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Graaaa.... Necro-thread....

Seriously though, this poster never received a reply to his query, but I too want an answer. Specifically, how do you build one of these reskinned serpentfolk beasties? Here's the text* with most of the fluff removed.

Monster Codex wrote:

A Snake Reskinned

...serpentfolk volunteers would engage in a form of ritual suicide that sheds their skins and grants a form made of human flesh. This irreversible process only works on purecaste serpentfolk, and functions as reincarnate with the shape of the new body specifically chosen to be human rather than determined randomly....

Survivors of this ritual always retain the serpentfolk intellect, including the serpentfolk's racial bonuses to Intelligence, Wisdom, and Charisma, as well as their spell-like abilities, telepathy, and immunity to mind-affecting effects. The recipient's Strength, Dexterity, and Constitution scores change according to its new race (human) as described in the reincarnate spell. Although they resemble humans, these reborn serpentfolk are not fertile except with other serpentfolk, and a careful examination of internal organs of one of these creatures reveals its inhuman nature.

So breaking down my concerns even more specifically:

  • What level of human is the reskinned subject? 1st, 4th; 5th? A base serpentfolk has 5 HD but casts at 4th level.

  • What creature type/subtype is it? Rangers care! Clearly, the subject starts out as a monstrous humanoid, but since—according to the text above—the internal anatomy of its human-like body will hint at its true form, it reincarnates as what? A humanoid (human, reptilian), perhaps?

  • The subject retains its mental racial bonuses (Int +8, Wis +4, Cha +6) plus its SLAs and immunities, then gets the human bonus (Con +2) from reincarnate. All this would grant the reincarnated creature an equivalent CR modification of what? +1, +2?

  • And lastly, as Cuup asked, how do you account for the 2 permanent negative levels bestowed via reincarnate thrown into this mix?

I get the impression all the mechanical ramifications of this concept weren't too clearly thought out, but I think it is a neat idea, and Paizo should flesh it out in greater detail.

* Full text is in the sidebar on page 201 of the dead-tree/PDF edition of the Monster Codex, and just above where this link leads in the PRD.


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Fromper wrote:
Kobold Cleaver wrote:
These fiends and their extraneous tags.
Fiendish.

Damn. Good call and no joke gentlemen. If the Demons and Devils are affected, why not the other fiends too? Sure enough, there are a couple more extraneous tags mixed into the Bestiary 2 Daemons.

In the descriptive text under the Olethrodaemon Paragons, Line 687.

Line 687 wrote:
<p> ... An olethrodaemon paragon generally has from 4 to 8 additional Hit Dice, and is usually a <span class=stat-block-cr>CR 22</span> to <span class=stat-block-cr>CR 24</span> creature.</p>

I'm guessing we might spot (roll for Perception!) even more on the Celestial pages (among others) as well.

EDIT: Found another one in Bestiary 2. In the stat block of the Immolation Devil (Puragaus), Line 484.

Line 484 wrote:
<p class="stat-block-2">1/day&mdash;summon (level 9, any 2d4 devils of <span class=stat-block-cr>CR 10</span> or lower, 90%)</p>


Chris Lambertz wrote:
We should be able to put a CSS rule in place for footers that should fix that. No need to link all of the errant tables :)

Super. I know a bit of this and that about HTML coding, but wasn't sure how that might be handled in a table. Thank you kindly.

In other news:

Kobold Cleaver wrote:
There's a weird floating "CR 19" to the right of the pit fiend stats.

This is the same issue as the ones RJGrady and I reported on (and which have been dealt with) in the Demons back in December: an extraneous <span class=stat-block-cr></span> tag embedded at Line 675.

Line 675 wrote:
<p class="stat-block-2">1/day&mdash;<i><a href="../spells/meteorSwarm.html#meteor-swarm" >meteor swarm</a>, </i><a href="universalMonsterRules.html#summon" >summon</a> (level 9, any 1 <span class=stat-block-cr>CR 19</span> or lower devil, 100%)</p>


@The Web Team: Speaking of Table: Goods and Services, that's another one that could have its footnotes reigned in a bit (as per my post above).

The other equipment tables on that page seem about as tight as they can get.


Metheadras wrote:
Inn stay (poor) and Inn stay (good) are both listed with a cost of 2gp per night.

Unfortunately this is borked in both the table and text of the print and PDF copies as well, which means that, strictly speaking, by the web team's own rules, they can't do anything about it. See Post #1. Paraphrasing:

Chris Lambertz wrote:
Typos or grammatical errors within page content ... should go in one of the specific product discussion threads in the Pathfinder RPG Products subforum

Probably not news, but the Core lists staying at a poor inn as costing 2sp.


Formatting request: would it be possible to constrain/text-wrap the footnotes under some of the tables so the columns above them are reduced to sane display widths?

Two examples of where I find this an issue are under Table: Estimating Magic Item Gold Piece Values in the Core magic item creation rules (footnote 2 stretches the whole table out to about a mile wide), and the footnote under the Crystal Ball Type table which lists the balls' market prices.

There are probably many more like this and I'll try to report them as I come across them.


Matthew Shelton wrote:
I ran a scrape of the PRD using wget...

FWIW, your 404 findings were already ninja'ed upthread (last Sunday) by Elro the Onk.


Oh poop. Among the unchained classes many (too many to report on individually at any rate) of the class ability descriptions <p> tags are completely missing their id="foo" attributes causing the links in the level progression tables to go absolutely nowhere. Some examples:

"Unchained Summoner source Lines 452, 454, and 459 wrote:


<p><strong>Cantrips</strong>: A summoner learns...</p>
<p><strong>Eidolon</strong>: A summoner begins...</p>
<p><strong>Life Link (Su)</strong>: At 1st level, a summoner...</p>


Ugh! My euphoria was short lived.

Here are a few obvious (cosmetic) problems with the unchained rogue.

  • The HTML Page Title claims the rogue to be the "monk":

    Unchained Rogue source Line 9 wrote:
    <title>Unchained Monk</title>
  • Similarly, in the Global Navigation Path at the very top of the page, she's again referred to as a "monk":

    Unchained Rogue source Line 494 wrote:
    <script type = "text/javascript">var globalTitle="Unchained Monk",globalNavPath=[{ href: '/pathfinderRPG/prd/unchained/classes/index.html', name: 'Pathifnder Unchained Classes'}];</script>
  • And lastly, the level progression table may have some sort of CSS issue as I'm seeing an extra horizontal black border at the top of the table and vertical black borders between each column. No idea what's causing it though.


Whoo-Hoo! Page refresh at 21:26 ZULU and the Slayer is (finally) back where he belongs. Thank you Chris and Liz, and a very Merry Christmas to all!


Chris Lambertz wrote:
Alright folks, we're updated!

This is great Chris, except, that... um... the link to the slayer base class still leads to (a copy of?) its archetypes....

I can't imagine a single bug most of us would like to see stomped more than this one.


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Confirming and adding to RJGrady's report.

Extraneous <span class=stat-block-cr></span> tags embedded in the text are at fault. The three he reported are on Line 413 but there's another one mixed in with the 1/day SLA line of the stat block itself after summon on Line 389.

Line 389 wrote:
<p class="stat-block-2">1/day&mdash;<i><a href="/pathfinderRPG/prd/coreRulebook/spells/blasphemy.html#blasphemy" >blasphemy</a></i> (DC 25), <i><a href="/pathfinderRPG/prd/coreRulebook/spells/fireStorm.html#fire-storm" >fire storm</a></i> (DC 26), <i><a href="/pathfinderRPG/prd/coreRulebook/spells/implosion.html#implosion" >implosion</a></i> (DC 27), <a href="universalMonsterRules.html#summon" >summon</a> (level 9, any 1 <span class=stat-block-cr>CR 19</span> or lower demon 100%)</p>


More linkage requests.

  • Invisibility makes an unlinked reference to Stealth.

  • Gust of wind makes two unlinked references to the Fly skill and one to Perception.

  • Under the Demoralize section of the Intimidate skill there are two unlinked references to the shaken condition. Also, imho, it would be nice if, for cross-reference sake, one mention of "friendly", "unfriendly", or "attitude" linked to Diplomacy. Perhaps like this:

    Intimidate wrote:
    Action: Using Intimidate to change an opponent's attitude requires 1 minute of conversation. Demoralizing an opponent is a standard action.


Under the spell entry for scare I imagine the two references to "cause fear" should actually be linked to cause fear.

By extension, the entry for cause fear should link to remove fear and then remove fear should link back again to cause fear.


A tremendous amount of work, I'm sure, but it would be grand if each item listed at the top of an Ultimate Equipment page was linked directly to its individual entry the same way the magic items listed in the Core Rulebook are.


Under the Stormborn bloodline from the APG, the Ride the Lighting power has the word "Ride" linked to the skill of the same name. Methinks this is surely an automated-script-induced error.

Ride the Lightning wrote:
<p id="ride-the-lightning"><i><a href="/pathfinderRPG/prd/coreRulebook/skills/ride.html#ride" >Ride</a> the Lightning (Sp)</i>: At 15th level...


Speaking of the NPC Codex, in the Appendix under the Archer Bands the link for skilled sniper should lead to paizo.com/pathfinderRPG/prd/npcCodex/core/rogue.html#skilled-sniper, not paizo.com/pathfinderRPG/prd/npcCodex/core/ranger.html#skilled-sniper as it does now.


Not a bug so much as a suggestion, but it would be grand if within the Demoralize section of the Intimidate skill at least one reference to the "shaken" condition linked directly to paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#shaken. Thanks.


@Austin See my post above yours. I suspect we'll have to wait at least until Monday before this gets sorted.


Berti Blackfoot wrote:
Yes the slayer class is completely missing. not just the link, looking at the url, the page for Slayer is replaced by the Archetype page.

The two pages are actually different. On the broken Slayer class page, a bug I reported on 4 Oct has been corrected such that under the Cleaner it now correctly states "Altering a location takes 1d3 × 10 minutes..." instead of "Altering a location takes 1d3 � 10 minutes...". That error persists at the proper URL for the archetypes making it seem the corrected page got misfiled thus clobbering the Slayer base class. <sigh!>


Across the New Combat Styles section of the Ranger from the APG, 13 of the listed feats have "-(combat)" mistakenly affixed to their href text resulting in broken links.

One bad href example wrote:
<a href="/pathfinderRPG/prd/advancedPlayersGuide/advancedFeats.html#bashing-fi nish-(combat)" >Bashing Finish</a>


In the text of the Cleaner archetype from the ACG, the "Without a Trace (Ex)" feature contains an unrecognized "�" symbol where there should be a multiplication symbol "×".

Mistaken Cleaner Symbol wrote:
Altering a location takes 1d3 � 10 minutes...

FWIW, I'm seeing this under Firefox on Linux using Unicode (UTF-8) as my character encoding. The multiplication symbol I provided above displays correctly on my system.


At the bottom of the kobold entry in the Bestiary, the closing anchor tag (</a>) after "Weakness: Light Sensitivity" has its slash misplaced causing the following "Languages" line to appear as a hyperlink that goes nowhere.

Erroneous Kobold HTML wrote:
<p><b>Weakness</b>: <a href="universalMonsterRules.html#light-sensitivity">Light sensitivity<a/>.</p>


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We can't really point that finger at the NSA for this. The software is open source, so in principal any of us with sufficient qualifications (not me!) could have audited the code to find the bug, and yet the bug has been in the wild since December 2011.

hearbleed.com wrote:

Is this a design flaw in SSL/TLS protocol specification?

No. This is [an] implementation problem, i.e. programming mistake in popular OpenSSL library that provides cryptographic services such as SSL/TLS to the applications and services.

http://www.openssl.org/news/secadv_20140407.txt wrote:

OpenSSL Security Advisory [07 Apr 2014]

========================================

TLS heartbeat read overrun (CVE-2014-0160)
==========================================

A missing bounds check in the handling of the TLS heartbeat extension can be used to reveal up to 64k of memory to a connected client or server.

Only 1.0.1 and 1.0.2-beta releases of OpenSSL are affected including 1.0.1f and 1.0.2-beta1.

Thanks for Neel Mehta of Google Security for discovering this bug and to Adam Langley <agl@chromium.org> and Bodo Moeller <bmoeller@acm.org> for preparing the fix.

Affected users should upgrade to OpenSSL 1.0.1g. Users unable to immediately upgrade can alternatively recompile OpenSSL with -DOPENSSL_NO_HEARTBEATS.

1.0.2 will be fixed in 1.0.2-beta2.

@Tamago: Thanks for that XKCD link. I LOLed.

@Lissa: While https://secure.paizo.com is not vulnerable to Heartbleed, according to Qualys SSL Labs it does have some lingering security shortfalls because you're still running TLS 1.0 (which, ironically, is probably why you weren't vulnerable).


Ezren, there's something different about you. Have you changed your hair?

I downloaded the updated BB pdfs tonight. On Ezren's pregen, his iconic artwork by WAR has been swapped for that of a sinister looking chick (painted by Eric Belisle, I believe). It's nice artwork, but I don't think it's supposed to be on Ezren's sheet. Scaling is off too.

Also on all the pregen sheets, two of the small character faces in the "A" section have become improperly scaled and misaligned (one of them again being Ezren).

I hope this hasn't made it into the 2nd printing hard copy.


James Sutter wrote:
Pixellated art is never intentional! I've notified the tech team--should have that fixed for you soon. Thanks for letting us know!

You're welcome James, and thanks for the response.

Since I've got your attention on this matter, I found another one in this month's batch of subscription goodies: the loot-losing chap climbing the cliff face on page 385 of Ultimate Equipment. Not only is the pic fuzzy, but the jpeg artifacts around his spear tips are atrocious (like the cover of the old Campaign Setting hardcover atrocious). Again, he's perfectly pristine in the book but borked in the PDF.


I'm loving the new format as well, but there seems to be an image gaff on page 31 of the PDF: the Gray Maiden is terribly pixelated, the image behind her feet is crisp as anything, so it's just her. Is anyone else seeing this?

The same image in the hard copy is fine, however.


Guess I rolled low for initiative again; I should have posted sooner. Got mine on Wednesday.

Thanks much.


Deimodius wrote:

Sooooo........ what's happening with the missing issue and poster?

Thanks!

Seconded. I too am curious.


While I still haven't received Dragon #358 and am missing the giant poster for #359, I thought I'd post some good news: Dungeon #150 arrived this morning in mint condition including its giant Map of Mystery. With only a hole or two, my Dungeon collection from #99 onwards is complete! Thanks guys.

BTW, the Map is breathtaking. Kudos to Chris West.


Whoops, now I've double posted. Anyway:

• Got #359 without poster
No sign of #358


Hey guys. Got Dragon #359 in the mail on Friday and finally had a chance to chew through it. Great last issue. I almost shed a tear at Andy Hou's little mouse waving goodbye on the Sage Advice page. Problem is, until I stumbled across this thread, I too was perplexed at the promise of a "Giant Poster Inside!", so just to loop the broken record again:

• Canadian subscriber
• No poster with #359
• Have yet to receive Dragon #358
• Have yet to receive Dungeon #150

Dranem wrote:
I bet there's somebody, sitting at the Canadian fulfillment office, looking at boxes of posters, wondering what they were suppose to do with them....

Too true; it's a damned shame something had to go haywire in the execution of the finale. :-/

While all this gets straightened out, I'm excitedly anticipating the arrival of Pathfinder #1.


What has me puzzled is the whole "online" concept. I'm hoping there's a PDF component in there somewhere, 'cause I just don't see myself printing Dungeon adventures from my Web browser for example.

Add to that, will we have to subscribe (i.e. pay) to access this … thing? WotC has gotten an awful lot of my money already. Like Laeknir said: "Unless it's really primo, they can suck it."


Vic Wertz wrote:
Did you catch the post I made a week later . . . .

I must have, since I replied to it at the time, but missed it searching through the old threads to contribute to this new one. So the overall stats are still insignificant, eh? Hmm.

Anyway, I got Jeff's email about my replacement being on its way. Thanks again to everyone at Paizo for their hard work.


Well, I've tripped a few days past Thursday and now it's Monday but still no Dragon #352. However, Dungeon #144 made a sneak attack on Friday.

Michelle: You have mail! ;-)


Luc: For me, late issues are déjà vu. I searched through the archives for old threads I'd involved myself in, and exactly the same thing was happening last year between Nov. 2005 and Mar. 2006. For months I was fastidiously tracking how long it took my issues to arrive. The fastest issue was Dungeon #130 at 15 days and the worst offender was Dragon #339 at 78 days. I waited 51 days for #339 before asking Cosmo for a replacement. The original finally showed up a week after I'd received the replacement.

At that time Vic and Cosmo were bending over backwards to keep us disgruntled subscribers (especially those of us in Canada) happy. Here's a snippet of a reply Vic made to one of my posts a-week-ago last year (Feb. 15, 2006):

Vic Wertz wrote:
Well, we do have some problems within the US, so there are certainly USPS issues. But Canadian subscriber problems, especially in the last couple of months, have become noticably disproportionate. Canada Post problems seem to ebb and flow—when Paizo first took over the magazines, it was terrible. It got better, and worse, and better, and worse. Honestly, I don't know what we can do, though. We've considered offering a high-priority shipping option, but the extra cost would have to be insane, especially outside the US. We're open to ideas, though.

We seem to be in the "ebb" portion of the cycle again. All I know is that last year the delays cleared up around April and I stopped watching the calendar … until this January. :-(

Michelle: I've been away from these boards for some months, so your name is new to me, but I gather that it now falls to you to placate us in our times of complaint. Hi! :-D

As of today, Dragon #352 has been on the road for 50 days. But I know it's out there … somewhere … trying to reach me .... I'll give it another week. If it doesn't appear by March 1st I'll toss an email your way.


Alberta resident chiming in here. I hate complaining, so I put it off as long as possible, but I'm in the same boat. Last issues I got were also Dungeon #143 and Dragon #351. While I'm willing to give Dungeon another week or so, I'm ready to declare Dragon #352 MIA.


This is cool. While his main interest is comic books, Gerard Jones, authour of Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence was asked to present a lecture at the Montreal International Game Summit (with regard to computer game violence). After his lecture, he was interviewed by the Electric Playground and said the following:

Gerard Jones wrote:

Any time you have a new medium or new style of entertainment come out, there will be an explosion of anxiety for the people that don’t know it.

...
It’s the same thing with Dungeons & Dragons at the end of the 70s, and Gangster Rap at the end of the 80s. A lot of people are just sort of primed to see each new mass cultural phenomenon as a threat. Any time it’s new, there will be a period of people asking, “What is this doing to us? Is this the end of the world?”

Link to full article can be found HERE. Book title (above) links to Amazon.com


ignimbrite78 wrote:
You could take the feat weapon finesse and apply it when using your natural weapons, yes.

So you agree it would apply. Cool!

ignimbrite78 wrote:

Weapon finesse applies to light weapons used for (melee) attacks.

Ranged attacks use Dex mod instead of Str, therefore you gain no benefit from Weapon finesse when using a ranged attack.

Yeah. I blundered. After posting I confirmed Dex applied to ranged touch. Don't know what I was thinking… :-/

ignimbrite78 wrote:
And I just read the rules on weapon finesse and if you use a shield the armour check penalty applies to your attack roll. Damn! I did not know that! Wow, I am going to have to make some adjustments to some of my fighters.

I'm glad you gained something out of this exchange. &lt;grin&gt; I did too. I wasn't sure if a caster could use a touch spell on himself instead of another target, I figured he could; just hadn't seen it in the rules. But there's the confirmation right at the top of PH 141. Cheers!


Since touch attacks are generally made with the hand or fingers, and "natural weapons are always considered light weapons" (from the SRD), do touch attacks — specifically the ranged sort — benefit from Weapon Finesse?

Forgive me if my answer is clearly stated somewhere. Right now I can't find it.


Vic Wertz wrote:
I suspect that we just happened to have a coincidence between people who missed issues and people who post on the messageboards.

Hmm. Maybe all of us 'Net Heads are just impatient and whiny. &lt;LOL&gt

Vic, I sensed you were going to post something like this after reading your rather sobering remark the other day that for all the thousandes of subscribers, Paizo ships replacements only by the dozens. I agree that <2% replacement rate does not a convincing statistic make. And if Dungeon #128 was the most reshipped, then I don't even qualify as a statistic. At 38 days it was on of my more timely arrivals.

Incidently, I got Dragon #340 today. 49 days — exactly the same as Dungeon #131 last week. How coincidental.

I haven't griped to Canada Post yet, and maybe I'll put that off for the time being. Hopefully a trend does develop: an improvling one.

At any rate, let me be the first to thank you again for taking my concerns and those of other subscribers seriously.


Yep, I'd heard of those AD&D cards, though I've never seen them up-close and personal.

I ran a quick search through Google for you. Check out THIS PAGE on En World. Granted it's not the product you're thinking of, and you'd have to print and cut out the whole works yourself, but it does have all the monsters from the v.3.5 SRD. These cards rather remind me of the Initiative Cards described in a Dungeon editorial a few dozen issues ago.


I definately subscribe for the savings.

Vic Wertz wrote:
I promise - Subscription copies enter the USPS system simultaneously. Nobody's getting shipped later than anybody else.

Oh don't misunderstand me; I wasn't implying favouritism or partisanship or anything on anyone's part.

Vic Wertz wrote:
Periodicals rate mail is, by definition, simply not a high priority for the Post Office.

&lt;sigh!&gt Yeah, I'd been suspecting this for quite some while.

Vic Wertz wrote:

1: Complain to your local post office.

2: Have them delivered to a different address on a different carrier route, preferably in a different zip code. It really can make a *huge* difference.

Well, #2 just isn't a viable option, but #1 is definately on my to-do list. At any rate I'm going to send Canada Post an "inquisitive" email. This is rather what I meant by doing something proactive in my rambling rant yesterday.


Wow. My "speed champ" so far was Dungeon #130, which only took 15 days to get to me in Canada — and at the beginning of December no less. Ironically it arrived just as I was griping about how issues were arriving later and later....

My #131 just showed up last week. So tell us: did you get #132, or skip right over it to #133? &lt;LOL&gt


My new DM uses them as well, though I'm not sure where he got them. He sure has a big stack though. He also has a huge collection of WotC minis. Though I've never looked at the cards, I'm guessing they're the ones meant for the minis game. I think these might be what you're thinking of.

Click on this LINK to go to a page that has a card on display. Then you'll know.


I feel your pain oldcoast. Take a look at the other threads on this board; we're all in the same boat. Unfortunately some of us — namely my fellow Canucks and I — are deeper down near the bilge than you. Our mags consistently arrive one or two months after the shipping date. Your fellow Americans are complaining too. Paizo's not at fault here, but they're looking into resolving the matter. The problem lies with the postal service. Maybe they just don't give a rat's behind about things stamped "periodicals", who knows. Hopefully this will all be straightened out before long.


Vic Wertz wrote:
I do have a sense that we've been hearing increased complaints about delivery times from Canada over the past several months. We're pretty sure nothing has changed at our end, but we'll see if our printer (who is responsible for sending all subscription copies) knows anything.

I just added a rant about this in a new thread, then came across this one. Thanks for looking into this issue, Vic. Much appreciated.


Hi all. Me again. Canadian subscriber. I've got no problems at present, but since it seems late or missing issues are becoming an epidemic, I thought I'd offer up a snapshot of my subscription woes since January. Bear with me as I rant and rave.

In this thread, on 13 November, I said:

Tramarius wrote:
I'll give each mag ~40 days before crying for a replacement.

I gave Dragon #339 that and more. Finally I gave up. Cosmo kindly sent me a replacement on 19 January (thanks again!). That's 51 days after #339 left Paizo. Mind that replacements are sent Global Priority. Maybe I'm crazy, but I get the impression "priority" is meant to imply FAST. The replacement arrived 30 January. That's 11 days. Isn't that a bit long, even if it is being help up at the border?

Dungeon #131 arrived in a slightly more timely fashion than most issues lately. I got it last week on 7 February. It clocked in at 49 days, but at least I didn't have to cry to Cosmo again.

Now surprise, surprise. I opened my mailbox this morning and lo, I found a Dragon therein. Yay! methinks, It must be #340. But, nay! After 78 freakin' days it turned out to be my long MIA #339. WTF?

In his First None Now Two thread from last week, Peruhain of Brithondy describes a similar experience. Ultimately says he:

Peruhain of Brithondy wrote:
Must have been stuck in some weird little demiplane in the postal distribution center.

To which the Director of Operations replied:

Jeff Alvarez wrote:
And remember that next time an issue is running late, it might just be stuck in that demiplane again. :)

This raises the question of how long we should expect to wait. Now, Peruhain, you didn't say which country you're in, or how long you'd been waiting before requesting the replacement. Jeff, you seem to imply we should be ready to wait indefinately.

Back to that thread from November...

Vic Wertz wrote:
US subscribers can mail customer service after two weeks, but we really prefer that you give it another week if you can be patient.

So by Vic's estimate folks in the US should give an issue 14 days. Let's double that to 28 days for Canadians. We're all going way over that folks, by about another factor of 2.

Note that at this time, while Dragon #341 and Dungeon #133 have shipped, I am still waiting for both #340 (so far 43 days — it's more than 2 weeks overdue) and #132 (22 days — it should arrive this week, but won't. Maybe next…).

Now, understand that I'm not blaming Paizo in any way for any of this. On the contrary, everyone at Paizo has always been terrific. But I am concerned for Paizo. Having countless of pissed off subscribers impatiently waiting for the next awe-inspiring issue that never seems to arrive is bad for business. Having to send out countless replacements for issues that will likely arrive eventually anyway is bad for business. So I want to know: is there something proactive we can do about this? It all seems to boil down to the postal service sucking eggs! But is it Canada Post, the USPS, both? Does something happen at the border to cause these delays, or is it much closer to Paizo itself?


Troy Taylor wrote:
This may be a little Flinstones-esque, but capture a coupla minor air and fire elementals and you got yourself a magical hair dryer! No bard or aristocrat (level 5 or higher) should be without one!

&lt;ROFL&gt


Patrick wrote:
need to find out my subscription number because i need to renew my subscription and i lost it. could someone tell me how to get it?

We have subscription numbers? Neat! :-)

If you're paying online by credit card all you need to do is go into your "My Account" page and click on "My Subscriptions". Once on the subscriptions page, under "Renewal Options" select whatever number of issues you wish to add. AFAIK, that's all there is to it.

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