Fire Snakes

Transbot9's page

27 posts. 4 reviews. No lists. No wishlists.




After years of going "Eh, I'll get these eventually," Pathfinder 2 gave me the kick in the form of realizing "Oh, crap, Paizo probably going to cycle out old product for new on these" and have loaded up on all 6 Bestiary Boxes + a few others over the past two months.

Now that I'm loaded up, I need to get organized so things can be found quickly. I'm thinking of loading up on plastic tackle/craft tray/boxes, but I'm wondering if there are better ideas for organizing, and who better to ask than other players?


I have a main thread on Enworld about my campaign setting I am working on. I've got the first draft finished on the playable races/ethnicities of the setting (well, the first volume of the setting, anyways).

Dromites replace halflings and gnomes, who have been shunted off to other continents (they will be covered later, but an in-road is left in case players insist on playing a core race that isn't listed). These non-psionic dromites were adapted from Dreamscarred Press's dromites by stripping the psionic stuff and giving them a natural attack instead of the 1/day ray. The new fluff for them is based off of certain type of wasp behavior, as having massive, antlike colonies of dromites with a single queen isn't something that I really wanted in the setting.

Groundlings (from my previous post) have been changed to half-elves with an alternative racial trait. Those living golems from the previous post are going into the bestiary/GM's domain.

The alternate racial traits are options for the flavor of the setting. I like that Paizo standardised the Alt Racial trait, as it combats race bloat.


Accidently posted this in the wrong forum initially...

I am working on a campaign setting that I eventually hope to publish under OGL, and will be submitted to be rated Pathfinder Compatable when completed. Since I'm doing this stuff on my own, I'd like a critique on some of the crunch I am working on. The setting takes place on the tidally locked planet of Phaetos, and the first splat focuses on a rather expansive dwarven empire (as well as their neighbors, threats, conquests, etc).

Part of the crunch is a few unique races, of which I have a rough draft typed up.

The new PC race, Groundling, is a bridge race between halfling and elf, with a few unique abilities.

Ebon Dwarves are really ment to be a game master only race, but I am planning on generating stats with levels/templates with this write up as the basis. I have not decided whether or not to keep the "ebon dwarves as characters" in the final publication at this time. (note: drow are from the frosty eternal night side of the planet and the dwarves built a big wall to hold them off).

Living Golems have a twofold purpose - a couple of factions in the setting really like using golems, and it offers an optional "cheap" way of reincarnating someone into a golem by attaching their soul to the golem form. I tried making the stats for each type of golem decently (but not overly) balanced while maintaining the feel of golems from the Pathfinder Bestiary 1.

So, thoughts? The more brutal the critique, the better.


I am working on a campaign setting that I eventually hope to publish under OGL, and will be submitted to be rated Pathfinder Compatable when completed. Since I'm doing this stuff on my own, I'd like a critique on some of the crunch I am working on. The setting takes place on the tidally locked planet of Phaetos, and the first splat focuses on a rather expansive dwarven empire (as well as their neighbors, threats, conquests, etc).

Part of the crunch is a few unique races, of which I have a rough draft typed up.

The new PC race, Groundling, is a bridge race between halfling and elf, with a few unique abilities.

Ebon Dwarves are really ment to be a game master only race, but I am planning on generating stats with levels/templates with this write up as the basis. I have not decided whether or not to keep the "ebon dwarves as characters" in the final publication at this time. (note: drow are from the frosty eternal night side of the planet and the dwarves build a big wall to hold them off).

Living Golems have a twofold purpose - a couple of factions in the setting really like using golems, and it offers an optional "cheap" way of reincarnating someone into a golem by attaching their soul to the golem form. I tried making the stats for each type of golem decently (but not overly) balanced while maintaining the feel of golems from the Pathfinder Bestiary 1.

So, thoughts? The more brutal the critique, the better.