TristanTheViking's page

16 posts. No reviews. No lists. No wishlists.


RSS


Just looking for a bit of clarification about the Spell Cartridges feat.

Do the force bullets overwrite the base damage of the gun (so your pistol and rifle both do 1d4/five levels, plus usual mods like deadly aim) or is this damage added on top of the base damage (so you do eg 1d6 + usual mods + 1d4/five levels)? I'm guessing it's probably additional damage, since the feat says they bypass DR/magic but force damage isn't subject to DR in the first place.

Really liking the content, glad to finally see mythic occult options.


TristanTheViking wrote:

That FAQ looks a lot like it's saying Dreamed Secrets is completely useless.

Actually, since wizards can cast divine spells with that one discovery, I guess this feat is only usable for wizards since they already use the wizard list.


That FAQ looks a lot like it's saying Dreamed Secrets is completely useless.

Benefit: With each night’s rest, you can choose two spells from the wizard spell list, both of which must be at least 1 wizard spell level lower than the highest level divine spell you can cast. If you are a spontaneous caster, these spells are added to your spells known for 24 hours. If you prepare spells, you can prepare these spells any time you do so in the next 24 hours. Each time you attempt to cast one of the wizard spells you have chosen, you must succeed at a DC 20 Will save or take 1d2 points of Wisdom damage and fail to cast the spell, though you do not lose the spell.

It adds the spells to your spells known or prepared, but since they aren't added to your spell list, you can't actually do anything with them.

I think reviewing that FAQ entirely would be a good idea.


7 people marked this as a favorite.

Take Possessed Hand, Hand's Autonomy, and Hand's Detachment as an Eldritch Guardian. Get your own hand as a familiar. It uses the Crawling Hand's stats, so it's diminutive with a starting strength of 13. The side increase to medium from diminutive brings a +6 to Strength, so it's at 19 before you add the mauler's +2 or leveling bonuses.


The Boar Style feat chain.


QuidEst wrote:
I thought so too, but they reworded the agathion Lay On Hands ability to not scale off of HD for familiars, which seems like decent evidence to me. Keeps poison DCs feasible, if not actually good.

Yeah, it's an exception proves the rule situation. If familiar abilities didn't scale with level, they wouldn't have had to say that the silvanshee's lay on hands doesn't. Pretty much proves that familiar abilities, unless otherwise stated, do scale with their master's level.

I vote Psyche Serpent for best familiar (for a certain type of campaign). One of the best infiltrator types, with its secret poison and limitless Suggestions.

Favourite Improved Familiar is definitely the pyrausta, though. Little pocket dragon.


I had a discussion earlier with someone who believes that variant multiclassing as a class allows you to take feats that require levels in that class, eg a Cleric with Fighter VMC could take the feat Advanced Weapon Training (which requires 5 levels of Fighter) once they've gotten the Weapon Training class feature from the VMC.
Their argument was that because Weapon Training requires 5 levels of Fighter (because that's when Fighters get it normally), having the class feature in addition to technically "multiclassing" as a Fighter (via VMC), you're considered to have at least 5 levels of Fighter which allows you to take the feat.

I disagree with their interpretation. My reading is that despite "multiclassing" as a Fighter, you don't actually have any levels on the Fighter class, so you don't qualify for the feat. All VMC gives you is the class feature and an effective level for the purposes of using it. Because you don't lose any levels with VMC, you don't gain any either. Every VMC-granted class feature that scales with level gives you an effective level for the purposes of that feature (eg Bardic Knowledge as a Bard of your character level, Oracle Curse as an Oracle of half your character level), which wouldn't be necessary if you already counted as a full-level member of that class.

So tell me, Paizo forums, which of us is correct? The other party is adamant that I'm wrong, to the point that they refuse to continue the discussion with me.


1 person marked this as a favorite.

It's the Genius Guide to Variant Multiclassing.

Warning: opinion incoming

It's not a great text. Some of the options just don't make sense at all (eg the Eldritch Knight VMC gives you extra casting progression, despite not costing you anything but feats). There's a lot of bad copy/paste errors that should've been fixed, like the wizard advanced VMC option uses Druid instead of Wizard in several places. Just overall doesn't seem like a lot of work went into it.


Ridiculon wrote:


Also, you didn't talk about the Martial Focus feat at all. It lets you do the build with only Brawler levels since it can replace the Weapon Training req on Advanced Weapon Training. It's slower than using fighter levels but it is another option.

Martial Focus also lets you skip the brawler levels if you go fighter (martial master)

Martial Focus only counts as weapon training for the purposes of weapon mastery feats. Advanced Weapon Training isn't a weapon mastery feat, so you can't qualify using Martial Focus.


Found another way to grab combat feats on demand.

War Domain wrote:


Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.

The only way to get this ability (other than 8 levels of cleric) that I know of is using the cleric VMC, granting the ability at level 15. It comes online pretty late, but you're pretty much getting a number of martial flexibility uses equal to your level since you don't really need any of the item mastery feats for more than one or two rounds.


1 person marked this as a favorite.
Iron Caster Guide wrote:


you can use the Warrior Spirit Advanced Weapon Training option to grant this property to your weapon each morning, choosing the Advanced Weapon Training feat as your Combat feat, and choosing the Item Mastery option, which gives you an Item Mastery feat. This is super circuitous, but it gives you one more switchable Item Mastery feat each day, and this one lasts all day, so you could use it to gain one of the long-term bonuses

I don't think this section is correct. The Warrior Spirit enhancement only lasts one minute. It's useful because using it means you don't need Martial Flexibility/Barrroom Brawler to get AWT Item Mastery, or using both means you can access two feats at once (which would take 6 brawler levels otherwise). It's a good option, but it doesn't give you any of the long-lasting buffs.


Secret Wizard wrote:
I don't see this mentioned, but you can use the Warrior Spirit AWT to grant your weapon the Training enhancement, which in turn can grant you the AWT feat to get an Item Mastery feat.

What book is the training enhancement from? I can't find it on any of the pathfinder sites.


2 people marked this as a favorite.
Blueskier wrote:
Okay, just so you can point me to the sentence I've obviously missed: the ítem mastery feats are not combat feats, so you cannot choose them with Barroom brawler.

You use martial flexibility/barroom brawler to take the Advanced Weapon Training feat (which is a combat feat), choosing the item mastery option, which grants you one bonus item mastery feat.


cartmanbeck wrote:


Question for you, Tristan. What is this quote about in your reddit post? " Just don't take Advanced Weapon Training as a normal feat, or you won't be able to flex it with Barroom Brawler."
Since you can take the feat more than once, a Weapon Master should be able to take it with a bonus feat and still flex it using Barroom Brawler or Martial Flexibility, right?

You can only take AWT once per five Fighter levels. Weapon Master gets around this only when taking the AWT feats as Fighter bonus feats, so if you take it as a regular feat, you lose the ability to martial flex it until you've got another five Fighter levels.

Though I guess you could argue that since the wording is that you just gain the benefit of the feat instead of actually getting the feat itself, it could work.


cartmanbeck wrote:


ANOTHER EDIT: I'd also be interested in any Paizo-legal way for a Fighter to get Martial Flexibility WITHOUT trading out weapon training. I've only found two archetypes that give Martial Flexibility, the Martial Master and the Free-Style Fighter, and they both give up weapon training.

Combat Stamina lets you use Barroom Brawler as a swift action. Costs another feat, but Combat Stamina is worth it anyway. It's not quite Martial Flexibility, but it's as close as you can get without losing weapon training or multiclassing.


alexander leah wrote:
cartmanbeck wrote:

Here's the preliminary guide that I've put together. Still need to work on build details, but I've pointed out a few ways of getting off the ground with the build and rated each of the Item Mastery feats.

Cartmanbeck's Guide to the Iron Caster

Please give me feedback on what else you'd like to see in the guide! I'm gonna work on a suggested build now.

I cant acces the guide yet, but as a general suggestion you may give credit to https://m.reddit.com/u/TristanTheViking that is the one that posted the build for firstt in reddit

Here's the original post. Contains some more discussion about the idea.

I am ridiculously pleased that my idea made it onto the paizo forums and is getting a guide/handbook thing. I was honestly expecting the response to be "Nope, doesn't work because of some very obvious reason."

Full Name

Sage Rosenthal

Race

Witchwolf Skinwalker

Classes/Levels

Sohei Monk 2

Gender

Female

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 7