Jolis Raffles

Tresten Freeborn's page

75 posts. Organized Play character for ScorchedOne.


Gender

HP: 33/33 / AC 20 (+2 Nimble Dodge) / F/R/W: +8/+11/+8 / Rapier +10 1d6+4 / Perception +8

About Tresten Freeborn

Tresten
Male halfling rogue 3
CN, Small, Halfling, Humanoid
Perception +8; keen eyes, low-light vision
Languages Common, Dwarven, Gnomish, Goblin, Halfling
Skills Acrobatics +8 (Whenever you roll a success to Escape, you get a critical success instead.), Arcana +8, Athletics +3 (Whenever you roll a success to Escape, you get a critical success instead.), Crafting +8, Deception +6, Diplomacy +6, Medicine +6, Nature +6, Occultism +8, Religion +6, Society +8, Stealth +10, Thievery +10, Underworld Lore +8
Str 8 (-1), Dex 18 (+4), Con 12 (+1), Int 16 (+3), Wis 12 (+1), Cha 12 (+1)
Other Items studded leather, +1 rapier, sling (20 sling bullets), alchemist's tools, backpack, bandolier, basic crafter's book, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, infiltrator thieves' tools, rations (1 week)s (2), rope (foot)s (50), sheath, soap, waterskin, wayfinder, purse (99 gp; 17 sp; 1 cp)
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AC 20; Fort +8 (Whenever you roll a success vs an effect that would impose the grabbed or restrained condition, you get a critical success instead.); Ref +11 (Whenever you roll a success vs an effect that would impose the grabbed or restrained condition, you get a critical success instead.); Will +8; +2 vs traps or devices you failed to disarm.
HP 33 Hero Points 1
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
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Speed 25 feet
Melee [1] +1 rapier +10 (disarm, deadly (1d8), finesse, magical), Damage 1d6+4 Pier
Ranged [1] sling +9 (propulsive, range increment 50 feet, reload 1), Damage 1d6-1 Blud
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Battle Medicine, Canny Acumen, Experienced Professional, Experienced Smuggler, Nimble Dodge, Unbalancing Blow, Unfettered Halfling, Wary Disarmament
Other Abilities field-commissioned agent, grand archive champion, promotional vestments, rogue's racket, sneak attack, thief, wayfinder

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