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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 3 (1d8+2)
Fort +4, Ref +4, Will +2
Defensive Abilities improved evasion
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Offense:
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Speed 40 ft., swim 20 ft.
Melee bite +1 (1d3-1 plus poison)
Space 2½ ft.; Reach 0 ft.
Spell-Like Abilities (CL 1st; concentration -2)
. . At will—guidance
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Statistics:
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Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 9
Feats Improved Initiative
Skills Acrobatics +2 (+6 to jump), Knowledge (arcana) -1, Knowledge (planes) -1, Linguistics -1, Perception +4, Spellcraft -1, Swim +10
SQ empathic link, share will
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Special Abilities:
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Divine Guidance (Sp) An emissary can cast guidance at will.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 12) (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share SpellsSpells with a target of "You" can be delivered by a familiar with a range of touch. Replaced by Share Will Share Will (1/day) (Su) When you or your familiar fails a save, the other can roll in their place, but failure affects both.
Swim (20 feet) You have a Swim speed.