Drow Priest

T'risstree Hunzrin's page

9 posts. Alias of Jing the Bandit.


Strength 9
Dexterity 18
Constitution 11
Intelligence 14
Wisdom 10
Charisma 18

About T'risstree Hunzrin

T'risstree Hunzrin
Female drow bard (*sea singer, arcane healer) 2 (Pathfinder RPG Advanced Player's Guide 84, Pathfinder RPG Bestiary 114)
NE Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 14, flat-footed 13 (+3 Armor, +4 Dex)
hp 16 (2d8)
Fort +0, Ref +7, Will +3; +2 vs. enchantments,+4 bonus vs. air and water effects, or being knocked prone, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep; SR 8
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Offense
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Hand Crossbow +5 1d4
Scorpion Whip +5 1d4-1
Speed 30 ft.
Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate [DC 15], inspire courage +1, sea shanty), channel positive energy 1/day (DC 14, 1d6)
Spell-Like Abilities (CL 2nd; concentration +6)
1/day—dancing lights, darkness, faerie fire
Bard (Arcane Healer) Spells Known (CL 2nd; concentration +6)
1st (3/day)—alarm, charm person (DC 15), cure light wounds
0 (at will)—know direction, light, open/close (DC 14), prestidigitation, spark[APG] (DC 14)
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Statistics
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Str 9, Dex 18, Con 11, Int 14, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 14 (16 vs. grapple, 16 vs. overrun, 16 vs. trip)
Feats Extra Performance, Skill Focus (Survival), Weapon Finesse
Traits poverty-stricken, shackles seafarer
Skills Appraise +6, Climb +3, Craft (alchemy) +8, Diplomacy +9, Disable Device +5, Disguise +9, Knowledge (arcana) +6, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +6, Perception +7, Profession (cook) +5, Profession (sailor) +4, Sense Motive +5, Spellcraft +5, Stealth +9, Survival +9, Swim +4; Racial Modifiers +2 Perception
Languages Common, Elven, Undercommon
SQ bardic knowledge +1, poison use, sea legs, surface infiltrator[ARG], world traveler
Combat Gear drow poison (11); Other Gear studded leather, hand crossbow, scorpion whip[UC], alchemist's lab, fishhook, fishing net, flask, masterwork backpack[APG], snuffbox, bone[ACG], thread (50 ft.), waterskin (2), weapon cord[APG], 13 gp, 7 sp, 8 cp

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Special Abilities
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Bard Channel Positive Energy 1d6 (1/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 16 rounds/day) Your performances can create magical effects.
Drow Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Acrobatics checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Sea Legs (Ex) +4 to saves vs. air & water effects, and against being knocked prone.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Resistance (8) You have Spell Resistance.
Surface Infiltrator Lose darkvision, but gain low-light vision and lose light blindness.
World Traveler (1/day) (Ex) Can reroll a Knowledge (geography, local, nature), or Linguistics check.

Arcane Familiar Bobo
Monkey (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 8 (1d8)
Fort +2, Ref +5, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 30 ft., climb 30 ft.
Melee bite +5 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7
Feats Weapon Finesse[B]
Tricks Attack, Burglar, Come, Fetch, Maneuver (Steal), Seek, Sneak
Skills Acrobatics +10, Appraise +0, Climb +14, Diplomacy -1, Disguise -1, Perception +6, Sense Motive +3, Spellcraft -1, Stealth +15, Survival +3, Swim +6; Racial Modifiers +8 Acrobatics
SQ attack, burglar, empathic link, sneak
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Special Abilities
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Attack [Trick] The animal will attack on command.
Burglar [Trick] An animal trained as a burglar knows the come, fetch, maneuver (steal), seek, and sneak tricks. You can order it to steal a specific item you point out.
Climb (30 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Sneak [Trick] Creature stays hidden.