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![]() Treshiell hoovers around Prazil as the kobold dotes on the owlbear cub. The orbs of light who had been circling around the witch now circle the small knight and his new pet. Once in a while one orb will float in towards the pair as if to take a closer look. "What does it do?", Treshiell asks finally. ![]()
![]() Treshiell remains next to the deseased supposed owlbear trainer studying the magical properties of his gear. Three orbs of light circle the witch in a slow hypnotic orbit (Dancing lights). Now and again the orbs stop when she holds an item up to the light to study it closer. The chain shirt doesn't seem to interest the young woman as it is tossed aside and ignored. The sword soon follows. The ring manages to keep her attention longer as she considers the item's possibilities. Eventually it joins the disgarded armor and sword on the cavern floor. In order to make the most of the ring a potential enemy would first have to be befriended and persuaded to try and tame a wild beast. Far to much work than she would consider worth it. But looking at the dead body in front of her someone apperently thought it worthwhile. Treshiell is ready to continue, but she won't take any initiative to explore the cavern further. ![]()
![]() Treshiell sits down next to the unidentified body and starts to rifle through his things. She studies his equipment for magical properties and then the map for any notes other than the owlbear lake. Spellcraft to identify potion #1: 1d20 + 13 ⇒ (6) + 13 = 19
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![]() Initiative 2
Treshiell gathers some dust from one of her pouches as she switches from curses to arcane magic. A quick incantation sends the dust spiralling to lull the beast to sleep. Standard action to cast Deep Slumber (DC17 will save) on the Owlbear keeping the rest out of the area of effect. Hope that the owlbear doesn’t have more than 10 HD…. ![]()
![]() Initiative 2
”That would be something akin to the shambling mound but Kereek stuck it down”, Treshiell tells Orin apparently taking the half-elf literally. Next she works her magic to weaken the will of the creature, setting it up for her next spell. Standard action to use Evil eye (DC17 will) on the owlbear to give it a -2 penalty to will saves.
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![]() Owlbears don’t mess around! Initiative 2
Recognising the force of nature in front of her Treshiell opts for her most powerful magic to try and contain the beast as fast as possible.. Standard action to use Slumber hex (DC17 will) on the owlbear. ![]()
![]() Treshiell will use her magic to draw some of the wounds out of Prazil and Orin. Healing hex on Prazil: 2d8 + 6 ⇒ (6, 3) + 6 = 15
"Are there more inhabitants sharing a nest with the owlbear?" ![]()
![]() Initiative 19
Treshiell’s smile disappears when the creature proves immune to her sleeping hex. She regathers her efforts into her most reliant hex. Standard action to use Evil eye (DC17 will) on the Shambling mound to give it a -2 penalty to attack rolls
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![]() Woops, I thought I posted Treshiell's actions last night but appearently I forgot. Initiative 19
The hint of a smile touches Treshiell’s lips when her hex takes effect. Strengthening her magic with a slow melody she throws more of her magic against the creature.. Standard action to use Slumber hex (DC17 will) on the Shambling mound
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![]() Initiative 19
The shadows grow darker around Treshiell as she gathers her magic and sends it flowing towards the shambling mound. Standard action to use Misfortune hex (DC17 will)
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![]() Knowledge (nature) roll: 1d20 + 13 ⇒ (4) + 13 = 17 vs DC16 => Success! \o/ Initiative 18
"No, it is not. We belive that is a shambling mound", Treshiell says and with hands coated in spider webs she writes an arcane symbol in the air. A large spider web spurts forth from the cave floor and ceiling to encase the mound. Cast Web (reflex DC 16) to encase the entrance and the shambling mound. ![]()
![]() Prazil wrote: Turning to Treshiell he nods, "You am ok now, just stay behind Prazil. Prazil and Spike am for making sure you are not for getting hurt by nasty mushroom monsters or other angry cave things." Treshiell looks at the kobold a few moments, then at Thaal sitting curled up on her shoulder. "Gallant. We hope that you fare well against the owlbear." Then turning to the two hunters she asks "Will the owlbear stay passive or seek us out, now that it knows that we are here?" ![]()
![]() Woops. For some reason I was convinced that I was waiting for a post. Sorry about that.
Initiative 19
Treshiell had occupied herself with drawing symbols in the dirt while waiting for Orin and Kereek to emerge with the owlbear. The unexpected shirek immediately gets her attention and she enters the cave to investigate. Move action into the cave.
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![]() I can't remember. Have the trolls done anything to Tig and Pevrivash (can't remember the spelling)? "Perhaps a deal was struck and they where not included. Which makes us wonder, who talks for the fey? Does the notes hold anything of the other enteties Hargulka tried to recruit. The lizard folk? The sooth scales?" ![]()
![]() Initiative 20
Treshiell reaches out into the air to pluck the eyes from Nagrundi from afar. All while humming an unsettling tune. Cast Blindess/Deafness (fort save DC16)
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![]() Initiative 20
Treshiell summons another piece of magic to hurl at the two headed troll but delays to see his reaction to Kereek’s suggestion. Delay
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![]() Initiative 20
Engulfed in the shadows Treshiell floats away from the two headed troll, eventually ending up at the stone throne, next to the lifeless body of Hargulka. From there she emerges with her eyes fastened on Nagrundi and spits out a curse. Move action to put some distance between me and the troll.
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![]() A Slumber would have been better :) Initiative 20
Treshiell ducks under Nagrundi's claws and attempts to cast a spell to conceal her, unfortunately the attack breaks her concentration and the spell fails. Concentration check to cast Invisibility defensively: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18 vs DC19 => fail ![]()
![]() motteditor wrote: That's probably it for me until Friday/Saturday. Happy Thanksgiving everyone. Yes, even you still, Patrik. Thanks! :) Initiative 20
Feeling there is no time to loose Treshiell tries some of her most potent magic against the Hargulka, hoping to free up the fighters to engage the two headed troll.. Cast Slumber hex (DC17 will save) on Harulka to put the troll king to sleep for 6 rounds. ![]()
![]() Initiative 20
Treshiell strikes at the air in front of her and releases a wave of magic that descends upon the two headed troll. Cast Deep Slumber (DC17 will save) on the two headed troll.
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![]() Initiative 20
Treshiell uses her magic to probe into Hargulka's inner thoughts to plant seeds or doubts. Cast Evil eye to give Harulka a -2 penalty to will saves for 7 rounds. A successful DC17 will save reduces the duration to 1 round.
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![]() Woops! Sorry, sorry, sorry! For some reason I read “everyone but Agnar and Kereek is up” as “Agnar and Kereek” is up, so I was waiting for my turn to come up. I didn’t check the initiative rolls until now. Initiative 20
Treshiell remains silent in the background, testing her magic on the troll in small bursts. Cast Evil eye to give Harulka a -2 penalty to attack for 7 rounds. A successful DC17 will save reduces the duration to 1 round. ![]()
![]() Initiative 4
Satisfied that she's found a hex that the troll succumbs to Treshiell keeps her focus, this time twisting the magic to dull the creature's claws. Cast Evil eye to give the troll a -2 penalty to attack for 7 rounds. A successful DC17 will save reduces the duration to 1 round. ![]()
![]() Bah, I knew I should have prepared at least one dmg spell for just such an occation! Initiative 4
Frustrated that her magic is not effecting the troll focuses her rage into a glare and then underscores her frustration with a ear piercing scream. Cast Evil eye to give the troll a -2 penalty to AC for 7 rounds. A successful DC17 will save reduces the duration to 1 round.
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![]() Initiative 20
Frowning that her magic failed to effect the troll Treshiell tries another hex. Cast Misfortune (DC17 will save) on the troll.
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![]() Initiative 4
Treshiell grimaces when her spell fails. She screams an ear piercing scream and focuses all her attention on the remaining troll. Cast Misfortune (DC17 will save) on the troll.
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![]() Initiative 4
Treshiell smiles as the troll succumbs to her spell. She looks at the remaining one and snaps her fingers one more time. Cast Slumber (DC17 will save) on the troll to to put it to sleep for 6 rounds. ![]()
![]() Initiative 2
Treshiell clenches her fists into a ball to concentrate the ominous energy of the room into bad luck funneled at the troll hound. Cast Misfortune hex (DC17 will save) on the trollhound.
Prazil wrote: Treshiell, isn't misfortune the hex where the target rolls twice and takes the lower result while evil eye applies a penalty? Wooops, copy+paste error :) Fixed now ![]()
![]() Initiative 2
Treshiell moves into the room and gathers ill fortune from the negative energy in the room then sends it circling round the trollhound. Move action to move into view
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![]() Prazil wrote:
Knowledge (arcana) roll: 1d20 + 13 ⇒ (1) + 13 = 14 "It's a trollhound", Treshiell informs the kobold as he charges. ![]()
![]() Initiative 4
With a series of gentle pushes Treshiell builds on the hex that dulled the troll's claws encouraging it to spread. A thin mist of washed out colors begin to seep from it's nails and move to engulf the creature. Treshiell accompanies her magic with humming melody both out of tune and rythm. Cast Misfortune (DC17 will save) on the troll.
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![]() Initiative 4
Treshiell moves up next to Kereek and weaves her magic of ill luck around the troll, dulling its claws. Move action to move into view
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