Chief Sootscale

Torphrex the Clever's page

166 posts. Alias of Corsario.


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Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Congratulations to GM Jol!


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

We can take some time, and return after you finish the other activities.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

I hope so.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex, flanking, attacks the creature.
Rapier (Small) Attack (+2 Flanking): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage (+1 Dirty Fighter): 1d4 ⇒ 2


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex attacks the creature from behind.
Rapier Attack (+2 flanking): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage (+1 Dirty Fighter): 1d4 ⇒ 1


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex double moves to get behind the creature, doing a somersault to avoid an attack of opportunity.
Acrobatics Check: 1d20 + 7 ⇒ (19) + 7 = 26


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex can't make the first Perception Check.
Perception Check DC 15: 1d20 + 7 ⇒ (5) + 7 = 12
Torphrex sleeps soundly, in his Leather Armor pajamas.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

The circular rooms on the north side were safe? I would say there, with Torphrex taking the first watch.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

I think we go to rest.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex thanks Stigly.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Next secret door, in order... We need to keep rolling disable device?


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

"I'll get the jewels. We can split them later. Who gets the armor and weapons?"
After they get the loot he moves forward, scouting ahead.
Stealth Check: 1d20 + 11 ⇒ (16) + 11 = 27
Perception Check: 1d20 + 7 ⇒ (13) + 7 = 20 (+1 if traps)


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Go Laknir!


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex keeps moving, and keeps doing an Aid Another, granting a +2 to attack to Stigly this time.
Rapier Aid Another DC 10 (+2 Flank +1 Song): 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
"Finish it!"


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex keeps moving to keep the flank, and keeps doing an Aid Another, granting a +2 to attack to Laknir.
Rapier Aid Another DC 10 (+1 Song): 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
"I'm getting tired!"
Took off the flank bonus as Laknir is not flanking yet, but when he moves he will have it.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Attack of opportunity.
Rapier Attack (+1 Song +2 Flank): 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
Rapier Damage (+1 Song): 1d4 ⇒ 4
He moves to keep flanking it, and keeps doing an Aid Another, granting a +2 to attack to Laknir.
Rapier Aid Another DC 10 (+1 Song +2 Flank): 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 20
"Laknir, keep going, we have it!"


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Attack of opportunity.
Rapier Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Rapier Damage: 1d4 - 1 ⇒ (4) - 1 = 3
He keeps flanking it, but changes his action to an Aid Another, granting a +2 to attack to Laknir.
Rapier Aid Another DC 10 + 2 Flank: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
"Laknir, finish it!"


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

he can use it to Shield Bash


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

I think the map is not updated.
Torphrex attacks the creature when it passes him by.
Attack of opportunity.
Rapier Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Rapier Damage: 1d4 - 1 ⇒ (2) - 1 = 1
He moves after it, trying to flank it.
Rapier Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Rapier Damage: 1d4 - 1 ⇒ (2) - 1 = 1
"I think I am not damaging it!"


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex, quicker than a normal Kobold, moves to the small recess next to the skeleton, and stays there.
Double move to get there, that is 35' movement from his previous position, so he can't do anything else.
With luck he will be able to flank next turn.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

I put the 50 gp in Torphrex profile. We can share later.
We move clockwise, now to the "beautiful woman with wild hair, holding a ranseur".
Perception Check (+1 Trapsmith): 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Disable Device (+1 Trapsmith): 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Do he gets a bonus because he knows the trap is there?


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Perception Check: 1d20 + 7 ⇒ (16) + 7 = 23 (+1 if traps)
Disable Device: 1d20 + 8 ⇒ (13) + 8 = 21
I think Torphrex barely made it. 50 gp!
Next statue!


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

"I couldn't disable the trap, but I think we have some minutes before it activates again. Let's hurry up and check what is here."
He pushes as hard as he can, trying to open the secret door.
Strength Check: 1d20 - 1 ⇒ (18) - 1 = 17


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Reflex Save DC 12: 1d20 + 5 ⇒ (10) + 5 = 15
4 Damage
"I think I miss a trap there."
He checks the statue to disable the trap.
Disable Device (+1 Trapsmith): 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex looks for the doors Stigly mentions.
"You are right, nicely done Stigly! Let's start with this one!"
He open the one with the man with the flaming glaive.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

"Doors? There is only one, there..."
He points at the brass doors.
Do you tells us about the secret doors?


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Perception Check: 1d20 + 6 ⇒ (10) + 6 = 16 (+1 if traps)
Torphrex moves towards the doors and peeks in, if the space allows.
Perception Check: 1d20 + 6 ⇒ (17) + 6 = 23 (+1 if traps)


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

"Let's try another way."
Unable to see the map right now. Please take us to the nearest uncharted place.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex quickly tries to open the door, before the rune fades.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex shakes his head...
"Shhh..."


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal
GM Jol wrote:
A pair of stone doors stand against the east wall. Inset in these doors is a rune shaped carving, any attempt to push the doors open gives the impression that they are in fact unmovable.

"Let's use the chime on these doors..."


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

I am waiting to see if somebody gets the perception check.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Perception Check: 1d20 + 7 ⇒ (9) + 7 = 16
"Something disabled my traps back there, be alert."
Torphrex will trap the entrance of the room.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

No problem, it happens to the best of us.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Chime time then...


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Right! I forgot!
Locked door there is!

Disable Device to open them: 1d20 + 8 ⇒ (7) + 8 = 15


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

After we finish checking the room, we move to the South-West corner, where Torphrex removes his traps and scouts ahead.
Stealth Check: 1d20 + 11 ⇒ (17) + 11 = 28
Perception Check: 1d20 + 7 ⇒ (19) + 7 = 26


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Fortitude Save: 1d15 + 1 ⇒ (1) + 1 = 2
Fortitude Save: 1d15 + 1 ⇒ (9) + 1 = 10
CHA Damage: 1d2 ⇒ 1
Fortitude Save: 1d15 + 1 ⇒ (5) + 1 = 6
CHA Damage: 1d2 ⇒ 2
Fortitude Save: 1d15 + 1 ⇒ (14) + 1 = 15
CHA Damage: 1d2 ⇒ 1
Fortitude Save: 1d15 + 1 ⇒ (3) + 1 = 4
CHA Damage: 1d2 ⇒ 1
In total 4 CHA Damage, could be worst...
Torphrex screams and rolls as the cloud burns his will away.
"Arg! Help!"
Later, in the rooms:
- Several humans lie supine atop biers draped in rich cloth- if they are dead, the bodies are perfectly preserved and have the appearance of relaxed sleepers, showing no signs of corruption or decay. - Torphrex will want to cut their throats, just in case.
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
- A large circle of tarnished silver powder surrounded by arcane symbols, has been laid down on the floor in the center of this room. The center of the circle is empty. - Torphrex only have eyes for the silver, and will try to pick it up and take it with him.
Perception Check: 1d20 + 7 ⇒ (17) + 7 = 24
"Hey, there is a scroll over here!"
Northeast room
Perception Check: 1d20 + 7 ⇒ (4) + 7 = 11


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

If Torphrex manages to tumble past the creature, you gain the flank... but if he fails again, you don't.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex stands up, shaking his head. He tries again to tumble below the creature to get behind it, and flank with his allies.
Acrobatics Check: 1d20 + 7 ⇒ (11) + 7 = 18


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Is Torphrex prone?


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

A creature of habit, Torphrex tries to tumble around the creature to get behind it, and flank with his allies.
Acrobatics Check: 1d20 + 7 ⇒ (4) + 7 = 11
Once there he will attack with his rapier.
Attack Roll (+2 Flanking): 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage Roll (+1 Dirty Fighter): 1d4 ⇒ 1


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Waiting to see what the zombie do


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

"Thank you very much..."
Torphrex, now completely healed, waits for the others to get in position and opens the next door.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

"You can, and I will thank you for it." - says Torphrex while looking at the wall depictions with disgust.
"Filthy animals!"


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

I mean, the one that ended attacking can attack again and 5' away.
The other one delays until the first one attacks, move 5' in, and do his worst.
Next round you repeat and rinse.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

You can take 5' steps after attacking.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Torphrex keeps attacking, hoping, if only, to distract it and allow his companions flank it.
Attack Roll (+2 Flanking): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage Roll (+1 Dirty Fighter): 1d4 ⇒ 1


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

Right, with Torphrex at the other side of the creature, reaching him will be difficult.


Male Kobold Rogue (Snare Setter) 1 | HP 8/9 | AC 17 T 14 FF 14 CMD 11 | F +1 R +5 W +1 | Init +3 | Perc +7 (+1 Trapfinding) Darkvision | Status: Normal

What I normally do is that if the players don't post fast enough, their characters stay idle, or do thinks "not relevant" to combat and move the round forward.
That makes the late ones try to move faster. Because if you wait for the last ones, you make the fast ones slow down.

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