Sosiel Vaenic

Toric the Lucky's page

15 posts. Organized Play character for Morgan Menden.


Full Name

Toric

Race

Human (Mwangi)

Classes/Levels

Cleric (Luck/Chaos Domains) 1 | AC 18 T 11 FF 17 | HP 8/9 | F +2 R +1 W +5 | Init +1 | Perc +3

Gender

Male

Size

Medium

Age

16

Special Abilities

Selective Channel Positive (1d6 5/day), Luck and Chaos domains

Alignment

CG

Deity

Callistria

Location

Golarion

Languages

Common, Polyglot

Strength 14
Dexterity 12
Constitution 11
Intelligence 10
Wisdom 17
Charisma 14

About Toric the Lucky

Toric
Male human (Mwangi) cleric of Calistria 1
CG Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 9 (1d8+1)
Fort +2, Ref +1, Will +5; +2 trait bonus vs. charm and compulson
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
. . morningstar +2 (1d8+2)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bit of luck, touch of chaos
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, command (DC 14), true strike[D]
. . 0 (at will)—detect magic, guidance, read magic
. . D Domain spell; Domains Chaos, Luck
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Statistics
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Str 14, Dex 12, Con 11, Int 10, Wis 17, Cha 14
Base Atk +0; CMB +2; CMD 13
Feats Combat Casting, Selective Channeling
Traits birthmark, force for good
Skills Acrobatics -5 (-9 to jump), Knowledge (religion) +4, Sense Motive +7, Spellcraft +4
Languages Common, Polyglot
Other Gear scale mail, heavy wooden shield, crossbow bolts (20), dagger, light crossbow, morningstar, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, trail rations (7), waterskin, whetstone, 36 gp
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Special Abilities
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Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.