Ghoul

Torinath's Gladiator's page

49 posts. Alias of Torinath.


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Dermot Flamegore wrote:

Round 3, Initiative 19

Spellcraft 1d20 + 18

Dermot cackles madly with delight as the dragon and his rider fly away from the noxious green fumes. "Ahh...that lunch must taste pretty good the second time, right?", he says laughing.

He flies around the waterfall and sees one of his enemies holding a greatsword. "Here! Try on this crown of fire Emperor!", he screams as he ascends above him and casts a bomb.

Move to R13. Ascend another 10', so I am 25' up.

Touch attack with regular bomb: 1d20 + 13
Damage: 5d6 + 4

** spoiler omitted **

Have you been adding the -2 to attack and damage from Saria's Satire?

Raspin:
Remember you have a +1 AC from Haste Raspin :)


Round 4; Initiative 22
Blinking to clear his eyes and wiping snot from his nose, Sammy directs Shadowtooth to fly to O3-P4. Feeling robbed of his victorious strike against Inscidia, he attempts to raise his lance to the crowd for some adulation. When he almost has his arm fully extended he doubles over and vomits off the side of shadowtooth. Already nauseous, upon hearing his rider vomit Shadowtooth cannot keep his own bile from rising. Vomit jets from Shadowtooth's mouth like some kind of putrid breath weapon. His vomit flows like a green river making a resoundingly loud "splat" as it strikes the hard sandy arena floor five feet below.

2 more rounds of Nausea

DM:
Haste: 5 rounds left


wraithstrike wrote:

The depth of the water is unknown so that charge may not have taken place. If not then Inscidia probably lives. If that charge is not negated then we are up 3-2 most likely.

IIRC a charge had to be unobstructed.

I asked earlier about if the water would be enough of an obstacle to keep me from charging and the DM answered it here


Dermot Flamegore wrote:

Round 3, Initiative 19

Dermot watches in horror as the rider strikes Inscidia with his lance. Screaming with rage he pulls out a bomb as he flies over the wall towards the waterfall. "Eat this!" he yells as he hurls the bomb at the creature's head.

Move to J12. 15' elevation.

** spoiler omitted **

DM nvm :):

It appears he targeted my Eidolon with his bomb, can I use Mounted Combat to negate it? If so, my roll is Ride: 1d20 + 16 ⇒ (5) + 16 = 21 with a target of 33.

Sammy's Fort: 1d20 + 9 ⇒ (1) + 9 = 10
Shadowtooth's Fort: 1d20 + 10 ⇒ (6) + 10 = 16

Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Edit: Subtle gagging and gasping begins to emit from the green fog that enveloped Sammy and Shadowtooth. Joining the subtle gagging is some very loud hacking, like a huge dog choking on a bone


Round 3; Initiative 22
Seeing Inscidia flee before him Sammy yells to the crowd, “I thought we were here to fight, not run! This is a battle, not a marathon.” Sammy and Shadowtooth’s heads follow Inscidia as she runs away from them around the pits and to the other side of the arena. Observing the path she has chosen he cries, ”You should have run to cover, YA!” and urges Shadowtooth to charge her.
Shadowtooth charges Inscidia, ending at E8-F9, still 5' above the ground.
(Swift Action) Sammy’s lance begins to emit faint whisps of smoke as he lowers it to charge: Arcane Strike.
(Full Round Action)As Shadowtooth charges Sammy aims his lance at Inscidia:

Sammy’s attack:

Attack: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 3d8 + 42 ⇒ (1, 1, 1) + 42 = 45

Meanwhile, Shadowtooth pounces on Inscidia:
Shadowtooth’s Attack:

Hasted Bite Attack:
Attack: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Bite:
Attack: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Two claws:
Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Attack: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Tail Slap:
Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

DM:


+5 Attack (+1 Haste, +2 Charge, +2 Good Hope)
+2 Damage (+2 Good Hope)
-1 AC (+1 Haste, -2 Charge)
Haste: 6 rounds left


Inscidia wrote:

Cursing her luck, she decided to reposition and get a new start.

Withdraw to D7, going all the way around the pits. The first square doesn't count for AoO, and being 5ft high I should be out of range of the Lance otherwise, is that correct?

I will ignore the AoO, if one is legal, for the sake of expediency :). Is that your action?


Round 2; Initiative 22
Sammy watches the agile lady leap over the wall with ease and then run to the wall beside his team. As he wheels around Shadowtooth to face her she looks up and sees him. He smiles widely as his legs squeeze against Shadowtooth and he screams, “Ya!” as he charges towards her lowering his lance.

(Swift Action) Sammy’s lance begins to emit faint whisps of smoke as he lowers it to charge: Arcane Strike.
(Full Round Action)As Shadowtooth charges Sammy aims his lance at Inscidia:

Sammy’s attack:
Attack: 1d20 + 16 ⇒ (7) + 16 = 23
Damage: 3d8 + 36 ⇒ (7, 4, 4) + 36 = 51

Meanwhile, Shadowtooth pounces on Inscidia:
Shadowtooth’s Attack:
Hasted Bite Attack:
Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Bite:
Attack: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Two claws:
Attack: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Attack: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Tail Slap:
Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Shadowtooth and Sammy stopped 5’ off the ground next to Inscidia

DM:
+3 Attack (+1 Haste, +2 Charge)
-1 AC (+1 Haste, -2 Charge)
Haste: 7 rounds left


Saria Nefar wrote:

Reflex Save:1d20+10

Saria ducks and makes herself as small as possible as the blinded gnome's spell shoots toward them.

14 points of fire damage taken.
I can't move my picture either, and I'm using the email I gave you.

If nothing else, I can move them now :)


Round 1; Initiative 22
A silent man wearing grey clothing, a grey chain shirt, and a dark red tabard with a black figure of a shadowy dragon stands next to a large beast resembling a black dragon that emits faint wisps from its scales with every heaving breath much like a warm drink on a cold winter morning.

(Free action)Sammy turns to Shadowtooth and fluidly leaps onto his back and stands in his stirrups raising his lance high for the crowd: Ride:1d20 + 14 ⇒ (11) + 14 = 25
(Standard action)Sitting back into his saddle, Sammy casts a spell for himself and his teammates:

Spellcraft DC 17:
Haste

(Move action)With a powerful leap off the ground, and the eerily silent flapping of large wings Shadowtooth soars to N11-O12, 15' off the ground.

DM:
What does it take to fly through the water? Is it coming down hard? Can I charge through it? Can I hide behind it? Just trying to get an idea of my options :).

How do I edit my position aside from uploading the picture again?

Edit: to add hieght


Initiative:1d20 + 3 ⇒ (19) + 3 = 22

Buffs:
Stoneskin (Shadowtooth and Sammy, costing 500gp)
See Invisibility (Sammy)
3 Minute/level buffs:
-Shield
-Protection from Chaos
-Blur
They are also listed in my profile


DM Barcas wrote:

Was saving the toughest for last.

** spoiler omitted **

FIXT, I think :)

DM:
I forgot that the Eidolon is d10 HD. Are we using avg for pets? That would be 5.5x6=33 for a total of 57. If we use half it comes to 5x6=30 for a total of 54.

I was originally going for the invisible wrath, but the image of a dragonrider hiding in an Arena just doesn't fit well :P.

I am going to fly to the top and watch the smart ones scatter like ants. :)


I am ready too. Once you have checked my character.


DM, I have finished my final adjustments and added a section for Current status, including my buffs.


Sammy is in my profile: I am still making some minor adjustments and have to add a section for buffs, or I can include my buffs in my posts.


Tyrus Green wrote:

The second arrow knocks him down to -2.

I was hoping for Archy to follow me up in the air, so I could try to dispel his Fly spell. :)

I knew you had something evil planned. :)


Round 16, Initiative 17
Johnny yells to the crowd, ”He seems to be yielding, but just to make sure.” Johnny turns to Tyrus, “This may hurt a little”
If the first arrow knocks him unconscious, Johnny does not fire the second.
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Buffs:

Walker AC=22 (+2 AotB)
Bull’s Strength on Walker for 46 rounds: +4 Str
Aspect of the Bear on Walker for 549 rounds: +2 AC, +2 CMB
Aspect of the Falcon on Johnny for 597 rounds: +1 Ranged attack rolls and 19-20/x3 for bows
+10 Perception for Johnny: 590 rounds


Round 15, Initiative 17
Johnny takes a 5’ step to O20, Walker moves to O19-P20 to make way and prepares to defend Johnny. Squinting at the loud mouth sorcerer he raises his bow, says ”No more hiding, you had your chance to yield!”, and looses a volley.
I am accounting for the range penalty
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Walker’s readied attack:

Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Grab: 1d20 + 21 ⇒ (9) + 21 = 30
Constrict Damage: 1d4 + 15 ⇒ (2) + 15 = 17

Buffs:

Walker AC=22 (+2 AotB)
Bull’s Strength on Walker for 47 rounds: +4 Str
Aspect of the Bear on Walker for 550 rounds: +2 AC, +2 CMB
Aspect of the Falcon on Johnny for 598 rounds: +1 Ranged attack rolls and 19-20/x3 for bows
+10 Perception for Johnny: 591 rounds

Edit: such crummy rolls.


Round 14, Initiative 17
Perception: 1d20 + 24 ⇒ (20) + 24 = 44(Reactionary)
The actual DC would be 40 taking into account the distance: 40^2+50^2=~64^2 so a +6 to the DC?

Johnny scans the skies for any whisper or sign of dripping blood to determine the location of Tyrus. Johnny seeing a drop of blood come into view just as it leaves Tyrus' foot spots his rough location and casts a spell, outlining Tyrus in a bright green light.

Spellcraft DC 16:
Faerie Fire

Walker’s readied attack:

Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d4 + 15 ⇒ (4) + 15 = 19
Grab: 1d20 + 21 ⇒ (2) + 21 = 23
Constrict Damage: 1d4 + 15 ⇒ (4) + 15 = 19

Buffs:

Walker AC=22 (+2 AotB)
Bull’s Strength on Walker for 48 rounds: +4 Str
Aspect of the Bear on Walker for 551 rounds: +2 AC, +2 CMB
Aspect of the Falcon on Johnny for 600 rounds: +1 Ranged attack rolls and 19-20/x3 for bows
+10 Perception for Johnny: 592 rounds


I will assume I buffed last round

DM:
A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something's there” but can't see it or target it accurately with an attack. It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check. Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance). There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity.
What modifiers will you apply to pinpoint his location to a 5' square. If I ready an action to cast a spell if I can locate him, will it still be a straight competition between his stealth check and my perception check regardless of the stated -20 penalty if in combat or speaking and the -10 penalty for making a full move? Also if he targets an item in someone's possession is that the equivalent of targeting the person? The spell reads targeting an unattended object will not break the spell, but the object is attended. Thanks :)
I will wait for you to adjudicate before deciding my next action.

Edit

Also for the DM:
From the Stealth skill: Your Stealth check is opposed by the Perception check of anyone who might notice you. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It's impossible to use Stealth while attacking, running, or charging. ... Special: If you are invisible, you gain a +40 bonus on Stealth checks if you are immobile, or a +20 bonus on Stealth checks if you're moving.
So since he is moving at greater than half his normal movement, but less than his full movement he should incur a -5 and a +20 for being invisible for a total of +15 before his skill modifier(The rules are vague about making a full movement).
Also if I ready an action to pinpoint the location of an immobile invisible target it is DC 40, but once he casts a spell my DC should be 20, adjusted for distance and environment, before he gets a chance to move and restealth.


DM Barcas wrote:
** spoiler omitted **

The spoiler in my post was for you DM, I forgot to label it as such :)


Round 13, Initiative 17
Perception: 1d20 + 24 ⇒ (8) + 24 = 32(Reactionary)
Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21(Reactionary)

Spoiler:
#1:If Johnny can pinpoint the square of Tyrus with the above perception check: he casts Faerie Fire.
#2: Johnny casts Aspect of the Falcon on himself.

Walker continues towards Johnny moving to 019-P20, and Johnny commands him to defend him.
.
Walker’s readied attack:

Attack: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Grab: 1d20 + 21 ⇒ (14) + 21 = 35
Constrict Damage: 1d4 + 15 ⇒ (2) + 15 = 17

Buffs:

Walker AC=22 (+2 AotB)
Bull’s Strength on Walker for 49 rounds: +4 Str
Aspect of the Bear on Walker for 552 rounds: +2 AC, +2 CMB
+10 Perception for Johnny: 593 rounds


Archy wrote:
Where is Walker? I am asking since the map has not been updated.

I moved him from the DMs previous position to K18-L19


Round 12, Initiative 17
Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20
Johnny yells to the crowd, ”You ready for an Archery show? We have a moving target and everything!”(Free action) and commands Walker to Defend him again(Free Action). Walker double moves to K18-L19. Johnny raises his bow and fires at his flying foe (Full Attack Action)
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Walker Reflex Save vs. Entangle: 1d20 + 8 ⇒ (19) + 8 = 27

Walker’s AoO, just in case:

Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d4 + 15 ⇒ (1) + 15 = 16
Grab: 1d20 + 21 ⇒ (4) + 21 = 25
Constrict Damage: 1d4 + 15 ⇒ (3) + 15 = 18

Buffs:

Walker AC=22 (+2 AotB)
Bull’s Strength on Walker for 50 rounds: +4 Str
Aspect of the Bear on Walker for 553 rounds: +2 AC, +2 CMB
+10 Perception for Johnny: 594 rounds

DM:
That seems like a lot of distance if he is angling upwards


DM Barcas wrote:
Leading by bottom left square: E13->D14 (5)->C14 (10)->B15 (20)->B16 (25)->B17(30)->B18 (35)->C19 (40). Changed for 20' speed.

That is a longer way, I moved. By bottom left corner: E13->F13(5)->G13(10)->H13(15)->H14(20)->H15(25)->H16(30)- >H17(35)->H18(40)

That way he may have a chance at an AoO. :)


DM Barcas wrote:

No, I figured that he would simply hover. The entangle is visible and apparent to everyone who can see it.

Walker slithers towards Tyrus, ready to attack. The vines try to get hold of him, but his body is too thick. He looks up at Tyrus, hovering 10 feet above him. He can still reach him with a good lunge.

I moved him to F20-G21.

That may be too far, he only has 20' move and I assume he cannot walk through the firepit.


Round 11, Initiative 17
Walker Reflex Save: 1d20 + 10 ⇒ (10) + 10 = 20
Johnny flies to N21(Move action) and shifts back into normal form(Standard action), and commands Walker to Attack Tyrus. (Did he need to make a Reflex when he went down to touch Archy or become entangled?)
Walker Reflex Save or become entangled: 1d20 + 8 ⇒ (7) + 8 = 15 (The DC was 14, right?)

DM:

If an AoO is provoked from Walker:
Attack: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d4 + 15 ⇒ (2) + 15 = 17
Grab: 1d20 + 21 ⇒ (7) + 21 = 28
Constrict Damage: 1d4 + 15 ⇒ (1) + 15 = 16

Buffs:

Walker AC=22 (+2 AotB)
Bull’s Strength on Walker for 51 rounds: +4 Str
Aspect of the Bear on Walker for 554 rounds: +2 AC, +2 CMB
+10 Perception for Johnny: 595 rounds


Round 10, Initiative 17
Johnny looking at the hole he is in gets an idea... and Wildshapes into a Tiny Hawk and flies 30’ to the top of the pit.

DM:
My character has been updated for the new form

Walker’s Readied Attack:

Attack: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Grab: 1d20 + 21 ⇒ (18) + 21 = 39
Constrict Damage: 1d4 + 15 ⇒ (1) + 15 = 16

Buffs:

Walker AC=22 (+2 AotB)
Bull’s Strength on Walker for 52 rounds: +4 Str
Aspect of the Bear on Walker for 555 rounds: +2 AC, +2 CMB
+10 Perception for Johnny: 596 rounds


Round 9, Initiative 17
Will Save: 1d20 + 11 ⇒ (17) + 11 = 28
Johnny shakes out of his paralytic state at the bottom of the pit.
Walker Black Reflex Save: 1d20 + 10 ⇒ (19) + 10 = 29. I need a DC Tyrus.
If Walker succeeds on his save he backs away from the pit to E12-F13.

DM:
If I can Wildshape into any animal, can I Wildshape into a Large-sized Eagle?

Buffs:

Shield, 1 rounds:
Johnny AC=25 (+4 Shield)
Walker AC=26 (+4 Shield, +2 AotB)
Bull’s Strength on Walker for 52 rounds: +4 Str
Aspect of the Bear on Walker for 555 rounds: +2 AC, +2 CMB
+10 Perception for Johnny: 596 rounds


Round 8, Initiative 17
Will Save: 1d20 + 11 ⇒ (3) + 11 = 14
Johnny remains frozen in place, Walker unsure what to do with his target unconscious and his master uncommunicative moves back to E13-F14 to defend Johnny

Walker’s Readied attack:

Attack: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d4 + 15 ⇒ (2) + 15 = 17
Grab: 1d20 + 21 ⇒ (4) + 21 = 25
Constrict Damage: 1d4 + 15 ⇒ (2) + 15 = 17

Buffs:

Shield, 2 rounds:
Johnny AC=25 (+4 Shield)
Walker AC=26 (+4 Shield, +2 AotB)
Bull’s Strength on Walker for 53 rounds: +4 Str
Aspect of the Bear on Walker for 556 rounds: +2 AC, +2 CMB
+10 Perception for Johnny: 597 rounds


Archy wrote:

spellcraft 1d20+9

Will save 1d20+8

Torinath you get a will save every round to break free, as a full round action. I can't believe he had 3 of those ready.

Ah, so I guess I should have used my first save as the initial and had a second for my initiative step.

Okay my initiative step save is: 1d20 + 11 ⇒ (3) + 11 = 14

Edit: So nothing changes, lol


Round 7, Initiative 17
Spellcraft:1d20 + 9 ⇒ (11) + 9 = 20
Will Save: 1d20 + 11 ⇒ (3) + 11 = 14

As Johnny freezes in place, Walker continues to carry-out the last command he was given.
Walker moves to E11-F12 and attacks:

Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Grab: 1d20 + 21 ⇒ (16) + 21 = 37
Constrict Damage: 1d4 + 15 ⇒ (4) + 15 = 19

DM:

If Walker gets an Attack of Opportunity:
Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d4 + 15 ⇒ (4) + 15 = 19
Grab: 1d20 + 21 ⇒ (16) + 21 = 37
Constrict Damage: 1d4 + 15 ⇒ (2) + 15 = 17

Buffs:

Shield, 3 rounds:
Johnny AC=25 (+4 Shield)
Walker AC=26 (+4 Shield, +2 AotB)
Bull’s Strength on Walker for 54 rounds: +4 Str
Aspect of the Bear on Walker for 557 rounds: +2 AC, +2 CMB
+10 Perception for Johnny: 598 rounds


Torinath's Gladiator wrote:

Johnny Reflex Save: 1d20+6

Walker Reflex Save: 1d20+8

My Reflex save is 15, I forgot to account for Resist Nature's Lure


Johnny Reflex Save: 1d20 + 6 ⇒ (5) + 6 = 11
Walker Reflex Save: 1d20 + 8 ⇒ (17) + 8 = 25


Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11

Who needs to make a Reflex save?
Edit: Rgr. I'll wait for the DM to adjudicate :)
Edit #2: Lol, I know what you mean. I guess one could allow taking 10 if it is not already.


DM Barcas wrote:
Beckett tries to press himself against the boulder, but his movement is hampered by his bloody feet. Johnny Red, keeping eyes on him, runs along the bonfire and points at Beckett, commanding his giant snake to attack. Walker Black slithers forward and lashes out with his fangs, missing him and hitting the boulder instead.

DM:
In case Walker gets an Attack of Opportunity:

Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d4 + 15 ⇒ (4) + 15 = 19
Grab: 1d20 + 21 ⇒ (4) + 21 = 25
Constrict Damage: 1d4 + 15 ⇒ (2) + 15 = 17


Round 6, Initiative 17
Perception: 1d20 + 24 ⇒ (4) + 24 = 28
”Come out, come out, wherever you are!”

DM:
#1: If I notice the location of Tyrus and can reliable target his square, I cast Faerie Fire on that square.
#2: If I see Beckett, I move to G15 and dismiss Spike Growth(Standard Action), and point at Beckett and command Walker to move to E13-F14 and attack him. (Free action, use Walker’s Readied attack result)
#3: If I roll horribly on perception, I will cast Aspect of the Falcon on myself and move to I15. And command Walker to Defend me.

Walker’s readied attack:

Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d4 + 15 ⇒ (4) + 15 = 19
Grab: 1d20 + 21 ⇒ (17) + 21 = 38
Constrict Damage: 1d4 + 15 ⇒ (2) + 15 = 17

Buffs:

Shield, 4 rounds:
Johnny AC=25 (+4 Shield)
Walker AC=26 (+4 Shield, +2 AotB)
Bull’s Strength on Walker for 55 rounds: +4 Str
Aspect of the Bear on Walker for 58 rounds: +2 AC, +2 CMB
+10 Perception for Johnny: 599 rounds


Round 5, Initiative 17
(Move and Free Action)”I thought we were the cowards! Where you running too?” Johnny moves to K15, while pulling out a potion, and commands Walker to defend him, and Walker moves to cover him at I13-J14.
(Standard Action) Johnny Drinks the potion:

DM:
Elixir of Vision

Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
Perception: 1d20 + 24 ⇒ (12) + 24 = 36
Walker’s readied attack:

Attack: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Grab: 1d20 + 21 ⇒ (15) + 21 = 36
Constrict Damage: 1d4 + 15 ⇒ (4) + 15 = 19

Buffs:

Shield, 5 rounds:
Johnny AC=25 (+4 Shield) (Thanks!)
Walker AC=26 (+4 Shield, +2 AotB)
Bull’s Strength on Walker for 56 rounds: +4 Str
Aspect of the Bear on Walker for 59 rounds: +2 AC, +2 CMB
+10 Perception for Johnny: 600 rounds


Round 4, Initiative 17
Seeing the arrows fly up into the air Johnny yells to Beckett, ”What? I thought you liked collecting your little wooden trophies.” Johnny moves to N17 and commands Walker to defend him, and Walker moves to cover him at L16-M17. Johnny casts a spell and touches Walker:

Spellcraft DC 17:
Aspect of the Bear

Walker’s readied attack:

Attack: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Grab: 1d20 + 21 ⇒ (8) + 21 = 29
Constrict Damage: 1d4 + 15 ⇒ (4) + 15 = 19

Buffs:

Johnny AC=25 (+4 Shield) (unless I only buffed Walker, if this ever gets answered :P)
Walker AC=26 (+4 Shield, +2 AotB)
Shield, 6 rounds:
Bull’s Strength on Walker for 57 rounds: +4 Str
Aspect of the Bear on Walker for 60 rounds: +2 AC, +2 CMB


Tyrus Green wrote:

Reflex: 1d20 + 5

No spellcraft :(

Can I see on the ground where in the arena the spiked vegetation is?

The spoiler in #29 is for a DC 18 Spellcraft or a 28 Perception. I imagine you can already see the squares that have bloody bootprints :)


Beckett the Wolf Lord wrote:
I am still confused about what is going on. Are you meaning to target me, or Tyrus, which just moved behind the rock? Who is your Snake attacking? Your teammate is the only one close enough, or are you confussed where you are at?

You went out of my LOS by going south behind the boulder. I went south on the other side of the boulder opposite you so I could shoot you from there. Walker is following me around and just preparing to attack anyone that comes my way :). Johnny doesn't know where Tyrus is currently, since only Walker saw him.


Archy wrote:

a bit of rules lawyering
** spoiler omitted **

:)

Archy and DM:
The Defend Trick doesn't specify, but I would assume it would attack whatever comes within range and threatening me. I guess the DM can use the readied-attack as the AoO, if that is unacceptable. Evidently according to the prd, I don't have to give it a command, by default Walker Defends me. The grapple is a part of the regular attack, i.e. Grab. So if the attack lands, he gets a free grapple attempt, if the Grapple lands he gets the bonus Constrict damage. So it goes Attack>Grab>Constrict all as a normal attack

Edit: If that was a spell being cast. Spellcraft 1d20 + 9 ⇒ (1) + 9 = 10


Round 3, Initiative 17
Seeing Beckett move to the south on the other side of the large stone, Johnny moves to Q17 with Walker following to occupy O14-P15 (Move Action), and commands Walker to Defend (Free Action).
Johnny then takes a shot at Beckett with his bow yelling, “You shall yield eventually, Pin Cushion. Here, let me add to your collection!”
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage:1d8 + 3 ⇒ (1) + 3 = 4
Miss Chance: 1d100 ⇒ 53

Walker’s readied attack:

Attack: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d4 + 15 ⇒ (1) + 15 = 16
Grab: 1d20 + 19 ⇒ (9) + 19 = 28
Constrict Damage: 1d4 + 15 ⇒ (3) + 15 = 18

Buffs:

Shield, 7 rounds:
Johnny AC=25 (unless I only buffed Walker)
Walker AC=24
Bull’s Strength on Walker for 58 rounds. +4 Str

Edit: Seeing his shot fly wide he says in a somewhat embarrassed tone, "I did say eventually, didn't I?"


Spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28

DM:
From the PRD: Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area. How you rule will determine my actions

Edit: Waste of a good roll :P


DM Barcas wrote:

Wraith - Gotcha. No problem.

Johnny Red and Beckett the Wolf Lord see each other through the gap in the boulders. Johnny gestures as he casts some spell. Archy and Beckett can see each other as well, but Archy has the boulder as cover.

DM: Is it possible to move Johnny to Q13, and put a big black square where Walker Black is?

DM:
If possible I wanted the squares around the target not on him, kind of like a pinwheel. One square from E14-H11, D13-A10, C14-(-A17), and D15-G18. Ignoring areas that do not meet the terrain requirement.


Round 2, Initiative 17
Heading in the direction of Beckett’s voice, Johnny moves to Q13 with Walker following to occupy Q11, Q12, R11, R12 (Move Action), and commands Walker to Defend (Free Action).

Perception:
1d20 + 14 ⇒ (2) + 14 = 16

If Johnny does not see an enemy, he will cast:
Spellcraft DC 16:
Aspect of the Falcon on himself

If Johnny sees an enemy, he will cast:
Spellcraft DC 18 or Perception DC 28:
Spike Growth, he has 6 20’ squares and will surround the enemy with said squares. (1d4 damage per 5' square walked through and a reflex DC18 or movement is halved for 24 hours), if the ground is not suitable I will just buff :)
and whisper to Archy
Archy:
Don’t go near him, the ground is dangerous.

Walker’s readied attack:

Attack: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d4 + 15 ⇒ (2) + 15 = 17
Grab: 1d20 + 19 ⇒ (5) + 19 = 24
Constrict Damage: 1d4 + 15 ⇒ (1) + 15 = 16

Buffs:

Shield, 8 rounds:
Johnny AC=25 (unless I only buffed Walker)
Walker AC=24
Bull’s Strength on Walker for 6 minutes. +4 Str


Torinath's Gladiator wrote:

Round 1, Initiative 17

Johnny strides forward to T11, while drawing his bow, with Walker following to occupy T9, T10, U9, U10 (Move Action), and commands Walker to Defend (Free Action).

Johnny then yells to the crowd while sneering at Beckett, “I think this dog needs a bath!” and casts Aqueous Orb on squares A11, A12, B11, and B12 DC 18 Reflex or take 2d6 non-lethal damage, a second DC 18 Reflex save or become engulfed for anyone within the squares the orb occupies.

** spoiler omitted **
** spoiler omitted **

I apologize, I do not have LOS or LOE to those squares. Instead, I will make the same move, but instead of Aqueous Orb, I will cast Bull's Strength on Walker.

For some reason I thought the stones were puddles of water, my don't I feel sheepish..


Round 1, Initiative 17
Johnny strides forward to T11, while drawing his bow, with Walker following to occupy T9, T10, U9, U10 (Move Action), and commands Walker to Defend (Free Action).

Johnny then yells to the crowd while sneering at Beckett, “I think this dog needs a bath!” and casts Aqueous Orb on squares A11, A12, B11, and B12 DC 18 Reflex or take 2d6 ⇒ (6, 1) = 7 non-lethal damage, a second DC 18 Reflex save or become engulfed for anyone within the squares the orb occupies.

Walker’s readied attack:

Attack: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d4 + 12 ⇒ (4) + 12 = 16
Grab: 1d20 + 14 ⇒ (20) + 14 = 34
Constrict Damage: 1d4 + 12 ⇒ (3) + 12 = 15

Buffs:

Shield, 9 rounds:
Johnny AC=25 (unless I only buffed Walker)
Walker AC=24


Initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Johnny pulls out two potions, he holds one out to his 20' Boa while he drinks his own.

DM:
If I have to feed my Boa his Potion of Shield because he cannot gulp it himself, I do that this round and will keep my own potion in hand.


Johnny Red, reporting for duty.

This is my gladiator, gives me a heads up if he passes muster.

Wraith:
If you want to group with me I would recommend massive ranged damage. :) Or whatever you feel will compliment my guy.