Full Name |
Trexy Vextrorrer |
Classes/Levels |
Gnome Bard (archeologist) 1 |
About Trexy Vextrotter
TREXY VEXTROTTER
CR 1/2
Female Gnome Bard 1
CG Small humanoid (gnome)
Init +3; Senses Low-light, Perception +5,
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size, )
hp 10 (1d8)+2
Fort +2, Ref +5, Will +1, +2 vs. illusion spells or effects
OFFENSE
Speed 25 ft.
Melee spear (small) +1(1d6/x3)
Ranged spear (small/thrown) +4 (1d6/x3)
Ranged shortbow (small) +4 (1d4/x3)
Melee whip (small) +1 (1d2)
Spell-Like Abilities: dancing lights ( 1/day) ghost sound ( DC 13, 1/day) prestidigitation ( DC 13, 1/day) speak with animals ( DC , 1/day)
Known Bard Spells (CL 1st, concentration +4):
1st (2/day) - charm person (DC 14) , grease (DC 14)
0th (at will) - detect magic , light , open/close (DC 13) , read magic (DC )
STATISTICS
Str 11, Dex 16, Con 14, Int 12, Wis 8, Cha 16
Base Atk +0; CMB -1; CMD 12
Feats Armor Proficiency, Light, Lingering Performance, Shield Proficiency, Simple Weapon Proficiency
Skills Acrobatics +2, Acrobatics (Jump) -2, Appraise +1, Bluff +3, Climb -1, Craft (Untrained) +1, Diplomacy +3, Disable Device +7, Disguise +3, Escape Artist +2, Fly +4, Heal -1, Intimidate +3, Knowledge (Dungeoneering) +6, Knowledge (History) +6, Knowledge (Religion) +6, Knowledge (Untrained) +2, Perception +5, Perform (Untrained) +3, Ride +2, Sense Motive -1, Stealth +10, Survival -1, Swim -1, Use Magic Device +7,
Languages Common, Dwarven, Gnome, Sylvan
Archetypes Archaeologist,
SQ Archaeologist's Luck, Armored Casting, Bardic Knowledge, Bardic Performance, Bonus Performance Round, Cantrips, Defensive Training, Gnome Magic, Hatred, Illusion Resistance, Keen Senses, Low-Light Vision, Obsessive, Weapon Familiarity,
Possessions spear (small); studded leather (small); arrows (20) (small); whip (small); Backpack (Small) [ Inkpen; Paper (Sheet) (x6); Thieves' Tools; Torch (x3); Vial; Bedroll (Small); Rope (Silk/50 ft.); ]; Vial ; Shortbow (Small); Potion of Cure Light Wounds; Vial of Holy Water ;
SPECIAL ABILITIES
Archaeologist's Luck (Ex) Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level., (8 uses per day with +1 bonus)
Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.
Bardic Knowledge (Ex) You add +1 to all Knowledge checks and may make all Knowledge skill checks untrained.
Bardic Performance Archaeologists do not gain the bardic performance ability or any of its performance types.
Bonus Performance Round Add 1 to the bard's total number of bardic performance rounds per day.
Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Defensive Training (Ex) Gnomes get a +4 dodge bonus to AC against monsters of the giant type.
Gnome Magic (Sp) Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities.
Hatred (Ex) Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
Illusion Resistance (Ex) Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
Keen Senses (Ex) Gnomes receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) You can see 2x as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Obsessive (Ex) Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Sprint You were taught from a young age that the world is full of big, fast, dangerous foes, and that sometimes the best course of action is to put your head down and run. Your parents taught you how to make the most of a solid mid-length sprint and how to squeeze just a little extra speed out of yourself.
Vagabond Child (urban) (Disable Device) You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills - Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
Weapon Familiarity (Ex) Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.