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Triana, Knight of Carim's page
62 posts. Organized Play character for Jakuri.
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| Full Name |
Triana, Knight of Carim |
| Race |
| HP: 21/22 | AC: 17 (11 Tch, 16 Fl) | CMB: +4, CMD: 15 | F: +5*, R: +1*, W: +5* | Init: +1 | Perc: +2, SM: +2 |
| Classes/Levels |
| Speed 20ft (base 30ft) | Blessings: 1/4, Fervor 0/3, Erase SLA 3/3, Shirt Reroll 0/1 | Spells: 1st 1/3 | Active conditions: War Mind |
| Gender |
Female N Dhampir Warpriest 2 |
About Triana, Knight of Carim
Triana, Knight of Carim
Jiang-shi-born dhampir (ru-shi) warpriest of Urgathoa 2 (Pathfinder Player Companion: Blood of the Night 20, Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Bestiary 2 89)
N Medium humanoid (dhampir)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +2
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 22 (2d8+9)
Fort +5, Ref +1, Will +5; +2 vs. disease and mind-affecting effects, -1 vs. sonic spells and effects
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to sonic
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4+3/19-20) or
. . mwk cold iron scythe +6 (2d4+4/×4) or
. . spiked gauntlet +4 (1d4+3)
Ranged javelin +2 (1d6+3)
Special Attacks blessings 4/day (Death: from the grave, War: war mind), fervor 3/day (1d6), sacred weapon (1d6, +0, 0)
Spell-Like Abilities (CL 1st; concentration -1)
. . 3/day—erase
Warpriest Spells Prepared (CL 2nd; concentration +4)
. . 1st—bless, bless, comprehend languages
. . 0 (at will)—detect magic, guidance, mending, read magic
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Statistics
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Str 17, Dex 13, Con 14, Int 12, Wis 14, Cha 7 (currently 6)
Base Atk +1; CMB +4; CMD 15
Feats Toughness, Weapon Focus (scythe)
Traits numerological gift (3), rice runner
Skills Acrobatics +3 (+6 to jump), Climb +2, Knowledge (religion) +6, Spellcraft +6; Racial Modifiers +2 Acrobatics
Languages Common, Draconic
SQ resist level drain
Combat Gear wand of infernal healing (50 charges), wand of inflict light wounds (50 charges), alchemist's fire (5), holy water; Other Gear agile breastplate[APG], dagger, javelin (3), mwk cold iron scythe, spiked gauntlet, bedroll, belt pouch, crowbar, doctor's mask, earplugs[APG] (10), flint and steel, grappling hook, holy text (Serving Your Hunger)[UE], masterwork backpack[APG], mess kit[UE], pot, silk rope (50 ft.), silver holy symbol of Urgathoa, smoked goggles[APG], soap, spell component pouch, trail rations (5), waterskin, whetstone, wrist sheath, spring loaded (2), 434 gp, 7 sp, 8 cp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Weakness to Sonic -1 vs. sonic effects and spells.
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