TotemChakra
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Hey there. I've been on Paizo for awhile, playing pathfinder and even 3.5 Dungeons and Dragons (As well as 2e. Good times) However, I've only mainly ran games and played chaotic good or neutral characters. Now, I want to twist my imagination a bit.
I'm playing a Fighter/Witch (Who will soon become an Eldtritch Knight) that grew up in the cold nation of Irrisen, where he grew up in a small noble family. However, his mother soon died after birth, and his father was a drunk, as well as an outraged tyrant. He soon ran away from home, trying to live in the cold environment at a young age. He was lucky enough not to be found by the witches of the north, or to be taken away from the harsh world about him. As he grew, he found himself drawing power from the cold itself. Soon, a fox started to follow him out of the swirling blizzard about him. As time went by, they both grew to be friends, but deep inside the young adventurer's mind, he sees the fox grin widely, or something about him look different. He draws his arcane powers, from what he thinks, the cold nation of Irrisen, making a pact with nature to help himself survive, but there is more than to his powers then he knows about.
What I'm really confused on is how could I play lawful evil with this character. We are playing Cheliax first, nation of corrupt government. I have ideas already that can help my character with his alignment, such as bribing (where it is legal in Cheliax) and using the church to his own will. However, how can I go further without making my character seem extremely lawful evil, where he still as morales and the likes. I had an idea or two, where he has a conduct on small things. "Don't harm children" because he himself went through a harsh childhood, where he believes children shouldn't be brought up upon torture as punishment.
