That FAQ looks a lot like it's saying Dreamed Secrets is completely useless. Benefit: With each night’s rest, you can choose two spells from the wizard spell list, both of which must be at least 1 wizard spell level lower than the highest level divine spell you can cast. If you are a spontaneous caster, these spells are added to your spells known for 24 hours. If you prepare spells, you can prepare these spells any time you do so in the next 24 hours. Each time you attempt to cast one of the wizard spells you have chosen, you must succeed at a DC 20 Will save or take 1d2 points of Wisdom damage and fail to cast the spell, though you do not lose the spell. It adds the spells to your spells known or prepared, but since they aren't added to your spell list, you can't actually do anything with them. I think reviewing that FAQ entirely would be a good idea.
Take Possessed Hand, Hand's Autonomy, and Hand's Detachment as an Eldritch Guardian. Get your own hand as a familiar. It uses the Crawling Hand's stats, so it's diminutive with a starting strength of 13. The side increase to medium from diminutive brings a +6 to Strength, so it's at 19 before you add the mauler's +2 or leveling bonuses.
QuidEst wrote: I thought so too, but they reworded the agathion Lay On Hands ability to not scale off of HD for familiars, which seems like decent evidence to me. Keeps poison DCs feasible, if not actually good. Yeah, it's an exception proves the rule situation. If familiar abilities didn't scale with level, they wouldn't have had to say that the silvanshee's lay on hands doesn't. Pretty much proves that familiar abilities, unless otherwise stated, do scale with their master's level. I vote Psyche Serpent for best familiar (for a certain type of campaign). One of the best infiltrator types, with its secret poison and limitless Suggestions. Favourite Improved Familiar is definitely the pyrausta, though. Little pocket dragon.
I had a discussion earlier with someone who believes that variant multiclassing as a class allows you to take feats that require levels in that class, eg a Cleric with Fighter VMC could take the feat Advanced Weapon Training (which requires 5 levels of Fighter) once they've gotten the Weapon Training class feature from the VMC.
I disagree with their interpretation. My reading is that despite "multiclassing" as a Fighter, you don't actually have any levels on the Fighter class, so you don't qualify for the feat. All VMC gives you is the class feature and an effective level for the purposes of using it. Because you don't lose any levels with VMC, you don't gain any either. Every VMC-granted class feature that scales with level gives you an effective level for the purposes of that feature (eg Bardic Knowledge as a Bard of your character level, Oracle Curse as an Oracle of half your character level), which wouldn't be necessary if you already counted as a full-level member of that class. So tell me, Paizo forums, which of us is correct? The other party is adamant that I'm wrong, to the point that they refuse to continue the discussion with me.
It's the Genius Guide to Variant Multiclassing. Warning: opinion incoming It's not a great text. Some of the options just don't make sense at all (eg the Eldritch Knight VMC gives you extra casting progression, despite not costing you anything but feats). There's a lot of bad copy/paste errors that should've been fixed, like the wizard advanced VMC option uses Druid instead of Wizard in several places. Just overall doesn't seem like a lot of work went into it.
Ridiculon wrote:
Martial Focus only counts as weapon training for the purposes of weapon mastery feats. Advanced Weapon Training isn't a weapon mastery feat, so you can't qualify using Martial Focus.
Found another way to grab combat feats on demand. War Domain wrote:
The only way to get this ability (other than 8 levels of cleric) that I know of is using the cleric VMC, granting the ability at level 15. It comes online pretty late, but you're pretty much getting a number of martial flexibility uses equal to your level since you don't really need any of the item mastery feats for more than one or two rounds.
Iron Caster Guide wrote:
I don't think this section is correct. The Warrior Spirit enhancement only lasts one minute. It's useful because using it means you don't need Martial Flexibility/Barrroom Brawler to get AWT Item Mastery, or using both means you can access two feats at once (which would take 6 brawler levels otherwise). It's a good option, but it doesn't give you any of the long-lasting buffs.
Blueskier wrote: Okay, just so you can point me to the sentence I've obviously missed: the ítem mastery feats are not combat feats, so you cannot choose them with Barroom brawler. You use martial flexibility/barroom brawler to take the Advanced Weapon Training feat (which is a combat feat), choosing the item mastery option, which grants you one bonus item mastery feat.
cartmanbeck wrote:
You can only take AWT once per five Fighter levels. Weapon Master gets around this only when taking the AWT feats as Fighter bonus feats, so if you take it as a regular feat, you lose the ability to martial flex it until you've got another five Fighter levels. Though I guess you could argue that since the wording is that you just gain the benefit of the feat instead of actually getting the feat itself, it could work.
cartmanbeck wrote:
Combat Stamina lets you use Barroom Brawler as a swift action. Costs another feat, but Combat Stamina is worth it anyway. It's not quite Martial Flexibility, but it's as close as you can get without losing weapon training or multiclassing.
alexander leah wrote:
Here's the original post. Contains some more discussion about the idea. I am ridiculously pleased that my idea made it onto the paizo forums and is getting a guide/handbook thing. I was honestly expecting the response to be "Nope, doesn't work because of some very obvious reason."
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