| Full Name |
Toric |
| Race |
Human (Mwangi) |
| Classes/Levels |
Cleric (Luck/Chaos Domains) 1 | AC 18 T 11 FF 17 | HP 8/9 | F +2 R +1 W +5 | Init +1 | Perc +3 |
| Gender |
Male |
| Size |
Medium |
| Age |
16 |
| Special Abilities |
Selective Channel Positive (1d6 5/day), Luck and Chaos domains |
| Alignment |
CG |
| Deity |
Callistria |
| Location |
Golarion |
| Languages |
Common, Polyglot |
| Strength |
14 |
| Dexterity |
12 |
| Constitution |
11 |
| Intelligence |
10 |
| Wisdom |
17 |
| Charisma |
14 |
About Toric the Lucky
Toric
Male human (Mwangi) cleric of Calistria 1
CG Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 9 (1d8+1)
Fort +2, Ref +1, Will +5; +2 trait bonus vs. charm and compulson
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
. . morningstar +2 (1d8+2)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bit of luck, touch of chaos
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, command (DC 14), true strike[D]
. . 0 (at will)—detect magic, guidance, read magic
. . D Domain spell; Domains Chaos, Luck
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Statistics
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Str 14, Dex 12, Con 11, Int 10, Wis 17, Cha 14
Base Atk +0; CMB +2; CMD 13
Feats Combat Casting, Selective Channeling
Traits birthmark, force for good
Skills Acrobatics -5 (-9 to jump), Knowledge (religion) +4, Sense Motive +7, Spellcraft +4
Languages Common, Polyglot
Other Gear scale mail, heavy wooden shield, crossbow bolts (20), dagger, light crossbow, morningstar, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, trail rations (7), waterskin, whetstone, 36 gp
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Special Abilities
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Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.