Aspis Agent

Tristan D'Auberville's page

2 posts. Organized Play character for Rusty Ironpants (RPG Superstar 2015 Top 16).


About Tristan D'Auberville

Tristan d'Auberville
Male human (Taldan) bard 7/gunslinger (mysterious stranger) 3 (Pathfinder RPG Ultimate Combat 9, 51)
CG Medium humanoid (human)
Init +6; Senses Perception +12
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Defense
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AC 25, touch 16, flat-footed 21 (+6 armor, +2 deflection, +4 Dex, +3 shield)
hp 68 (10 HD; 7d8+3d10+12)
Fort +8, Ref +14, Will +11; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee +1 sword cane +13/+8 (1d6+1) or
. . dagger +12/+7 (1d4/19-20)
Ranged +2 lucky pistol +14/+9 (1d8+2/×4) or
. . +1 dragon pistol +13 (1d6+1/×4)
Special Attacks bardic performance 28 rounds/day (move action; countersong, distraction, fascinate [DC 19], inspire competence +3, inspire courage +2, suggestion [DC 19]), deeds (deadeye, focused aim, gunslinger initiative, gunslinger's dodge, pistol-whip, utility shot), grit (6)
Bard Spells Known (CL 7th; concentration +13)
. . 3rd (2/day)—good hope, haste
. . 2nd (5/day)—allegro[UM], ghostbane dirge[APG] (DC 18), glitterdust (DC 18), sound burst (DC 18), versatile weapon[APG] (DC 18)
. . 1st (6/day)—aphasia[UI] (DC 17), chord of shards[UM] (DC 17), cure light wounds, darting duplicate (DC 17), ear-piercing scream[UM] (DC 17), hideous laughter (DC 17), liberating command[UC], saving finale[APG] (DC 17)
. . 0 (at will)—detect magic, mage hand, open/close (DC 16), prestidigitation, read magic, unwitting ally[APG] (DC 16)
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Statistics
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Str 10, Dex 18, Con 13, Int 12, Wis 13, Cha 22
Base Atk +8; CMB +8; CMD 24
Feats Gunsmithing[UC], Lingering Performance[APG], Noble Scion Of The Arts[ISWG], Point-Blank Shot, Precise Shot, Rapid Reload, Weapon Finesse
Traits maestro of the society, performance artist
Skills Acrobatics +9, Bluff +10, Craft (alchemy) +5, Disguise +10, Escape Artist +17, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +10, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +10 (+15 to Linguistics checks to identify forgeries), Perception +12, Perform (oratory) +21, Perform (percussion instruments) +22, Perform (sing) +12, Sleight of Hand +8, Spellcraft +10, Stealth +8, Survival +1 (+3 to avoid becoming lost), Use Magic Device +14
Languages Azlanti, Common, Dwarven, Elven, Hallit, Kelish, Skald, Varisian
SQ bardic knowledge +3, gunsmith, lore master 1/day, versatile performances (oratory, percussion)
Combat Gear adamantine blanched bullet[UC] (10), buffering cap[UE], cold iron blanched bullet[UC] (10), ghost salted bullet[UC] (10), potion of cure moderate wounds (2), potion of fly, silver blanched bullet[UC] (10), wand of cure light wounds (27 charges), hemochem (grade iii), vive; Other Gear +2 mithral chain shirt, +2 mithral buckler, +1 dragon pistol[UC], +1 sword cane[APG], +2 lucky pistol[UC] with 11 paper cartridge, black powder[UC] (10), black powder[UC] (10), black powder[UC] (90), bullet[UC] (10), dagger, entangling shot cartridge[UC] (5), paper cartridge[UC] (5), pellets[UC] (10), aegis of recovery[UE], belt of incredible dexterity +2, clear spindle ioun stone, cloak of resistance +2, handy haversack, headband of alluring charisma +4, ring of protection +2, scarlet and blue sphere ioun stone (escape artist), spectacles of understanding[UE], wayfinder[ISWG], bedroll, belt pouch, folding chair[UE], gunsmith's kit[UC], jewelry[UE], large tent[APG], masterwork Drum, medlance, noble's outfit, powder horn[UC], powder horn[UC], preposterous hat with ridiculously large ostrich plume (worth 5 gp), spell component pouch, trail rations (5), trauma pack, winter blanket, 3,462 gp
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Special Abilities
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Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 28 rounds/day) Your performances can create magical effects.
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Versatile Performance (Oratory) +21 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Percussion Instruments) +22 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks
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