Elf

Trai’eltharian's page

90 posts. Alias of Thron.


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Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Agree 100% with Alainn on what they said. Do what you gotta do. See ya around the boards!


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

And I’ve been working overtime since March. So yeah...lol


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

”If you wish to deal with the humans, that is your decision,” Trai’eltharian replies. ”but know that it will only lead to trouble. Humans follow coin like a snake tracking the scent of a field mouse. So long as I get to take that bastards head, my hatred for their kind can be tempered.”


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai'el rummages through the bandits' belongings a bit before shaking his head. "I figure the potion could come in handy, but the rest I have no use for. But I agree with you on the route. Let us stick to the Narlmarches. I am more at home here, and we can use that to our advantage against the bastard."


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

”Maybe. But with proper guidance, the wilds themselves will rise up and oust this murderer,” Trai’eltharian says as he moves body to body, searching them for any further clues or items of use.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai'el nods. He then attempts to sneak up on the woman and plant a well placed blade slice across the back of her neck...

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d10 + 3 ⇒ (10) + 3 = 13


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian will pursue them. No escapes. He and the wolf should be able to outrun them. If you want to roll it out lemme know.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’el, tired of missing, pauses and takes careful aim at the bandit nearest him, hoping to plant an arrow between his eyes.

Meanwhile, seeing the men around him fall as if they were dead, the wolf snarls and charges the remaining prey still up!

Trai’el Bow Attack, Bless: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage If Hit: 1d8 + 2 ⇒ (8) + 2 = 10
Trai’el Confirm, Bless: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Bonus Damage If Crit: 2d8 + 4 ⇒ (3, 1) + 4 = 8

Wolf Charge Attack. Power Attack, Bless: 1d20 + 1 + 1 + 2 ⇒ (16) + 1 + 1 + 2 = 20
Damage If Hit: 1d6 + 4 ⇒ (5) + 4 = 9
Trip: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

The wolf lashed out at he man standinup, then at the one who moved behind him.

Meanwhile, Trai’eltharian steps forward from the tree he was using for cover and let’s an arrow fly at the bandit crossing the river as he too advanced and moves towards the main fighting.

AoO vs Red, Attack Blue. Trai’eltharian attacks yellow and moves 40’ towards the fighting.

Wolf AoO vs Red, Bless: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Trip: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Wolf vs Blue, Bless: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Trip: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Bow vs Yellow: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian looks to the gathering murderers before cloak his eyes and whispering a prayer to nature. Then the trees, bushes, grasses, and other plant life begins whipping about tryinto snare the humans!

Bite PA: 1d20 + 1 ⇒ (18) + 1 = 19
Damage If Hit: 1d6 + 4 ⇒ (4) + 4 = 8
Trip: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Forgot the roll!

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’el fires a return shot at the bandit in the stand nearest them, then moves behind a tree for cover. He whistles a sharp whistle at the wolf, urging him to attack.

Bow Attack vs Yellow: 1d20 + 3 ⇒ (9) + 3 = 12
Damage, If Hit: 1d8 + 2 ⇒ (8) + 2 = 10

Can wolf make it to Blue?


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai'eltharian kneels down and picks up the heavy bow, testing it's draw. He nods appreciatively and slips it onto his pack. He then sets to trying to track the bandit camp using their claimed directions.

Survival: 1d20 + 10 ⇒ (7) + 10 = 17


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai'eltharian slams the man down and glares at him. He then whistles out to his wolf, who snarls for but a moment before leaping onto the man and beginning to savage him! All the while, Trai'eltharian stands and makes sure he is unable to get up or escape the wolf's attack.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai'el catches his breath, then heads over to the man and listens to Álainn's threat. Trai'eltharian leans down and lifts the man up with both hands by his shirt front and says through gritted teeth, "No. You are going to die. But it can either be slow, painful, and involve all sorts of natures darker aspects...or it can be merciful. Something your kind doesn't deserve after the lives it has already claimed! If you would prefer the quick death, you will answer the questions. NOW!'

Intimidate: 1d20 + 1 ⇒ (19) + 1 = 20


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Handle Animal: 1d20 + 5 ⇒ (6) + 5 = 11

Trai’eltharian let’s out some calming clicks as he calms himself and catches his breath.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’el and the wolf take off after the man, their speed easily able to keep pace. The wolf nips at the man’s heels as Trai’el lunges forward with his blade. ”You and your kind cannot escape nature’s justice!”

Attack, Rage, Charge, Bless: 1d20 + 3 + 2 + 2 + 1 ⇒ (13) + 3 + 2 + 2 + 1 = 21
Damage: 1d10 + 6 ⇒ (5) + 6 = 11

Wolf Power Attack, Charge, Bless: 1d20 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian continues to swing wildly and powerfully at the bandit captain, trying to fell him!
__________
Attack, Bless, Rage: 1d20 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10
Damage: 1d10 + 6 ⇒ (3) + 6 = 9


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

The wolf turns and rushes the remaining man still standing, trying to rip him down to the ground.
__________
Wolf Power Attack, Bless: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Trip: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Heh, felt bad charging the boss man, but Trai’el, in a rage...yeah he’s gonna go after the one who shot him.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian roars, sounding almost beastial, and rushes the leader! As he moves, he draws his curve blade, and his muscles seem to bulge and grow to almost twice their original size! He leaps into the air and brings the sword down at the man with animalistic fervor!
__________
Charge the Leader
Attack, Charge, Bless, Rage: 1d20 + 3 + 2 + 1 + 2 ⇒ (16) + 3 + 2 + 1 + 2 = 24
Damage: 1d10 + 6 ⇒ (3) + 6 = 9


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

The wolf snarls and surges forward, attempting to rip the nearest man to the ground to savage him!
_________
Wolf charges and attacks the closest.
Bite, PA, Charge, Bless: 1d20 + 1 + 1 + 2 ⇒ (13) + 1 + 1 + 2 = 17
Free Trip If Hit: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

”No!” Trai’el grunts through the pain as he breaks the shaft off of the arrow in his chest, ”Probably one of his captains. He’ll die just the same!”


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

K. Nature: 1d20 + 9 ⇒ (7) + 9 = 16

Trai’el sneers at the creature from the safety of distance and cover. ”A shambling mound. It is a foul beast that will take more than our band to bring down. Leave it to its meal, we shall have to hunt it down another time.”


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Lets explore our way there. Being thorough to make sure none of them are lurking in the woods between.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai'el looks flatly at Álainn. "I could have let them continue their work, let you soften them up further at the risk of your own life before I intervened. Glad to see how my efforts at saving your life are appreciated."

"Nevertheless," he adds as he looks to the southeast, "we can and indeed should take a pair of them captive if possible. But only long enough to get what information we can from them. Then...then their lives are mine."


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai'eltharian scowls as the crimes of this Stag Lord continue to mount up. He wasn't too upset over the loss of a pair of humans, despite the praise of their character by these fey. The slaughter of a unicorn, however, was a tragedy unable to be tolerated. His hand tightens on his bow and his body nearly shakes in anger.

"Just more for them to pay for, when the time comes. They also slaughtered my kin. If you can track their movements, we would appreciate any updates on them you can offer. For now...I think we should move on this camp. Eradicate it before it can grow and fester on this region like an unclean wound," Trai'el replies.

He looks back to the fey and bows, "Thank you, my friends, for your information. It has proven very helpful."


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’el just shakes his head and steps to the river, looking it up and down it’s length. ”Perlivash, Tyg, I have a question, if you don’t mind my asking it. Have you encountered anyone who claims to serve a ‘Stag Lord?’”


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

”Thank you for the offer, but I shall decline, M’Lady. We really should be on our way, scouting the forests for intruders to its sanctity. As my associate here said, humans are expected to be encroaching into these lands more so now than ever before, and if we are to hope to keep the natural essence of this place pure of their defilement, we need to be on our sharpest vigil. If you and Lord Perlivash here would be so kind as to keep us appraised of any intruders, we will do our best to turn them out of our shared home.”


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

K. Nature: 1d20 + 9 ⇒ (14) + 9 = 23

Trai’eltharian stands and looks at the Grig. He bows his head politely to her, and looks about for any others in the vicinity.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Perception: 1d20 + 9 ⇒ (4) + 9 = 13


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Indeed


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian continues to mind his own business, leaning back against the tree and casually stroking the fur of the wolf sitting beside him.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’el looks quizzically to Álainn. ”To some nests? They are objects. They cannot hear you. We should wait patiently for their owners to reveal themselves,” he says as he takes seat on a log near the tree line.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian kneels and says a prayer over the fallen lord of the wilds as he slices the animal she throat, ending its suffering quickly. He thanks it for its sacrifice and the bounty it will provide to nature as its body perpetuates the Circle of Life.

He then skins the animal expertly, as well as cleanly removes the animals antlers. He lays the hide out to dry by the fire as he begins cutting away bits of meat for the wolf and his other two companions. He then leaves the rest to the wilds to let the rest of Nature to join them in the feast. He bundles the antlers within and amongst the animal’s hide, helping to prevent them from rattling and scraping as they travel.

When they move into woods, Trai’el seems to become even more in his element. As they move to the edge of the river, he whistles a bird call to his companions then points to the nests above.

Survival: 1d20 + 9 ⇒ (13) + 9 = 22
Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

”Meat is not palatable to me, but the wolf does need to eat. As do the two of you. If you cannot subsist off of the wilds as I, then I can show this animal a respectful, quick end...”

Agreed to get elk provisions and furs, then move on.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Naw I’m down with mapping as we go. It if character at least. Hahaha.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Never mind, was able to find my solution to your map woes on the go. It’s a combined map of the region I made from all the Kingmaker books from back when I ran the whole campaign for my RL group.

Stolen Lands Map

I suggest making a Roll20 account and setting it up there. It makes using it very easy. Can reveal chunks as necessary.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian looks at the pair incredulously. ”He is a beast of the wilds. He doesn’t need a name. Treat him with respect, and respect is given in turn.”


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

I have a solution for you, but it’ll have to hold off until I get home. I’m in Orlando until Tuesday.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian shakes his head at Álainn‘s and Enack’s back and forth. He tests his bowstring some as the talk before strapping his quiver to his hip.

He kneels down and rubs his head against his wolf’s. He looks to Oleg and says ”Be cautious. You claim to have a love for nature, at least to some degree. We shall see just how far your respect for the world goes in time. And should you cross any men serving a man called the Stag Lord, get word to me and no one else.”


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Nope. Nature and Geography.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

”Who or what is this Tyg-Tug?”


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian shakes his head. ”Your lives are your own. If you think you can survive out here, so be it. May nature be as kind to you as you to it,” he says as he slings his pack over his shoulder. He then looks to Álainn and the gnome, ”I believe we have things to do, correct?”


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian blinks his eyes as he ends his meditations just before dawn. He looks over and sees the wolf that traveled with him curled up asleep...beside the gnome that had joined them through the night. He shakes his head and moves to study the horizon.

He was perturbed by the sight of Oleg and Svetlana making no sign of leaving. He eventually walked over and asked ”Have you not considered my suggestion?”


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

As the gnome goes to get another helping of aurochs droppings from Álainn, Trai’eltharian begins searching for his missed arrow. Either after he finds it or five minutes pass, he returns to the gathering and says to Álainn ”Your turn. I’m going to meditate.”

He then finds himself a comfortable spot and sits cross-legged, his blade lieing across his lap. He places his hands on his knees and closes his eyes as he lets his mind and nature become one.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Frustrated at seeing this creature suffer, he dismissed the magic of entanglement and strides forward himself. He brings his sword down at the aged wolf. He then calls out a command in Elven, and his own wolf leaps to the attack, snapping at the other one with its teeth.

Attack, Rage, Bless: 1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 22
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Wolf Attack, Power Attack, Bless: 1d20 + 2 - 1 + 1 ⇒ (17) + 2 - 1 + 1 = 19
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Trip: 1d20 + 2 ⇒ (4) + 2 = 6


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian flicks the blood from his blade and turns to the next wolf. He prepares for another attack should it manage to free itself and continue to advance.

Ready Attack for if it continues to attack.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’el wrings his hands around the hilt of his blade tightly before slashing out with all his might twice.
__________
Readied Attack, Rage, Bless: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24
Damage: 1d10 + 6 ⇒ (10) + 6 = 16
Attack, Rage, Bless: 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Damage: 1d10 + 6 ⇒ (2) + 6 = 8


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

Trai’eltharian tosses his bow behind him, and draws his Elven blade, bracing for an attack should they close in enough. The wolf at his side waits patiently by his side.


Druid/Barbarian 1 HP: 14/14 | AC: 14 (12 Tch, 12 Fl) |CMD: 15 | F: +4, R: +2, W: +4 | Init: +4 | Perc: +9 | Speed 40'

"Good eye," Trai'eltharian replies to Álainn. "In that case, nature is already taking its course on their end. Let us put them to rest so that they do not need to suffer."

He fires an arrow, but it doesn't fly straight through the wriggling grasses.

Bow Attack, Bless: 1d20 + 3 ⇒ (6) + 3 = 9

Full Name

Tolgarov

Race

Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Gender

Sorcerer 10

Alignment

CN

Strength 7
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 12
Charisma 21

About Tolgarov

background:
Tolgarov is a very fat human, weighting nearly two hundred pounds for barely more than 5'3 feet high. Tattooed everywhere, he is bald and his black pigseyes are driven by a cruel glow. His complexion is pale, almost greenish and its teeth are particularly sharp and when he smiles, two of its canines stand out particularly. He seems embarrassed by the light and protects himself from it by a large hood. He is dressed in ostentatious way, his large hands adorned expensive rings of the worst taste. His dresses are detailed and from high quality. Around his neck, he wears a stylized key. His family, wealthy varisian's merchants, hails from Kaer Maga and allowed him to follow the esoteric teachings of the Bloatmages. He has a pretty bad reputation and stand close to the Sczarni. Its caravans are deemed to be particularly well kept and his bodyguards crooked.

PFS Number: # 22523-9
XP: 32
Fame : 53
Prestige: 13
Faction : The Exchange (ex Sczarni)

Completed Adventures:

#module : Murder's mark
#07 : among the living
#module : the godsmouth heresy
#51 : the city of stranger, Part I : the shadow gambit
#52: the city of stranger, Part II : the twofold demise
#4-14 : my enemy's enemy
#4-01 : rise of the goblin guild
#module : dawn of the scarlet sun (DM)
#5-02 : The Wardstone Patrol
#4-16: The Fabric of Reality
#Shattered Star: Shard of Sin (GM)
#4-02 : In Wrath's Shadow (GM)
#4-08: The Cultist's Kiss
#4-20: Words of the Ancients
#5-06: You have what you hold
#Shattered Star: Curse of the Lady's Light (GM)
#Module : Doom Comes To Dustpawn (GM)
#4-12: The Refuge of Time
#5-18: The Stranger within
#6-00: Legacy of the Stormlords
#4-04: King of the Storval Stairs (GM)
#4-10: Feast of Sigil
#Module: The Harrowing

Tolgarov
Male human (varisian) bloatmage 2/sorcerer (tattooed sorcerer) 9 (Pathfinder Campaign Setting: City of Strangers, Pathfinder Campaign Setting: Inner Sea Magic)
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +22
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Defense
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AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 72 (10d6+30)
Fort +12, Ref +8, Will +12
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4-2/19-20) or
. . staff of the master +6 (1d6-1)
Spell-Like Abilities (CL 10th; concentration +17)
. . 3/day—dancing lights
Sorcerer (Tattooed Sorcerer) Spells Known (CL 10th; concentration +17)
. . 5th (4/day)—wall of force
. . 4th (6/day)—black tentacles, dimension door
. . 3rd (8/day)—fireball (DC 22), fly, heroism, rage
. . 2nd (8/day)—bull's strength, glitterdust (DC 19), mirror image, rage, scorching ray, see invisibility
. . 1st (8/day)—burning hands (DC 20), color spray (DC 18), hydraulic push[APG], magic missile, snowball (DC 18), vanish[APG] (DC 18)
. . 0 (at will)—acid splash, detect magic, detect poison, mage hand, mending, message, open/close (DC 17), prestidigitation, read magic
. . Bloodline Orc
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Statistics
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Str 7, Dex 12, Con 16, Int 12, Wis 12, Cha 25
Base Atk +5; CMB +5; CMD 14
Feats Alertness, Bloatmage Initiate, Greater Spell Focus (evocation), Intensified Spell[APG], Persistent Spell[APG], Point-blank Shot, Precise Shot, Spell Focus (evocation), Varisian Tattoo[ISWG]
Traits bad reputation, havoc of the society
Skills Acrobatics -3 (-7 to jump), Appraise +7, Bluff +16, Climb -6, Diplomacy +13, Disguise +12, Escape Artist -3, Fly +1, Heal +3, Intimidate +29, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +12, Knowledge (religion) +8, Linguistics +4, Perception +22, Ride -3, Sense Motive +6, Spellcraft +16, Stealth -3, Survival +12 (+14 to avoid becoming lost), Swim -6, Use Magic Device +16
Languages Common, Orc, Thassilonian, Varisian
SQ bloat, blood pool, bloodline tattoos, create spell tattoo, familiar tattoo, fearless, hemophilia
Combat Gear spell tattoo of Dimension Door, staff of the master, wand of cure light wounds (44 charges), wand of mage armor (42 charges), holy water; Other Gear dagger, belt of mighty constitution +2, circlet of persuasion, cloak of resistance +2, cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, dazing metamagic rod (lesser), eyes of the eagle, headband of alluring charisma +2, robe of arcane heritage, sihedron medallion, wayfinder, jewelry, masterwork tool, noble's outfit, pathfinder's kit, 468 gp
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Special Abilities
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Bloat (1d4, 1/day) Add 1d4 Blood Points, 1/day
Bloatmage Initiate (Evocation) +1 caster level with a specific school of spells. Always considered to have a medium load.
Blood Pool (Reset to: 2, Sickened > 2, Rage > 4) At 1st level, a bloatmage gains a pool of blood points, representing an overload of her system with excess blood to extend her arcane abilities beyond their normal level. A bloatmage's normal pool of blood points is equal to her bloatmage level. Bloo
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Caravan (empty, Intimidate) Can use the chosen skill to make Day Job rolls.
Circlet of persuasion +3 competence bonus to CHA-based checks (skills already included).
Create Spell Tattoo (1/day) (Su) As a standard action, create a spell tattoo on yourself or a willing recipient.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Survival checks You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Fearless (Ex) At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Havoc of the Society Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt.
Hemophilia You bleed more than the rest.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Master of Trade (1/session) Gain 10% discount on non-spellcasting/material component purchase.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Robe of arcane heritage These elegant, dark purple and royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sihedron Medallion Allows a runelord to scry on you and speak to you.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Wand of cure light wounds (44 charges) Add this item to create a wand of a chosen spell.
Wand of mage armor (42 charges) Add this item to create a wand of a chosen spell.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Boons:

Orb of Distant World: You have recovered one of the spheres from the orrery of distant worlds. The sphere is a use-activated item that can expend a number of charges to cast a spell like ability as a standard action (CL11th). The Sphere has 4 charges and cannot be recharged. Sphere Selected Eox (death ward, 2 charges) [ ][ ][ ][ ]

Lissalan Library: Amid the Feasters of Hearth's prized possession is a collection of ancient volumes on their faith. When consulting these books, you gain a +2 circumstance bonus on knowledge (religion) checks regarding Lissala and her ancient cult

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Sihedron Brand (Endurance)
Aura faint abjuration and transmutation [evil]; CL 3rd
Slot none; Price 4827 gp; Wheight -
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DESCRIPTION
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This dark image of the Sihedron rune appears to writhe beneath the surface of the skin on which it is inscribed, as though a worm were crawling under the skin.
A character marked with this arcane tatoo receives a +2 profane bonus on Fortitude saves.
Once per day, the character may activate the tattoo to receive a numboer of temporary hit points equal to twice her character level. Displaying the arcane tatoo grants a +4 circumstance bonus on Bluff and Diplomacy checks against worshippers of Lissala
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Sihedron Brand (Service)
Aura moderate conjuration [evil]; CL 6rd
Slot none; Price 17500 gp; Wheight -
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DESCRIPTION
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This dark image of the Sihedron surrounded by arcane runes seems to move, like water trapped beneath two panes of glass. When gained, the brand melds with the largest existing tattoo on your body (or the one with the highest caster level if you have other magical tattoo), otherwise it moves every 1d4 days to a randomly determined location elsewhere on your body.
A character marked with this arcane tattoo receives a +2 profane bonus on attack and damage rolls against creature brought to the Material Plane via a conjuration (summoning) effect, and gains a +2 profane bonus to AC against attacks from such creatures.
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Forewarned is Forearmed (Sczarni faction): Whoever is after Guaril Karela has armed, Tymon-trained gladiators at his or her disposal. Knowing this, Guaril hires a few specialists to train you and other faction members to better understand and combat this type of foe. You gain a +1 dodge bonus to AC against attacks made with weapons that have the performance quality.
Smine’s Best: Following your spectacular performance in the Arena of Aroden, Venture-Captain Holgarin Smine decided to craft a spectacular new weapon (colloquially known as a “Smine”) to commemorate your victory. You may apply this boon to any one weapon made primarily out of metal when you purchase it. Alternatively, you may spend 2 Prestige Points to apply this boon to a pre-existing weapon that the venture-captain modifies for you. When you choose the weapon, record its type below. While wielding that weapon, you gain a +1 bonus on performance combat checks as well as a +1 bonus on Intimidate checks made against creatures proficient with that weapon. In addition, increase the weapon’s hit point total by 5.
Weapon: Dagger

Ocher Rhomboid Ioun Stone: You activated an ocher rhomboid ioun stone, an evil item that radiates the associated aura, but gives you a bonus feat. Fill in the selected bonus feat in the space provided below (you must meet all prerequisites for the chosen feat).
Activating an ocher rhomboid ioun stone is an evil act that shifts your alignment one step toward evil unless you receive the benefits of an atonement spell. If such an alignment shift would result in an evil alignment, you may no longer play the character in the Pathfinder Society Organized Play campaign.
This ioun stone is cursed, and can’t be removed by its owner or anyone else without a remove curse or similar spell, as detailed on page 536 of the Pathfinder RPG Core Rulebook. (The ioun stone has a caster level of 12.)
Selected Bonus Feat : Persistant Spell

Deal from the Pickled Imp (Sczarni Faction): You have crippled the rogue Sczarni operations, leaving the survivors scattered but still capable of a desperate counterattack. Guaril Karela trusts that you will
be properly equipped for that confrontation. You may use this boon when selling one item to sell it for its full market price rather than at half value. When you use this boon, cross it off your Chronicle sheet

Description:
Tolgarov is a very fat human sweating constantly. He weight nearly two hundred pounds for barely more than 5'3 feet high. The bold man is tattooed everywhere with varisian style tattoos, his black pigseyes driven by a cruel glow. His complexion is pale, almost greenish and its teeth are particularly sharp and when he smiles, two of its canines unfolds. He seems embarrassed by the light and protects himself from it by a large hood. He is dressed in an ostentatious way, his large and greasy hands adorns expensive rings of the worst taste. His dresses are detailed and from high quality (but also of the worst taste). Around his neck, he wears a stylized key and some sort of a seven branched star as an amulet.
His has a pretty bad reputation in the society as a merchant. Nevertheless the man has a true presence, troubling and intimidating.

Next needed Purchase:
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