Trainedchimp's page

Organized Play Member. 13 posts (14 including aliases). No reviews. No lists. No wishlists. 21 Organized Play characters.


Grand Lodge

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Ring_of_Gyges wrote:

RAW? No.

Incorporeal wrote:
[an incorporeal creature] can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.

Natural fire is none of those things, so a ghost can pass through a burning building merrily. Nor is a fire elemental any of those thing. Elementals don't have a rule that makes their attacks "strike as magic weapons". Getting hit by an elemental isn't magic damage. Burn is an extraordinary ability (i.e. non-magical), so the special rule doesn't apply either.

Maybe the rule should be different, and it is a simple house rule if you prefer magic elementals, but by RAW the answer is no.

What about a Pyrokineticist using the Burning Infusion? Their kinetic blast is a Spell-Like Ability, would this cause the incorporeal creature to catch on fire?


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Why not do a combo of Tolken's Path of the Dead (Dunharrow) and Pirates of the Caribian's Flying Dutchman. The dwarves were absorbed into the mine and became ghosts or haunts.


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Hmm wrote:
Leg o' Lamb wrote:
These are both unnecessary and offensive.

I'm sorry to hear that. Both comments were meant to be light humor leading up to the real and actual tips for prepping Starfinder, a game that none of us have the rules for yet! I'm sorry that they fell flat for you.

:(

As for the 'pew pew' I enjoy silly sound effects. I use them and ridiculous voices all the time while GMing. However, I realize that others may not like that approach. I hope you found the rest of the post useful to you, Leg.

Hmm

Maybe some of us don't need practice since we make those noises on a dayly basis? Yes I am a 34 year old who still makes sci-fi gun sounds. Don't judge me. ;P