Weird Butler

Trevor2 Culexis's page

119 posts. Alias of Andrea1.


Full Name

Trevor Culexis

Race

Halfling

Classes/Levels

Oracle2,Init+3,F3R4W4(6Fear),Per4,AC16T14T13

Gender

M

Size

S

Age

20

Alignment

LE

Deity

Groteus

Location

Cheliax

Languages

Common,Halfling,Infernal

Occupation

'Healer',Servant

Strength 8
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Trevor2 Culexis

Full Name : Trevor Culexes
Race: Halfling
Classes/Levels Oracle(Bones) 2
Gender : M

Size : S

Age 20

Special Abilities :

Alignment: LE

Deity : Groteus

Location : Cheliax

Languages :Common,Halfling,Infernal

Occupation : 'Healer'

Strength 8 (-1)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 10
Wisdom 10
Charisma 16 (+3)
Height: 3' Weight: Average Hair: Brown Eyes: Brown
Favored Class: Oracle(Skill)
EXP: 0
Hit Points: 16

Spd: 20
Init: +2
AC: 16 (+2 armor shield +3 Dex +1 Size)/Touch 14/FF 13)
BAB: +1
CMB: -1
CMD: 13
Saves: Fort +3 Ref +4 Will +4 +2 vs. Fear
Weapons:
Dagger +1 1d3-1 19-20/x2
Sling +5 1d3-1 50 feet

Skills: 5/level
Heal (2+3 FCB ) 5
Bluff (2+3 Ability +3 FCB +1 Trait)9
Stealth( 2 +3 Ability +3 FCB +4 Size) 12
Diplomacy (2 +3 Ability +3 FCB) 8
Perception (2 +2 Racial) 4

Background skills 2/Level
Craft(Carpentry) (2+3 FCB) 5
Craft(Alchemy) (2+3 FCB) 5

Feats: Point Blank Shot(+1 Hit/Damage to targets within 30 feet)
Traits:Good Slip +1 Bluff. Bluff is class skill 1/day when next to a human of Chelish descent, reroll will save.Well Informed+1 Diplomacy to gather info.Diplomacy is class skill
Special Abilities:SmallHalflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks,FearlessHalflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.[b]Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Oracle Curse Tongues: In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat.
RevalationsArmor of Bones (Su): You can conjure armor made of bones that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/bludgeoning. You can use this armor for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
spells per day Unlimited/5(3)////
Known DC 13+Level
0. Stabilize,Detect Magic,Light.Guidance Read Magic
1. (14)Cure Light Wounds(Oracle),Murderous Command,Sanctuary,Cause Fear(Mystery)
2 (15)
3 (16)
4 (17)

Equipment
Healer's Kit (50 gp) 10 uses
Oracle's Kit (9 gp)
backpack
bedroll
belt pouch
candles (10)
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (5 days)
waterskin
Sharpened splinters
Dagger (2 gp)
Sling
18 sling bullets (2 sp)
Leather armor (10 gp)
33 gp 8 SP
250 gp

Description: Trevor keeps himself neat and unobtrusive as possible. His hair is kept short and free of any decorations and his shirt and pants are dull browns with a plain brown cloak. He
does have several tools he keeps for carpentry and enjoys whittling.

Background: Trevor was born to slaves and thus became a slave. Working in the kitchen day after day eventually became assisting in an infirmary and thus it seemed that Trevor would become yet another one of the endless slips that were held in thrall to Thrune. Trevor however, had a very odd mission come to mind and a rather disturbing way of helping his fellow halflings achieve freedom. Trevor was no grand rebel, ferrying his kin by hidden roads to Bellflower safehouses and to safety. Instead, his heart, as empty and resigned to his toil came
to understand the inevitable end of everything and sought to preach this to other halflings that could not rid themselves of their yoke; let themselves be the last generation of their line live in slavery. Bear no children and if able to, end their pregnancies with one of his drinks for a somewhat uncomfortable but endurable termination. If they could escape, fine, start your family but let not the chain or rope bind your line any further.
Trevor doesn't expect to have any great effect and expects his mission to be just a tiny speck of dust swallowed by the void, just as he expects Thrune to one day crumble to ash until all
is silent under the face of Groteus. He is thinking of a way to introduce 'Mercy splinters' to his fellows. Sharpened shards of wood that are perfect for opening a vein if their lives
become unbearable. But again, he doesn't really expect it to catch on.
With humans, Trevor is quiet and softspoken, never speaking unless spoken to unless danger looms("My goodness, there seems to be a large bear objecting to our presence.") with halflings, he is
courteous and will lend an ear to listen to worries. He will slip in some tidbits of his philosophy to them and if any seem planning on starting a family, will become somewhat more animated and caution against it.

Short background
1.Neatness. Trevor is very neat and orderly but not obsessively though, he often busys himself making sure all of his equipment is clean. Remembers the moon as part of his epiphany, likes to stargaze and would like to purchase a telescope. Deep interest in medicine, despite his nihlistic views, enjoys diagnosing, researching and treating maladies
and keeps a diary on any people he meets that has challenging problems.

2. Goals. Establish a cult amongst halflings that promotes Trevor's view of letting themselves be the final generation in bondage and/or providing painless death to those who wish to die. Right now, being unnoticed is his/my main goal. Aim to have Trevor being the silent support, no beams of darkness from his fingertips or creatures
pulled from the ether.

3.Secret he knows. He has been whittling the 'mercy splinters' and slipping them into the slave pens where halflings are kept and several have taken up the offer. Secret he doesn't
know. Someone is aware of the dead halflings but hasn't made any connection yet to the splinters and Trevor being in the area whenever deaths happen.

4.Relations. Parents. Bother are alive and still at their labors, is respectful but somewhat distant as he wishes to keep knowledge of his new ways from them. Enemy, Frell Sweettooth.
Bellflower agent who knows someone encouraged halflings to take their lives and is enraged at such an act.

5. Mannerisms. Likes to whittle during his rest times and has crafted several nice items that he gives out as gifts. Is very spartan in his lifestyle except for his hobbies and equipment, some would say he would sleep under the bed to save even more room if he had less. Is quiet even by respectful slip standards, one can never know he is there unless pointed out.