weapons you can use with weapon mastery feats.

Advanced Weapon Training:
Benefit(s): Select one advanced weapon training option, applying it to one fighter weapon group you have already selected with the weapon training class feature.

Special: This feat can be taken more than once, but at most once per 5 fighter levels.

Let's say you're Magus. You've hit level 7 and acquired a BaB of 5+ and you now qualify for Martial Focus. At level 8 your Fighter Training now counts you as a 5th level fighter for feats. You now have meet the prerequisite for the Advanced Weapon Training feat... but can you benefit from it since you haven't technically selected a weapon group WITH Weapon Training?

Now the Martial Focus feat requires you to pick a weapon group from Fighter and that same feat allows you count as have the Weapon Training feature... is that enough to apply AWT to the group selected?


I have a Gestalt game coming up and I'm a little stuck on some details.

The plan so far is to be a full buffbot while in combat and letting the party and Eidolon take care of business. My biggest issue so far is I don't really know what to take with my Eidolon. I'm leaning toward Psychopomp but I'm still not sure what I'm going to do with him. Mostly looking for some opinions on good spells. Some direction on Eidolons since the original summoner left me a little overwhelmed.
What I've got so far is:

Halfing* Sound Striker Bard 1 / Unchained Summoner 1 LN
HP 10 / 10 Speed 20ft Init 2
AC 17 Fort 2 Ref 4 Will 2
CMB -2 BAB 0
Shortbow +3 (1d4, x3)
Whip +1 (1d2, x2)
Str 8 (-1) Dex 14 (2) Con 14 (2) Wis 10 (0) Int 14 (2) Cha 19 (4)
*Adaptive Luck racial trait

Feats:
Spell Focus (Conjuration) 1
Augmented Summoning 3
Fortunate One 5
Prodigy (Perform: Oratory & Act) 7
Discordant Voice 9
Adaptable Fortune 11

Traits:
Fate's Favored
Maestro of the Society

Rest of the party:
Human Rogue / Warpriest (Melee)
Half-elf Ranger / Slayer w/ Wolf (Ranged)
Dwarf Cleric / Fighter (Melee)