Ramoska Arkminos

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this confuses me even more, so may I add one question: Is the Flurry of Blows that a zen archer makes a ranged or a melee attack?


increddibelly wrote:

A tip for other GM's: While my party was on their way over to the bastards' lair, I had town criers and stagehands put up a lot of posters at the limehouse and at public places all over town. The posters were requesting anyone with any acting or adventuring experience to come to the limehouse, as described in part 2 of the adventure path.

I really think this is a great idea. I am trying to do this as much as possible in campaigns to create the idea that a world is functioning.

One small disadvantage of this great adventure path is that it was written in monthly sequels. It sometimes seems that there is a certain separation between the parts of the AP. Like the map in part one not showing all the important places that the group will see during the adventure. I think little things like what increddibelly mentioned above can greatly improve the overal experience.

So: does anyone have any other ideas how to subtly put in aspects of Westcrown that will be more important in later parts of the Adventure path?


Thank you all for your comments.

Scharlata wrote:
Gorbacz wrote:
... Over here in the Old World, moving 100km is a life-shattering decision not taken lightly, and uprooting your whole family is something many people are just not capable of psychically, if not technically ...
I'll second that opinion about the "Old World". There are a lot of people all over the world who can't move from A to B snapping family cords. They are tightly bound to their roots morally, technically, financially, and/or legaly. Just take a look into some history books [please note that this suggestion is not intended as criticism but as a source of facts, ideas, and emotions].

As a hobby historian, I cannot second that opinion. Sure technological advacment enable some people to travel further in shorter time. But history has seen many a mass exodus. Before strict national borders and immigration laws were established in Europe (mostly in the 19th century), mobility was quite high. the similarities of cultures and languages in europe is a result of this.

The argument that today's cities are also infested with crime was not convincing when I thought about it before asking this message board. but it seems that you guys accept this as legit, so maybe going in this direction might help to make it believable

anyway, once again thanks to all


@rkraus2: some good thoughts, thanks. I like the idea how the clergy uses the shadows as a way to promote their faith even though there is no clear link, you can draw some powerful parallels to our modern society here.

My real problem is not that I cannot find of creative ways to incorporate the shadows into a game. My problem is that I cannot create a credible picture of a city that is haunted with shadows every night. Who would want to live under such circumstances? For 30 years straight? In my view, people would have this city years ago.


Hi guys, this is my first post in this message board.

I am going to DM a Pathfinder campaign and I was looking through CoT. Overally, I like the outlook: It's a dark, mystic and secretive campaign, and the city is rotting away, and not some high fantasy princess castle crap ;)

One thing has been bugging me though: The nightly influx of shadowgarms. I just cannot think of any reason why a city would still be habited under such circumstances. The book doesn't seem to explain it, merely talking about a curfew and that doors and shops close before dawn.

The concept brings some interesting aspects, though: Say the group really needs to leave their shelter (because it's dangerous, or they have heard news of someone who needs their help), then they have to weigh the risks.

But still, I find it hard to find an explanation for myself, and I know that it will be tough DMing convincingly under such circumstances. Do you have any suggestions? Is it okay to change this aspect a bit or is it essential for the backstory and plot (haven't read the whole thing yet)?

thanks for your inputs