Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Confirmation on critical hit: 1d20 + 3 ⇒ (4) + 3 = 7
The bugbear gets an acid flask to the face, and screams in agony as the pain becomes unbearable.
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Twenty-four days just waiting for a chance,
Perform (song): 1d20 + 5 ⇒ (4) + 5 = 9
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Woot!
Travis will open his eyes, and look at Rutilus.
After hearing the sounds of battle, and Manzcar shouting, his grimace returns. "FOUL CREATURE, DIE!!" Travis will get up, slowly, and use the wand upon his body, with a genuine look of gratitude turns his eyes towards the dwarven monk. "Manzcar and Alys, I'm coming, don't let it get away. Together, we'll slay this monstrosity once and for all... I'm sick of this!" Actions: Standard action: Healing: 1d8 + 1 ⇒ (8) + 1 = 9 Move action: get up None-action: 5FS closer.
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
GM Nightfeather wrote: Those of you making ranged attacks against Inoklar: thanks for remembering the -4 to hit for firing into melee. But remember also that if there are creatures, even allies, between you and your target, then the target has soft cover and gets a +4 to their AC. Sometimes I learned recently as well :)
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
LOL even without being in combat and those penalties, we won't hit unless someone rolls above 10 :P
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Travis has a sunrod on his body, and Alys threw a sunrod to the center of the room at the beginning. There is also the lighted crossbow bolt somewhere near the end wall or throne. Butterflies! This place is nice. And I don't have to worry, Manzcar and Alys will finish of the bugbear. Oh, fresh springwater!
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Khain don't forget that your rat can "smite evil" like me. Add Cha to attack, and HD(+1) to damage. Edit: Ow wait, cha is 4 XD
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Yes. What would be the ruling if he had summoned it into an adj square?
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Travis originally wanted to charge, but i chose not to since it was unclear if i could. I therefor switched to the old move+attack, as that way I (and Manzcar) can also get into a better flanking position. @ AOO: Go ahead, I figured it would. My AC is 20 vs the bugbear. @ Dice rolls: Oh, okay. No worries, I'll take shaken for 5 rounds then, no problem. I was just trying to see if I missed anything, sorry :) @ Rat & AOO: Is this general rule? Coz then I will inform my player at Kingmaker this is the case, and break his summoning-loving heart :D
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Dazzling display says it is 1 extra round for every 5 it beats our DC. Doesn't that mean I am only shaken for 2 rounds?
and.. Does the goblin get an AOO at the creature that appears and instantly attacks? Coz otherwise I've been doing it wrong in my group. :D
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
"Rutilus, be care... DAMN!" Travis shouts as he sees the cleric step forward without remembering the halflings warnings, which he continues with "Are you okay?" Travis will move closer, and get into an optimal position to strike the focus of his wrath. He then slashes the creature, seemingly unfettered by his dazzling display of martial prowess. Blood starts gushing, and the creature snarls in anger. Actions:
Charge says: "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge." So I am uncertain whether or not my charge will work, so I won't use it. Move: As indicated on the map with a "T?" is that's okay.
Note: Travis is at 20 AC at the moment.
Questions: I put them up in discussion! :)
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
GM Nightfeather wrote: Hold up, we have to resolve something. The goblin's weapons have reach so... I thought so, but didn't know their attack values so decided to leave it for the DM.. I R smarts thet way! :) "Thanks Manzcar, I'll get it later. Still need to polish everything anyway, from the little dive in the sewage anyway. Guys, keep your eyes forward!" *silence*
Human Paladin of Shelyn || AC 18 - Tch 11 - Ff 17 || HP 13 || Fort/Refl/Will +4/+1/+5 || CMD 15 || Perception +0
Actions:
Move action: Move closer. Standard action: Hit the goblin in front of us. > Attack: 1d20 + 4 ⇒ (17) + 4 = 21 > Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Travis moves up past Manzcar, and says "I got this one, you be ready to protect the others!" He then steps up, and slashes the face open with little effort.
Might as well make it quick and clean, do yourself that favour.
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