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To more specifically answer your question, most magic traps activate like the spells they are using so if it is a touch spell the enemy has to touch it, if it is range they just have to come in range. they are kinda always set (but don't be mad when your fireball trap goes off on you when you get charged by something.)

And availability of traps depends totally on GM and the setting


Well the book also says that if you wanted to craft it into an item you would have to have that craft skill as well. So you could make a wagon or a watch etc. into a trap. anything that can be the target of an "alarm" spell because that is the trigger. that being said still up to GM because rules here are very vague.

oh, and magic traps craft at 500 GP a day like magic items, only normal traps use regular crafting rules.

maybe you can talk to your GM and say if you cast the spell required on them they can be recharged manually. Its not in the rule book but regardless of spontaneous or prepared casting you sacrificed to set them so maybe. that however is not RAW at all so just ask nicely and maybe bring some candy and flowers when you ask.


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Okay, Just to point out one thing, I am a Soldier in real life, there was a training exercise were I was getting about four hours of sleep a night during sleeping for this week we still had watches so if you came up then yes, you only got two hours of sleep after a long day of whatever happened that day. It sucked but no one fell asleep.

A lot of things play into that, what would your friends do to you if they found out, slight paranoia (especially in a situation where you KNOW there are things out there who want to kill you if a DM uses night attacks often.) also you have had to have lost a LOT of sleep before falling asleep standing up is really possible so walking around auto saves.

If the character is already fatigued or exhausted then okay, make them save but i doubt the party would let the exhausted guy have first or second watch, maybe last watch. If they do put him out there they deserve whatever they get lol.

but yeah, in theory it sounds like it would be hard but it isn't. especially for people who craft during watch's that will naturally keep them awake (maybe loose some perception and or take a loss on the craft check) simply walking around or organizing gear.

The save makes sense but it should not affect PC's after a "normal" day. Muscles get conditioned for this sort of thing. I rarely apply real life to my games but if anything it shouldn't be harder for the characters to simple stuff than real life.

endrant>


If the party can handle the slower movement speed tell him to get a heavy combat trained horse. Give that horse "Hide" barding (despite how ironic that seems). So horse has like AC 19 and 20 something health. Its what I did and aside from a few boss encounters the horse was just fine. simple and sweet.

Also when I ran this I liked the way my GM did it. Intelligent targets would attack me because they realize I am the threat. Dumber opponents would attack the horse because it was right there and large and easy to hit. Seemed fair to me.

No need to take levels or feat just pay for heavy horse thrown on barding


pjackson wrote:
Triarii wrote:


This doesn't mean helpless people it refers to apathetic good people

The quote refers to someone who is "too timid" which implies to me someone rendered unwilling to act due to fear.

It also says they are "fundamentally good" which implies to me they would help if they could. I would not consider someone who didn't help because they "didn't want to get involved" to be fundamentally good.

It is the difference between someone who does not help the police because they can't be bothered, and someone who doesn't help the police because the villain has threatened to kill them and their families.

Okay well then on that note I understand where your coming from for that example. It is a fine line between the two.


pjackson wrote:

I just noticed this in the Pathfinder SRD

"paladins know that the only thing more abhorrent than an evil creature is a fundamentally good creature too timid to strive against the forces of darkness."

Maybe a few paladins close to falling could hold that attitude, but as a general statement it makes no sense to me.
Good being do not despise the weak and timid for being weak and timid.
They might pity them and want to protect them and help them become stronger and braver.
They would not consider anyone abhorrent unless they were evil (and sometimes not even then).

When I was a kid I was told about a women being stabbed to death on the streets of new york surrounded by people who simply walked by because they had places to be or didn't want to get involved. They didn't even alert the police. I don't mean this happened in a back ally it was on the side walk as people walked by. For me; yes the killer was terrible and evil, but the by standers who did nothing, they are worse.

I don't care at that point what religion you follow, or in the case of atheist if your a Good person if you stand by and do nothing then you are just as bad because you are enabling people to do so.

In WWII Germany gave America a chance to take on Jews. We didn't and by America's -I say that cause I live here even though the rest of the world is equally guilty- Inaction millions of jew died.

Evil people do evil things, but when good people don't do anything to stop them then what good are they.

This doesn't mean helpless people it refers to apathetic good people

...IMHO