| Trashloot |
Hi,
Im about to start Kingmaker 2e and i don't know how to approach it. To me it feels like PF2e is the wrong game for this adventure path and i would really love to get your input on how you make the wilderness survival / exploration fun.
My issue is that PF2e has next to no ressource management. Food is super cheap, weighs almost nothing and can easily be found with subsist and forager. Water is similar but a bit trickier. You have infinite light. You quickly have no need to gather firewood and other survival necessities.
So how do i highlight that my players are crawling through the wilderness? (mechanically)
My other issue is that PF2e is designed in a way where you are always at peak strength. I was expecting some changes to the way healing works because infinite healing makes random encounters and hazards kind of pointless. The GM Core even says the following:
"PCs have many ways to heal themselves, so keep in mind that a damaging hazard
won’t always have a huge effect. They tend to work best if their activation might alert creatures in the area, lock the PCs out of an area, or cause a similar narrative setback beyond just damage or another condition easily removed outside of the pressure of combat."
But the AP uses random encounter like the AP was designed for a game whhere you recover slowly from damage.
And one last question: Am i crazy or is hexploration not compatible with exploration? Im so confused as to why exploration tracks time in hours while hexploration only tracks days. Maybe im overlooking something but there is also no good way to aproximate how many hours you spend in hexploration. Mechanics like the hustle action don't do anything for hexploration and im not really sure how i can use exploration actions during hexploration. Am i missing something ? Do you decide if you either use exploration or hexploration? Or is hexploration a different mode of play?