Imbicatus wrote:
where's metamorph alchemist from? Beastmorph I know... but not metamorph.
but... at 1st level? What ways can a PC have Claw/Claw/Bite at 1st level (or maybe 2nd)? Feral mutagen gives you bite and claws, but only after 2nd level and only for a short period (10min per level), right? So I should be able to pick that up when I level to 2nd (Alchemist) - how would that modify my existing bite (or claws)?
Wei Ji the Learner wrote:
Sorry! yeah - I seem to do that a lot. The funny part of all this is that I'm trying to match the PC build to a figure that I like... so it doesn't really have to be all that effective, just there. any suggestions to add some flavor to the bite attack? I did pick up a Whet-bone from Animal Archive. (Plus one damage on the first attack that hits, and it is great RP flavor)
This thread is perfect timing. I have a Tiefling with Claws (Maw or Claw tiefling Racial Trait replaces SLA), and Adopted to get the Tusked Trait (from OoG pg23)... Tusked says it gives a Bite attack at -5 to the attack (as a secondary attack). I've THINK a full attack for this PC works like this... 2 Claw attacks at BAB + STR doing 1d4 plus STR
Does that sound right? Is there any feat (or feats) I could take to improve the bite attack? Thanks!
(Necroing a thread to lighten the mood on the boards this week) In my last game, the party needed to conceal who we were - and when the chance came up our Sorcerer (with a good bluff) spouts out "We're with the Aspis Consortium, so you guys need to clear out!" This got the reply "Consortium agents huh? Let's see your badges!" (wait for it...) out of the back of the party "Badges? We don't need no stinkin' badges!" Yeah, it ruined the bluff. But... heck, sometimes you just got to go with the strait line when they give it to you. |
