The Liberator is a hope to those that are oppressed. A champion against tyranny and slavery. The Liberator is always in the front lines in causes of freedom. They can be seen in various lands leading groups against slavers or helping liberate people from tyrannical rulers.
Alignment: Chaotic Good
Class Skills: A Liberator adds Bluff and Escape Artist to her list of class skills. These replace the paladin's Diplomacy class skill.
Divine Resolve(Ex): At 3rd level, a liberator is immune to all poisons. This ability replaces the paladin's Divine Health.
Divine Initiative (Su): At 3rd level, the liberator is blessed with uncanny reflexes and vigor. He is granted the ability to act in all surprise rounds of combat. The liberator is also granted a +1 sacred bonus on attack and damage rolls during surprise rounds and the first rounds of combat. Every three levels beyond 3rd, the sacred bonus increases +1 to a maximum of +5 at 15th level.
Starting at level 9, the liberator may expend a use of his Lay on Hands ability to extend this bonus to an addition number of rounds equal to his Charisma modifier. This ability replaces the paladin's mercies.
Divine Charge (Ex): The Liberator's willingness to charge into battle to help those in need requires poise and a lack of encumbrance. Upon reaching 4nd level, the liberator can charge an additional 10 feet and doesn't incur the -2 penalty to her AC.
Upon reaching level 10, the liberator can charge equal to double his base speed and adds his Charisma modifier to the attacks or combat maneuvers made during a charge, but not damage. This ability replaces the paladin's Channel Positive Energy abilities.
Divine Bond (Sp): The liberator removes axiomatic, flaming, flaming burst, and merciful weapon special abilities and adds anarchic, shock, shocking burst, and defiant to his available weapon special abilities. Otherwise this acts exactly like the Divine Bond gained by the paladin at level 5.
Aura of Freedom (Su): At 11th level, the liberator acts as though he is continually under the effects of the freedom of movement spell. He also applies his Charisma bonus to all Escape Artist checks and CMB checks to escape grapples. Each ally within 10 feet gains a +4 morale bonus to Escape Artist checks, CMB checks to escape grapples, and saving throws against becoming entangles, paralyzed, or slowed. This ability replaces the paladin's Aura of Justice.
Code of Conduct: The liberator must be of chaotic good alignment and loses all class features except proficiencies if he willingly commits an evil act.
Additionally, a liberator's code requires that he help those in need, respect individual liberty, and punish those who either threaten or curtail personal liberty."
Associates: Same as a standard paladin, except a liberator only accepts henchmen, followers, or cohorts of chaotic good alignment.
Ex-Liberators: A liberator who ceases to be chaotic good, who willfully commits an evil act, or who violates the code of conduct loses all paladin spells and class features (including the service of the liberator's mount, bu not weapon, armor, and shield proficiencies). She may no progress any further in levels as a liberator. She regains her abilities and advancement potential if she atones for her violations, as appropriate.