Corsair

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Rise of the Runelords book 2 last saturday. Xanesha and the Scarecrow almost wiped out the party.
Party consisted of:
Logar the barbarian
Togar the druid (Logar's brother)
Porquinéia the sorcerer
Sir Tristan the bard

Scarecrow landed a nasty crit that dropped the barbarian (highest hp in the party) in one shot, power attack on a large two handed weapon with x4 crits will do that (I roll openly so no fudging to help em out). Sorcerer used create pit, Scarecrow managed to land exactly what he needed to escape. In the second round the druid got hit by another crit (luck of the dice) but the damage wasn't as high, he was still standing but barelly. They ran away dragging the unconscious barbarian. The Scarecrow chose not to chase them.
The group went to the nearby chapel of Sarenrae for some healing and went right back. The Scarecrow was still injured from the last fight and didn't get any lucky crits so they won.
Climbing the clock tower was easy, the bell didn't hit anyone and the shapeshifters aren't particularly dangerous. Then they reached Xanesha's room. I know she got nerfed in the re-release but we're playing the original version. With all her buffs on she has an AC of 34 plus mirror image plus an SR of 18 and she hits like a truck with her haste, divine favor and power attack on a two handed weapon with a x3 crit.
One full attack and the barbarian was dead, another full attack and the druid was dead. Sorcerer and bard managed to escape and wait out her buffs (except mage armor). They went back, did some respectable damage but eventually sorcerer went down. Bard tried to negociate and managed to run away. Now the party is building up new characters to try a round two with her next weekend


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I've been playing and DMing since 2012 but only recently started running my first ever Paizo AP, Rise of the Runelords! We finished book 1 on the weekend and will start book 2 this sunday. So far it's been a lot of fun, using a pre made AP certainly makes the DM's job easier
The party consists of:
Logar the Barbarian, human invulnerable rager
Dolgrim Furnace, dwarven cleric of Torag
Miss. Porquinéia, dwarven elemental sorcerer
Argent, kobold ninja
Tristan, human bard


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If the Paizo tem want to remove slavery from the setting, that's fine, it's their game. What bothers me is this:

Erik Mona wrote:
Going forward, we plan to remove slavery from our game and setting completely. We will not be writing adventures to tell the story of how this happened. We will not be introducing an in-world event to facilitate this change.

Slavery has been a part of the setting for a long time, erasing it without giving us a lore reason just feels lazy.


Castilliano wrote:
Reminds me of early 3.X modules where low-level creatures meet a Roper and a Succubus

What is that module called? Sounds like a fun one


If you are cool with being an orc and your DM is fine with you using pre-errata versions of archetypes the Scarred Witch Doctor can cast using CON so you can dump INT, since barbarians tend to have high CON anyway that would solve the MAD problem.


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In a campaign a while ago my players became members of a knightly order at level 4 or 5 and received special training from them. That training amounted to some bonus skills, a bonus feat, bonus hitpoints and improving their amor proficiency (no armor could now use light armor and ignore arcane spell failure from light armor, light armor users could use medium, medium could use heavy and heavy no longer had movement and skill penalties). Nothing gamebreaking but enough to make players feel stronger.


More feat chains where the previous feats gain new properties and become more powerfull when you acquire the next one. To my knowledge the only feats that do that are the damnation feats from the Champions of Corruption player companion.


Artofregicide wrote:

Does Way of the Wicked count?

I haven't played very far in it, but it's highly reviewed (too bad the creator went AWOL on their second KS).

I DMed that a few years back and me and the group had a lot of fun, its a really good one.

Other than that I've heard good things about the aps from Frog God Games but have no experience with them.


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Dwarf + Witch + prehensile hair hex or white haired archetype = BEARDFIGHTER!
Far from optimal but very fun.