Kitsune

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Before anyone says it - Night, not Knight.

Now that I said it. Onto brass tacks (or cogs, for the gnomes out there).

I am on a character creating binge at present, and had an idea to make a kineticist that is night-themed (darkness, dreams, illusions, etc). The resources I have readily available are Occult Adventures, Occult Origins, Occult Realms, Psychic Anthology, and for 3p Legendary Kineticists, and Legendary Hybrids - Kinetic Shinobi.

Suggestions? Thoughts? Concerns for this kitsune's sanity?


I'm Hiding In Your Closet wrote:

It's not the source of your powers, I don't think; it teaches you your powers. That's what would make it arcane rather than divine.

Anyways, some possible fitting choices for a Grimmian cannibal Witch:

Animal
Death
Decadence
Enchantment
Nightmares
Plague
Strength
Transformation

Someone caught the idea I was going for. Certain patrons are being thematically overlooked due to an idea I hatched to "flesh out" the patrons. Ideally, I'm trying for as little overlap in that thematic as possible, though the "powers" would probably not care themselves.


As the title says, I am making a NPC witch (likely a Gingerbread Witch) that will be cannibalistic. What patron would be both thematically and functionally fitting?


The Mortonator wrote:
If I recall correctly, the archetypes were written and then another person on the team went back and added Suggested Shinobi Talents. I would assume this is a disconnect between the two and would advise ignoring the suggested talents were it is in error.

Thankies, Mortonator! I know anytime I have rules questions to come to the discussion boards or the errata faq, but third-party stuff is a fox of another color, right?


Endzeitgeist wrote:
If in doubt, restrictions will override suggestions; the latter are sometimes forgotten while balancing is fine-tuned in development; I assume that's what's happened here. While I'd usually suggest de-limiting, qinggong power can be incredibly flexible, so I'd frankly be weary there..

Making a NPC Hand of the Kami as a shrine guardian and "bounty" known as "the Mountain". And re-read qinggong ki powers ... suddenly not feeling so jilted about no ninja tricks ... he won't miss them save for in sparring sessions with his siblings and fellow "bounties" - "the Wind" (a Fading Shadow) and "the Waterfall" (an Elemental Shinobi).

These three are a small little addition I make to any table, known collectively as the "Three Storms". In 3.5e they were elves and used the Tome of Battle extensively. For Pathfinder, thank the kami for the kitsune race. And thanks to the folks at Legendary Games for Kinetic Shinobi!


I actually have a bit of a conundrum, as the Hand of the Kami archetype has a rather glaring contradiction in it.

It specifically bars taking ninja trick or master trick with shinobi talents, but then it's "suggested" to take both a ninja trick AND a master trick later (the immediate following "paragraph", actually).

So, are Hands of the Kami able to make use of ninja tricks and master tricks, or not?

*very confused white kitsune fades into the shadows to await an answer*


Derklord wrote:
Traysheia wrote:
are we able to alter the evolutions from the base forms so as to get rid of those unwanted attack forms (like serpentine base form's bite)?
Only by selecting an evolution that explicitly allows that. Only hooves, pincers, and slam do so, and those only only work for claws, i.e. only for avian, biped, and tauric base forms. You're stuck with the others, and they also count towards your maximum natural attack limit.

Thanks, Derklord. You answered my first question exactly as I needed it answered.

JDLPF wrote:

Yeah, typically a marilith style eidolon build will focus on manufactured weapon attacks by adding a heap of Limbs evolutions and going for the Multiweapon Fighting feat. Then they usually go kukri proficiency for crit-fishing.

Essentially that means you're getting one main hand attack and as many off-hand attacks as you have additional limbs. You're not limited by the eidolon's natural attack maximum in this scenario. Quadruped is best in this scenario since it's a higher Dex base than humanoid and has a better movement speed than serpentine. Of course it's up to you what you pick.

So yeah, at 5th level your eidolon could have a full attack sequence including 8 kukris and a secondary bite attack, assuming you're spending your evolutions on nothing but limbs, picking up the Martial Weapon Proficiency feat for kukris at 1st level and the Multiweapon Fighting feat at 3rd level.

Thanks for the suggestion! Was thinking along that line if I went with a marilith model. And if I am not mistaken, the serpentine base form has better Dex than quadruped. And the extra limbs would not cost THAT much, overall.


VRMH wrote:
Welcome to the fray! Are we talking about the "original" Summoner or the "unchained" version?

Original, not quite ready to "re-learn the system" with Unchained yet.


Well, this is my first post EVER.

I usually lurk and read things on here, and do research to gain better insight on the various classes and whatnot of Pathfinder. Which brings me to my question:

I am building a good-aligned Summoner, and would like to design the Eidolon to be, in function and form, similar to either a lillend or a marilith. I was rather successful making an evil version based on a scorpionfolk-like fiend.

My stumbling block is in the limitation on natural attacks and the base forms giving an attack form. are we able to alter the evolutions from the base forms so as to get rid of those unwanted attack forms (like serpentine base form's bite)?