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About Torunn ScheelTorunn Scheel (PFS #173752-1)
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Feats: Dodge, Flanking Foil Traits: Hard to Kill (Combat), Weathered Emissary (Social) Skills: Acrobatics +2(0 rank), Handle Animal +4(1 rank), Heal +7(1 rank), Know. Dungeoneering +4(1 rank), Know. Nature +4(1 rank), Perception +7(1 rank), Stealth +6/+5(1 rank), Survival +8(1 rank, +1 trait) Languages: Common Other Gear:
Horse & Horse's Gear
Total cost and weight (including cost of common barding): 146gp 9sp & 3cp out of 150gp, 56 lbs (light encumbrance) Carrying Capacity Light 58 lbs. or less Medium 59–116 lbs. Heavy 117–175 lbs. --------------------
Animal Companion (Ex) At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals available to a druid. Animal Focus (Su) At 1st level, a hunter can take on the aspect of an animal as a swift action. She must select one type of animal to emulate, gaining a bonus or special ability based on the type of animal emulated and her hunter level. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. The hunter can emulate only one animal at a time. The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter's minutes of duration per day—it remains in effect until the hunter changes it. The companion's aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action.
Animal aspects:
Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet. Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level. Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level. Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level. Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level. Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level. Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent. Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level. Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level. Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level. Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level. Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.
Nature Training (Ex) A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion. Wild Empathy (Ex) A hunter can improve the initial attitude of an animal. The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the hunter and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. Bonus Feat Humans select one extra feat at 1st level. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. --------------------
Torunn stands at 5'7" and weighs 130 lbs. Her physique is toned from physical exertion. She has long, thick golden-blonde hair, dusky skin from hours spent outdoors and ever-changing hazel eyes. She is considered comely in a wild way. --------------------
Torunn was the youngest of three daughters born to Gallus and Flora Scheel. continued:
Gallus owned and ran a horse ranch in the northern portion of the Tandak Plains in Taldor. A retired adventurer, he settled down, raised a family and bred some of the finest horses in Taldor. Torunn spent most of her childhood outdoors – she seemed to possess her father’s spirit and wanderlust. From an early age she roamed the plains, rode to the mountains and befriended many an animal and killed a few – she was particularly clever when it came to tracking the brazen predators who would often come down to the ranch and seek out the horses. Her father taught her how to track, scout and hunt for he had no sons to pass along such skills and Torunn’s ease outside the home (she was not one for gentle, feminine pastimes) and her eagerness had swayed him against his better judgement and much to her mother’s chagrin. Torunn's passion lay in animals and not plants, although her mother managed to teach her a little of plants and the healing arts. When Torunn was eighteen summers old, a young nobleman a few years older than herself, named Carax, came to the ranch, seeking to purchase a suitable mount. Torunn’s older sisters, Audny and Katrien, were away with their mother, collecting useful herbs for their poultices. By the stables and in the training paddock, Torunn watched her father and Carax, and she soon struck up a conversation with the fair-haired Taldan. They shared stories, Torunn listening for hours to Carax’s tales – imagining the heroic exploits - her wanderlust burgeoning. The two soon became firm friends, even though they often squabbled and challenged each other to many a daring feat. Gallus was not concerned about the growing friendship, for Corax came from a fine, upstanding family and the boy had manners enough. On one of her many sojourns across the wild lands, Torunn came upon a young wolf-pup. She did not move toward it lest its mother was close by. She waited in the tall grass, watching it jump and play, sending it back whenever it drew too near. Soon a large grizzly ambled into the area and the playful wolf-pup quickly became the object of the brown bear’s ire. Torunn did what she could to protect the wolf-pup, but managed to get clawed pretty deeply; the blood seeping from the broad gash to her side, her life force ebbing. She managed to find the strength/will to scoop up the wolf-pup, climb atop her horse and ride home. Distraught at their daughter’s injury, they did what they could for her and brought her back to full health. Against her parents’ wishes (a horse ranch was no place for a wolf), Torunn kept the wolf-pup, named him Greis, and raised him. The two became inseparable companions. He showed her absolute loyalty and in turn Torunn taught him a number of tricks. When Torunn was not out exploring the plains and caves near the mountains, her mother and a local ranger named Megas, who lived near the Verduran Forest, began to teach her magic. Just days after after her twentieth birthday, Carax visited the ranch, and after a long, profound conversation with him, Torunn was resolved to join the Pathfinder Society and explore more of the land - hoping to develop and enlarge her skills and talents. Gallus and Flora forbade their youngest from leaving home on such a dangerous whim, but Torunn would not listen, and when night came, she packed up her belongings and left, while the others slept, leaving them a farewell note – and venturing out with her trusted wolf companion by her side. ******************************************************************** Animal Companion:
Wolf CR 1 (Male, Grey Wolf named 'Greis')
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OFFENSE
STATISTICS
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Light Riding Horse Stats:
Light Riding Horse (Male, Gray, named Rune) CR 1
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES
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